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A '''base stats structure''' is a 32-byte piece of data. | A '''base stats structure''' is a 32-byte piece of data. | ||
Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[ | Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[type]]s, [[catch rate]] and [[egg group]]s. | ||
{| {{bluetable}} | {| {{bluetable}} | ||
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| 0x06 || Base Sp. Defense || byte | | 0x06 || Base Sp. Defense || byte | ||
|- | |- | ||
| 0x07 || [[ | | 0x07 || [[Type]] 1 || byte | ||
|- | |- | ||
| 0x08 || Type 2 || byte | | 0x08 || Type 2 || byte |