Personality value: Difference between revisions

m
No edit summary
Line 218: Line 218:
{{p|Wurmple}}'s evolution does not depend on time of day, despite what many guides say. In fact, the evolution is determined by taking <code>''p<sub>w</sub>'' % 10</code>. If the remainder is less than 5, Wurmple will become a {{p|Silcoon}}, and if it is greater than or equal to 5, it will become a {{p|Cascoon}}.
{{p|Wurmple}}'s evolution does not depend on time of day, despite what many guides say. In fact, the evolution is determined by taking <code>''p<sub>w</sub>'' % 10</code>. If the remainder is less than 5, Wurmple will become a {{p|Silcoon}}, and if it is greater than or equal to 5, it will become a {{p|Cascoon}}.


== Performance Changes ==
==Performance changes==
The day-to-day [[performance]] of a Pokémon, for the purposes of the [[Pokéathlon]], depends on the personality value as well as the day of the month. It also depends on nature, which is also calculated based on personality value. The five least significant digits govern, from least significant to most significant, Power, Stamina, Skill, Jump, and Speed.
The day-to-day [[performance]] of a Pokémon, for the purposes of the [[Pokéathlon]], depends on the personality value as well as the day of the month. It also depends on nature, which is also calculated based on personality value. The five least significant digits govern, from least significant to most significant, Power, Stamina, Skill, Jump, and Speed.


The change in performance in a particular attribute is calculated using this formula:
The change in performance in a particular attribute is calculated using this formula:


(((''Day'' + ''Attribute'' + 3) × (''Day'' - ''Attribute'' + 7) + ''Personality'') mod 10) × 2 - 9 + ''Nature Modifier'' + ''Aprijuice Modifier''
(((''Day'' + ''Attribute'' + 3) × (''Day'' - ''Attribute'' + 7) + ''Personality'') mod 10) × 2 - 9 + ''Nature modifier'' + ''Aprijuice modifier''


* ''Attribute'' is 0 for Power, 1 for Stamina, 2 for Skill, 3 for Jump, and 4 for Speed
* ''Attribute'' is 0 for Power, 1 for Stamina, 2 for Skill, 3 for Jump, and 4 for Speed
* ''Personality'' is the relevant digit of the personality value, as noted above
* ''Personality'' is the relevant digit of the personality value, as noted above
* ''Nature Modifier'' is a modifier based on the nature of the Pokémon. Each of the neutral natures raise one attribute by 10 points while lowering another by 10 points, while the other natures raises one attribute by 35 points while lowering another by 35 points, based on which [[stat]]s they normally raise and lower. Consult with the table below for details.
* ''Nature modifier'' is a modifier based on the nature of the Pokémon. Each of the neutral natures raise one attribute by 10 points while lowering another by 10 points, while the other natures raises one attribute by 35 points while lowering another by 35 points, based on which [[stat]]s they normally raise and lower. Consult with the table below for details.
* ''Aprijuice Modifier'' is a modifier that results from applying [[Aprijuice]] on the Pokémon
* ''Aprijuice modifier'' is a modifier that results from applying [[Aprijuice]] on the Pokémon


{| {{bluetable2}}
{| {{bluetable2}}
Line 241: Line 241:
| Jump || 3 || Thousands || Bashful || Docile || Sp. Atk
| Jump || 3 || Thousands || Bashful || Docile || Sp. Atk
|-
|-
| Speed || 4 || Ten-Thousands || Serious || Hardy || Speed
| Speed || 4 || Ten-thousands || Serious || Hardy || Speed
|}
|}


Line 253: Line 253:
|}
|}


Note that performance changes may not drop below the Pokémon's minimum performance rating, nor may it exceed's the Pokémon's maximum performance rating. Thus, for example, a {{p|Cradily}} may never improve or have its Speed rating degraded as its Speed attribute is fixed.
Note that performance changes may not drop below the Pokémon's minimum performance rating, nor may it exceeds the Pokémon's maximum performance rating. Thus, for example, a {{p|Cradily}} may never improve or have its Speed rating degraded as its Speed attribute is fixed.


<!--Any more personality value things?-->
<!--Any more personality value things?-->
{{Project Games notice}}


[[Category:Game_mechanics]]
[[Category:Game mechanics]]


[[de:Personality Value]]
[[de:Personality Value]]
[[fr:Personality Value]]
[[fr:Personality Value]]
[[ja:性格値]]
[[ja:性格値]]