Cry: Difference between revisions

278 bytes removed ,  4 May 2014
Major re-organization. Too much factual info in the trivia section.
(Major re-organization. Too much factual info in the trivia section.)
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When a Pokémon is released from its [[Poké Ball]], it will call out its cry, which consists of an electronically made "noise." It will also cry out when using certain moves, such as {{m|Growl}}, {{m|Roar}}, and {{m|Hyper Voice}}. If the Pokémon faints or comes into {{pkmn|battle}} when injured during [[Generation III]] and later, the cry will sound, but it will be altered slightly. The cry is also changed noticeably when a Pokémon is sent into a battle with a [[status condition]]. Pokémon related by [[evolution]] (e.g., {{p|Charmander}} and {{p|Charmeleon}}) and association ({{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}) will often have notably similar cries, though others may sound very different ({{p|Remoraid}} and {{p|Octillery}}), especially if from different Generations ({{p|Kirlia}} and {{p|Gallade}}).
When a Pokémon is released from its [[Poké Ball]], it will call out its cry, which consists of an electronically made "noise." It will also cry out when using certain moves, such as {{m|Growl}}, {{m|Roar}}, and {{m|Hyper Voice}}. If the Pokémon faints or comes into {{pkmn|battle}} when injured during [[Generation III]] and later, the cry will sound, but it will be altered slightly. The cry is also changed noticeably when a Pokémon is sent into a battle with a [[status condition]]. Pokémon related by [[evolution]] (e.g., {{p|Charmander}} and {{p|Charmeleon}}) and association ({{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}) will often have notably similar cries, though others may sound very different ({{p|Remoraid}} and {{p|Octillery}}), especially if from different Generations ({{p|Kirlia}} and {{p|Gallade}}).


In {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In {{g|Emerald}}, these cries are heard more often if the first Pokémon in the player's [[party]] has the [[Ability]] {{a|Swarm}}.
Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched than Charmander's. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
 
<!---DO NOT ADD MORE PAIRS. THESE ARE THE ONLY ONES.--->
Before [[Generation VI]], six pairs of [[Generation I]] Pokemon shared near-identical cries:
* {{p|Charizard}}'s cry was very slightly higher-pitched and shorter than {{p|Rhyhorn}}'s, by 0.006 of a second.
* {{p|Caterpie}}'s cry was slightly longer than {{p|Goldeen}}'s, by 0.071 of a second.
* {{p|Wigglytuff}}'s cry was slightly lower-pitched and longer than {{p|Poliwhirl}}'s, by 0.006 of a second.
* {{p|Vileplume}}'s cry was slightly higher-pitched and longer than {{p|Aerodactyl}}'s, by 0.059 of a second.
* {{p|Poliwag}}'s cry was very slightly lower-pitched than {{p|Ditto}}'s.
* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 of a second.
 
Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous Generations were updated through the {{wp|Nintendo 3DS}}'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.


In the [[Pokémon Stadium series]], each Pokémon's original cry was remade through the {{wp|Nintendo 64}}'s technology, though most of these cries resemble the Game Boy versions closely. This was not carried over into later console games, which use the same cries as the handheld games.
In the [[Pokémon Stadium series]], each Pokémon's original cry was remade through the {{wp|Nintendo 64}}'s technology. Although most of these cries resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of of the two. This was not carried over into later console games, which use the same cries as the handheld games.


The Pokémon in the [[Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer]] make realistic, animal-like sounds that differ from both their in-game and anime cries.
In {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In {{g|Emerald}}, these cries are heard more often if the first Pokémon in the player's [[party]] has the [[Ability]] {{a|Swarm}}.


In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous Generations were updated through the {{wp|Nintendo 3DS}}'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed. {{p|Pikachu}}'s cry was replaced by its voice from the {{pkmn|anime}}, provided by [[Ikue Ohtani]] (much like for {{ga|Red's Pikachu}} in {{v2|Yellow}} and [[Pokémon Stadium 2]]).
===Pikachu's cry===
Although Pikachu has a traditional cry, in some games, it has been given special cries, similar to the anime. This makes it the only Pokémon to have multiple cries without changing forms. In {{game|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref> Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog</ref> This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or {{g|Stadium 2}}. The feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries, two of which occur in battle and the rest in [[Pokémon-Amie]].


==In the anime==
==In the anime==
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Some Pokémon's cries are entirely unrelated to their names in any language. For example, {{p|Victreebel}} screeches loudly, {{p|Staryu}} quickly yells "Heah!" in an echoing male voice, and {{p|Starmie}} says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. {{p|Krabby}}'s and {{p|Kingler}}'s cry, which sounds similar to "cookie", is sometimes used as an internet meme.
Some Pokémon's cries are entirely unrelated to their names in any language. For example, {{p|Victreebel}} screeches loudly, {{p|Staryu}} quickly yells "Heah!" in an echoing male voice, and {{p|Starmie}} says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. {{p|Krabby}}'s and {{p|Kingler}}'s cry, which sounds similar to "cookie", is sometimes used as an internet meme.
The Pokémon in the [[Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer]] make realistic, animal-like sounds that differ from both their in-game and anime cries.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
<!---DO NOT ADD MORE PAIRS. THESE ARE THE ONLY ONES.--->
* Before [[Generation VI]], six pairs of [[Generation I]] Pokemon shared near-identical cries:
** {{p|Charizard}}'s cry was very slightly higher-pitched and shorter than {{p|Rhyhorn}}'s, by 0.006 of a second.
** {{p|Caterpie}}'s cry was slightly longer than {{p|Goldeen}}'s, by 0.071 of a second.
** {{p|Wigglytuff}}'s cry was slightly lower-pitched and longer than {{p|Poliwhirl}}'s, by 0.006 of a second.
** {{p|Vileplume}}'s cry was slightly higher-pitched and longer than {{p|Aerodactyl}}'s, by 0.059 of a second.
** {{p|Poliwag}}'s cry was very slightly lower-pitched than {{p|Ditto}}'s.
** {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 of a second.
* Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched than Charmander's. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
** Notably, two trios of Pokémon introduced in [[Generation V]] have very similar cries despite not being related by evolution: {{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}'s cries are only differentiated by distortions. The same is true for their evolved forms, {{p|Simisage}}, {{p|Simisear}}, and {{p|Simipour}}.
* As of Generation V,<!--VI too?--> {{p|Jynx}} has the longest cry at 2.238 seconds, while {{p|Pidgey}}'s is the shortest at 0.181 seconds.
* As of Generation V,<!--VI too?--> {{p|Jynx}} has the longest cry at 2.238 seconds, while {{p|Pidgey}}'s is the shortest at 0.181 seconds.
* {{p|Pikachu}} is the only Pokémon to have multiple cries without changing forms. In {{game|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref>
** Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog</ref>
** This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or {{g|Stadium 2}}.
** This feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries, two of which occur in battle and the rest in [[Pokémon-Amie]].
* Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. In particular, cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}.
* In Generation I, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in Generation II.
* In Generation I, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in Generation II.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This may have been inspiration for the alteration to cries that occurs when an injured Pokémon is sent into battle from Generation III to Generation V.
** This may have been inspiration for the alteration to cries that occurs when an injured Pokémon is sent into battle from Generation III to Generation V.
* The Pokemon with the most cry changes throughout the series is {{p|Haunter}}, having been changed in Generations II, III, and VI. In Generation I, it is a high-pitched, four-note beeping with low-pitched buzzing in the background. In Generation II, the beeping was replaced by a three-note jingle. The jingle was absent in Generations III through V, leaving just the buzz. In Generation VI, its cry was overhauled to sound like an update of its original one.
* The Pokemon with the most cry changes throughout the series is {{p|Haunter}}, having been changed in Generations II, III, and VI. In Generation I, it is a high-pitched, four-note beeping with low-pitched buzzing in the background. In Generation II, the beeping was replaced by a three-note jingle. The jingle was absent in Generations III through V, leaving just the buzz. In Generation VI, its cry was overhauled to sound like an update of its original one.
* In Generation III, the cries are actually played at 0.9× the speed of the original samples.
* In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.
* In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.
* {{p|Shaymin}}'s Sky Forme and Land Forme, all of {{p|Kyurem}}'s Formes and the [[Forces of Nature]]'s Therian Formes have different cries.
* {{p|Shaymin}}'s Sky Forme and Land Forme, all of {{p|Kyurem}}'s Formes and the [[Forces of Nature]]'s Therian Formes have different cries.
** Similarly, when Pokémon undergo [[Mega Evolution]], their cry is altered, sometimes dramatically.
** When Pokémon undergo [[Mega Evolution]], their cry is altered, sometimes dramatically.
* Despite not being a Pokémon, [[Dark Rust]] has its own cry in {{g|Rumble Blast}}.
* Despite not being a Pokémon, [[Dark Rust]] has its own cry in {{g|Rumble Blast}}.
** Similarly, all [[Pokéstar Studios opponents]] have their own cries despite not being Pokémon.
** Similarly, all [[Pokéstar Studios opponents]] have their own cries despite not being Pokémon.