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* '''Stuck in Wall''': If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak's laboratory. | * '''Stuck in Wall''': If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak's laboratory. | ||
* '''[[0 ERROR]]''': Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched. | * '''[[0 ERROR]]''': Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched. | ||
* '''[[Error codes]]''': In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game's memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. Occasionally [[Error codes#Mixed errors|mixed errors]] occur. | |||
==={{game2|Gold|Silver|Crystal}}=== | ==={{game2|Gold|Silver|Crystal}}=== | ||
* '''[[Glitch dimension]]:''' Turns everything into strange, random colors and slows the ability to see the party screen and changes the "Poké" in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]]. | * '''[[Glitch dimension]]:''' Turns everything into strange, random colors and slows the ability to see the party screen and changes the "Poké" in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]]. | ||
* '''Dratini glitch''': After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case's display will change what the coin case says from "Coins: ..." to "Which move?he pp of" permanently unless the game is turned off without saving. | * '''Dratini glitch''': After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case's display will change what the coin case says from "Coins: ..." to "Which move?he pp of" permanently unless the game is turned off without saving. | ||
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* '''Shiny Ditto Exploit''': By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny. | * '''Shiny Ditto Exploit''': By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny. | ||
* '''[[Cut glitch]]''': If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree. | * '''[[Cut glitch]]''': If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree. | ||
*'''[[Error codes]]''': {{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device. | |||
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device. | |||
===[[Pokémon Stadium 2]]=== | ===[[Pokémon Stadium 2]]=== |