PP: Difference between revisions

No change in size ,  16 May 2012
m
this page needs to be moved too
m (this page needs to be moved too)
Line 1: Line 1:
[[File:PP Screen.png|frame|right|A {{p|Froslass}} nicknamed Cirno displaying partially-depleted PP: {{m|Avalanche}} and {{m|Shadow Ball}} have been used once each, and {{m|Ice Beam}} has been used three times.]]
[[File:PP Screen.png|frame|right|A {{p|Froslass}} nicknamed Cirno displaying partially-depleted PP: {{m|Avalanche}} and {{m|Shadow Ball}} have been used once each, and {{m|Ice Beam}} has been used three times.]]
'''Power points''' (Japanese: '''パワーポイント''' ''Power points''), '''PP''' for short, are the energy that a {{OBP|Pokémon|species}} requires in order to perform a [[move]].
'''Power Points''' (Japanese: '''パワーポイント''' ''Power Points''), '''PP''' for short, are the energy that a {{OBP|Pokémon|species}} requires in order to perform a [[move]].


==In the games==
==In the games==
Power points have existed in every generation, being the secondary reason for healing Pokémon at a Pokémon Center. Each move is assigned a base power point value that is either 1 or an integer multiple of 5, up to 40. In general, weaker moves learned at lower levels will have higher PP, while more powerful moves that are learned by TM only or at high levels will have lower PP.
Power Points have existed in every generation, being the secondary reason for healing Pokémon at a Pokémon Center. Each move is assigned a base power point value that is either 1 or an integer multiple of 5, up to 40. In general, weaker moves learned at lower levels will have higher PP, while more powerful moves that are learned by TM only or at high levels will have lower PP.


When a move is learned, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, with TMs in {{game|Black and White|s}} being reusable, this not the case. The PP value will be the same as it was before, regardless of the maximum PP value of the new move, unless the new move has less base PP than the remaining PP of the replaced move.
When a move is learned, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, with TMs in {{game|Black and White|s}} being reusable, this not the case. The PP value will be the same as it was before, regardless of the maximum PP value of the new move, unless the new move has less base PP than the remaining PP of the replaced move.