Pokémon species data structure (Generation II): Difference between revisions

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A '''base stats structure''' is a 32-byte piece of data.  
A '''base stats structure''' is a 32-byte piece of data.  


Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[Elemental types|Types]], [[catch rate]] and [[egg group]]s.
Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[type]]s, [[catch rate]] and [[egg group]]s.


{| {{bluetable}}
{| {{bluetable}}
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| 0x06 || Base Sp. Defense || byte
| 0x06 || Base Sp. Defense || byte
|-
|-
| 0x07 || [[Elemental types|Type]] 1 || byte
| 0x07 || [[Type]] 1 || byte
|-
|-
| 0x08 || Type 2 || byte
| 0x08 || Type 2 || byte