Water (type): Difference between revisions

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==Characteristics==
==Characteristics==
===Defense===
===Defense===
Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp and the Seismitoad evolution line, can use {{type|Ice}} moves to counter {{type|Grass}}s (although Magikarp can learn one {{type|Flying}} move, {{m|Bounce}}, and Seismitoad can learn Poison moves, which can also counter Grass types), and very few Water types such as {{p|Gyarados}}, {{p|Octillery}} and the {{p|Slowking}} evolutionary line are capable of learning the {{type|Fire}} moves {{m|Flamethrower}} and {{m|Fire Blast}} which are also capable of countering Grass types, {{type|Electric}}s are the only true threat to Water types. That is not the case if the Pokémon in question have Abilities or subtypes that neutralize or nullifies this weakness. {{p|Quagsire}}, {{p|Swampert}}, {{p|Whiscash}}, {{p|Gastrodon}}, and {{p|Seismitoad}} are all immune, via their secondary type, Ground. Others, such as the {{p|Lanturn}}  evolutionary line, the {{p|Ludicolo}} evolutionary line, and {{p|Palkia}} have subtypes that are resistant to Electric.
Defensively, the Water type is very strong when combined with high defensive stats. As every Water type, with the exception of Magikarp and the Seismitoad evolution line, can use {{type|Ice}} moves to counter {{t|Grass}} types (although Magikarp can learn one {{type|Flying}} move, {{m|Bounce}}, and Seismitoad can learn Poison moves, which can also counter Grass types), and very few Water types such as {{p|Gyarados}}, {{p|Octillery}} and the {{p|Slowking}} evolutionary line are capable of learning the {{type|Fire}} moves {{m|Flamethrower}} and {{m|Fire Blast}} which are also capable of countering Grass types, {{t|Electric}} types are the only true threat to Water types. That is not the case if the Pokémon in question have Abilities or subtypes that neutralize or nullifies this weakness. {{p|Quagsire}}, {{p|Swampert}}, {{p|Whiscash}}, {{p|Gastrodon}}, and {{p|Seismitoad}} are all immune, via their secondary type, Ground. Others, such as the {{p|Lanturn}}  evolutionary line, the {{p|Ludicolo}} evolutionary line, and {{p|Palkia}} have subtypes that are resistant to Electric.


Water types often have the most balanced attributes, usually coming with decent {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Defense}} stats, but below average {{stat|Speed}}.
Water types often have the most balanced attributes, usually coming with decent {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Defense}} stats, but below average {{stat|Speed}}.


===Offense===
===Offense===
The Water type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} or {{m|Ice Punch}} to deal with {{t|Dragon}}- and {{type|Grass}}s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against {{t|Ground}}- and {{type|Rock}}s when traveling through [[cave]]s, etc. As a result of these advantages, as well as having to get through water routes using {{m|Surf}}, {{m|Waterfall}}, and even {{m|Whirlpool}} or {{m|Dive}}, most Trainers usually have at least one Water-type in their [[party]]. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while {{p|Kingdra|there}} {{p|Lotad|are}} {{p|Lombre|only}} {{p|Ludicolo|five}} {{p|Palkia|Pokémon}} that have a double resistance to Water (all of which are Water types themselves).
The Water type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} or {{m|Ice Punch}} to deal with {{t|Dragon}} and {{t|Grass}} types, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against {{t|Ground}} and {{t|Rock}} types when traveling through [[cave]]s, etc. As a result of these advantages, as well as having to get through water routes using {{m|Surf}}, {{m|Waterfall}}, and even {{m|Whirlpool}} or {{m|Dive}}, most Trainers usually have at least one Water type in their [[party]]. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while {{p|Kingdra|there}} {{p|Lotad|are}} {{p|Lombre|only}} {{p|Ludicolo|five}} {{p|Palkia|Pokémon}} that have a double resistance to Water (all of which are Water types themselves).


===Contest Properties===
===Contest Properties===
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* Generation I introduced the most Water-type moves of any Generation, with nine and Generation II introduced the least Water-type moves, with three.
* Generation I introduced the most Water-type moves of any Generation, with nine and Generation II introduced the least Water-type moves, with three.
* The first dual Water type and the last dual Water type share the same secondary type: Fighting.
* The first dual Water type and the last dual Water type share the same secondary type: Fighting.
* The Water-type is the only main series starter type that doesn't have a variation of {{m|Double-Edge}}: Fire has {{m|Flare Blitz}}, Grass has {{m|Wood Hammer}}, and {{t|Electric}} has {{m|Volt Tackle}}.
* The Water type is the only main series starter type that doesn't have a variation of {{m|Double-Edge}}: Fire has {{m|Flare Blitz}}, Grass has {{m|Wood Hammer}}, and {{t|Electric}} has {{m|Volt Tackle}}.
** Conversely, it is the only one of the four types with a variation of {{m|Quick Attack}}; in this case, being {{m|Aqua Jet}}.
** Conversely, it is the only one of the four types with a variation of {{m|Quick Attack}}; in this case, being {{m|Aqua Jet}}.


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