Generation: Difference between revisions

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m (Undo revision 2116956 by Iosue (talk)That's a lot more official-sounding than the term really is and more complicated than is at all necessary)
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Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.
Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.


So far, there are six generations, each introducing their own quirks into the franchise. The Generation I and II games are compatible with one another via the [[Time Capsule]] but not with later games; the four most recent generations are also compatible with each other (forwards only) via [[dual-slot mode]], [[Pal Park]], [[Poké Transfer]], and [[Poké Transporter]], but not with the Generation I and II games.
So far, there are six generations, each introducing their own quirks into the franchise. The Generation I and II games are compatible with one another via the [[Time Capsule]] but not with later games; the four most recent generations are also compatible with each other (forward only) via [[dual-slot mode]], [[Pal Park]], [[Poké Transfer]], and [[Poké Transporter]], but not with the Generation I and II games.


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