Effort values: Difference between revisions

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(Formula picture might be a little too big. Again, the 252 EVs max only applies at Lv100.)
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[[Generation III]] completely overhauls the effort value structure. Effort points are now separate values from the base stats. Defeated Pokémon give out 1, 2 or 3 '''effort points''' to a particular stat, depending on species (see [[list of Pokémon by effort value yield]]). However, in battles that do not give any experience (such as in the [[Battle Tower]] or if the Pokémon is level 100), Pokémon will not gain any effort points. At level 100, a Pokémon's stats will be one stat point higher in a specific stat for every four effort points gained in that stat.
[[Generation III]] completely overhauls the effort value structure. Effort points are now separate values from the base stats. Defeated Pokémon give out 1, 2 or 3 '''effort points''' to a particular stat, depending on species (see [[list of Pokémon by effort value yield]]). However, in battles that do not give any experience (such as in the [[Battle Tower]] or if the Pokémon is level 100), Pokémon will not gain any effort points. At level 100, a Pokémon's stats will be one stat point higher in a specific stat for every four effort points gained in that stat.


Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total.
Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. However, as a stat increases by 1 point for every 4 effort points, only 252 effort points are required to maximize a stat.


[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. A new vitamin, {{DL|Vitamin|Zinc}}, enhances Special Defense.
[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. A new vitamin, {{DL|Vitamin|Zinc}}, enhances Special Defense.


A new held item, the {{DL|EV-enhancing item|Macho Brace}}, doubles the effort points gained in battle. In combination with the [[Pokérus]], a Pokémon can gain four times the normal effort points.
If a Pokémon holds an [[Exp. Share]], it will receive effort points even if the battling Pokémon has maxed out its effort points. If the Pokémon with the Exp. Share has Pokérus, the amount of effort points received is doubled.
 
A new held item, the {{DL|EV-enhancing item|Macho Brace}}, doubles the effort points gained in battle. In combination with the [[Pokérus]], a Pokémon can gain four times the normal effort points. However, the effects of the item do not transfer to a Pokémon holding an Exp. Share.


In {{game|Emerald}}, certain [[Berry|Berries]] that were previously only used to make [[Pokéblock]]s can decrease certain effort values by 10 effort points (or to 100 if more than 110), while increasing the [[happiness]] of the Pokémon they were used on.
In {{game|Emerald}}, certain [[Berry|Berries]] that were previously only used to make [[Pokéblock]]s can decrease certain effort values by 10 effort points (or to 100 if more than 110), while increasing the [[happiness]] of the Pokémon they were used on.
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[[Generation IV]]'s EV system remains unchanged from [[Generation III]].
[[Generation IV]]'s EV system remains unchanged from [[Generation III]].


A new series of items exist which give an additional four effort points per Pokémon defeated. Each applies the bonus to a different stat, in addition to the normal effort points gained. The bonus effort points are also doubled by the [[Pokérus]].
A new series of items exist which give an additional four effort points per Pokémon defeated. Each applies the bonus to a different stat, in addition to the normal effort points gained. The bonus effort points are also doubled by the [[Pokérus]]. The effects of these items do not transfer over to a Pokémon holding an Exp. Share.  
 
If a Pokémon has [[form differences|alternate forms]] that change its [[stats]] (e.g. {{p|Giratina}}), any effort points acquired will be applied to its stats when the form is changed, allowing the player to boost their Pokémon's stats without having to level it up.


{| align="left" style="{{border-radius|10px}} border: 1px solid #{{platinum color}}; background: #{{platinum color}}; margin-right: 5px; margin-bottom: 5px;"
{| align="left" style="{{border-radius|10px}} border: 1px solid #{{platinum color}}; background: #{{platinum color}}; margin-right: 5px; margin-bottom: 5px;"
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| style="{{roundybr|5px}} background:#FFFFFF" | {{DL|EV-enhancing item|Power Anklet}}
| style="{{roundybr|5px}} background:#FFFFFF" | {{DL|EV-enhancing item|Power Anklet}}
|}<br clear="all">
|}<br clear="all">
If a Pokémon has [[form differences|alternate forms]] that change its [[stats]] (e.g. {{p|Giratina}}), any effort points acquired will be applied to its stats when the form is changed, allowing the player to boost their Pokémon's stats without having to level it up.


==See also==
==See also==
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