Pokémon Ranger: Shadows of Almia: Difference between revisions

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==Plot==
==Plot==
The game begins with the player learning how to use a capture stylus by first capturing a {{p|Pikachu}}. After having caught the Pokémon you are told that you passed with flying colors and led to the classroom of your new school. You are then introduced to [[Kevin]] and [[Rhythmi]]. While Kevin brags he is slightly better than the player [[Ms. April]] asks Rhythmi to show the new ranger student around the school. After exploring all the possible rooms in the building you get to go outside and go over to the Training Grounds building where Rhythmi asks [[Mr. Kaplan]] and [[Ms. Claire]] to show the player the basics of capturing a Pokémon and how to clear a target by getting help from the Pokémon with the correctly required [[ability]].


Right as you finish your lessons you find that [[Janice]] needs help getting the {{p|Bidoof}} rounded up and calmed down again. Keith comes out acting arrogant and still behaving as if he is better and does not state the player's name, simply asking what it was again. Keith turns it into a competition and to see who can get the most captured. After only getting four of them, the roundup is done and Keith will get one more than the player saying their name. Rhythmi criticizes him for having known it but not saying it. Janice apologizes to the leader of the Bidoof for stepping on their tail and promises to give them better food than usual for the day.
The game follows the protagonist, a young Pokémon Ranger as he or she graduates from Ranger School and takes on the duties of a fully fledged Ranger. The male is called Kellyn (Hajime in the Japanese version) and the female is called Kate (Hitomi in the Japanese version). Only Kellyn appears in the Pokémon anime.
 
Missions advance the story, which is centred around the antagonists Team Dim Sun (Team Yami Yami in the Japanese version) and their unknown intentions involving Pokémon mind-control machines called Gigaremos powered by dark crystals. Quests usually consist of the player travelling around the Almia region, performing varying tasks requested by citizens in exchange for rewards.
After that the player goes to their respective dorm room depending on the gender of their character. They soon leave the room with Kevin/Rhythmi and meet the one they didn't walk out with saying that the one that the player walked out with kept them waiting. They give the player an initiation test to be accepted. The person the player sat beside has to go with them to gather the stylers that were hidden around in the rooms. After gathering all four of them, the player and Keith are asked to go leave them downstairs in front of the lab door down there.
The game starts at the Ranger School, with the player enrolling as a student after expertly capturing a Pikachu. The player quickly makes friends with two of classmates, Rhythmi who dreams of being an Operator, and Keith, a rival, who dreams of becoming a Top Ranger. After the player and Keith nearly discover what Mr. Kincaid, a teacher, is doing in the basement, Mr. Kincaid seals it off from all students. Both the player and Keith show strong potential as Rangers, and graduate with full honors after defeating two Tangrowth at their graduation ceremony. The player stays in Almia, while Keith and Rhythmi go to Fiore as part of their training. The player's family moves into a nearby town known as Chicole Village, and the player goes to live with them.
 
The next day, the player becomes an Area Ranger in the local village of Vientown. After recovering a Partner Pokémon at the beach, the player begins his/her first major mission by patrolling a nearby cave. The Pokémon inside the cave are unusually aggressive and resistant to capture by the ranger's styler. At the back of the cave, the player finds a strange machine (later called a Gigaremo) that appears to be controlling the Pokémon. The rangers promptly destroy the device, freeing the Pokémon, and begin researching its abilities. Subsequently, the rangers discover that the Gigaremos are being set up by Team Dim Sun, suggesting wider criminal activities. The player travels to the Ranger Union, the headquarters of all ranger operations in Almia, to warn the rangers about the Gigaremo. On the way, the player sees Altru Inc., a powerful oil company that is building a massive tower in the center of the Almia region.
Keith keeps getting more and more scared saying he heard something. Right before the player can leave the stylers at the door however, a group of {{p|Gastly}} attack the player and Keith with the player having to capture all four of them by their self. Right as the battle is over, [[Kincaid]] comes out yelling at them and asking what they are doing down there. The next day Mr. Kincaid interrupts class saying the stylers from the Staff Room are all gone and accuses Keith of taking them.
Soon afterward, the player is informed of a fire in the Vien Forest, north of Vientown. After going into the forest, the player will have to capture a Blastoise and use its Rain Dance ability to douse the fire. Afterwards, the player is congratulated on how well the player has done, and can progress onto the city on the other end of the Vien Forest-Pueltown.
 
A few days later, the player is sent on a mission to retrieve his missing team leader, Barlow. Barlow was last seen in Boyleland investigating a volcanic cave. The player will have to go to Pueltown and take a boat to Boyleland. Deep inside the cave, the player finds members of Team Dim Sun deploying new Miniremo devices to control all of the Pokémon on the island. The player dodges the guards and learns that Barlow has been captured and is being placed on a ship along with the Pokémon. The player sneaks on board, locates Barlow, and the two launch an assault on the ship's bridge. Although Barlow's styler is destroyed in the ensuing attack, the player forces Team Dim Sun, including its leader, Mr. Kincaid, to abandon the ship, saving all of Boyleland's Pokémon. The ship crashes into the yard of the Ranger School, never to sail again.
After looking around a little investigating, the player and Rhythmi go outside and down the stairs and find the real culprit is someone who went into the school the night before wanting to be a Ranger and having a styler but instead had wound up grabbing them all out of greed. Ms. April invites him to go to school so he can be one but seeing he has a greedy nature simply asks the man to go home and think of what he wishes to do with his life before doing anything else.
Recognizing the threat posed by Team Dim Sun, the Ranger Union promptly promotes the player to the rank of Top Ranger. At the Union, the player discovers that Keith has also been promoted to Top Ranger, and that Rhythmi has achieved her dream of becoming a Top Operator, where she serves as the player's guide. During the player's first mission as a Top Ranger, he helps another Top Ranger, named Sven, to investigate a Dim Sun mining operation in the Chroma Ruins, east of the Ranger Union. They discover that Dim Sun is searching for dark crystals for powering the Gigaremo devices. After defeating a Spiritomb, they also discover a massive hole, apparently left from removing the legendary "Shadow Crystal" whose current location is unknown. While studying the dark crystal retrieved from a captured Gigaremo, several Union workers accidentally discover that the crystals can be neutralized by a set of red, blue, and yellow shards. The player and Keith go on to separately collect the sources of these shards; the blue gem from Almia Castle, the red gem from Boyle Volcano, and the yellow gem from Hippowdon Temple. Although the player takes both the blue and red gems, Keith is captured by Dim Sun, which uses him to blackmail the player into surrendering the yellow gem. Meanwhile, Sven raids Dim Sun's undersea base, stealing plans for an "Incredible Machine". The plans reveal that Altru Inc.'s tower is actually a massive Gigaremo powered by the Shadow Crystal and that Altru has been behind Dim Sun's activities. Realizing that the tower will become operational within hours (i.e. during the tower's "opening ceremony"), the Ranger Union orders all of its rangers to attack the tower. Equipped with a specialized styler designed to overcome the Gigaremo's influence, the player succeeds in deactivating the tower's force fields and rescues the yellow gem, allowing the other rangers to launch an airborne assault on the Shadow Crystal at the tower's top. However, the tower reaches operational capacity before the rangers can reach the Shadow Crystal. Altru Inc.'s president, Blake Hall, takes the chance to destroy the ranger's only hope of disabling the tower (the three colored gems) by charging the crystal to its maximum power level and summoning his strongest Pokémon, Darkrai. Darkrai instead goes insane from the intense power overload, attacks Blake, and darkens the area, preventing the rangers from approaching the Shadow Crystal. By empowering his/her styler with the gems, the player stops Darkrai's rage, allowing the other rangers to disable the tower by converting the Shadow Crystal into a "Luminous Crystal" which undoes the mental torture inflicted on Almia's Pokémon. In the end, peace returns to Almia and its inhabitants, and the characters enjoy a concert originally planned for Altru Inc. (ironically played by the Go-Rock Quads from the original Pokémon Ranger) while the player returns home to his family. The game ends showing Darkrai circling the Luminous Crystal, signifying the return of peace.
 
The next day you have a 1-day internship and accept your first mission. After going to the next town over and delivering the ''very important parcel'' to the rangers, it turns out to simply be lunch and they admit it was simply a prank they do every year. Suddenly the guy from the beach comes and says Pokémon won't let his girlfriend go. After going and seeing the Pokémon, it appears they are going around her in a circle and not leaving her alone.
 
At this point the player accepts their first mission and gets to capture either {{p|Starly}}, {{p|Pachirisu}}, or {{p|Munchlax}}. Depending on which one is caught they will follow the player almost all the way back to school where they then slowly leave sad to not be able to go with them. The next time it will be graduating day but during the graduating ceremony. A sound is heard from the basement and two rather unusual acting {{p|Tangrowth}} will come out and attack. The player and Keith capture them. The ceremony then continues.
 
Going over to [[Vientown]] the player gets their first mission from [[Barlow]] which is to check out the [[Marine Cave]]. Upon exploring it, [[Crawford]] notes the Pokémon are acting strange and that there is a strange sound being heard. Going further in, a strange device is seen. Soaking it destroys it. [[Big Bertha]] comes along and helps haul it back to the ranger base. The next day, the player helps put out a forest fire with the help of {{p|Blastoise}}. Searching around a sketchy guy is found. He is brought back to the base and tied up. He refuses to speak. The next day, the player goes to [[Pueltown]] to see what the "mailboxes" actually are.
 
Seeing the same thing happen here that happened in the Marine Cave. [[Luana]] notes it is the same strange machines. After destroying them all. The player and Luana head to the dock and discover the machines are called [[Gigaremo]] and that [[Team Dim Sun]] was placing them around as "experiments". They flee saying they had gathered all the info they needed along with the last Gigaremo.


==Reception==
==Reception==