Trade: Difference between revisions

72 bytes added ,  7 January 2010
→‎International trading: Someone's gotta tell me where have Pokémon games been released in China, because being true, we don't have info about it.
(→‎{{2v|HeartGold|SoulSilver|}}: the are remakes of good 'ol Gold and Silver. Does that mean u aquire the Dex from Oak?)
(→‎International trading: Someone's gotta tell me where have Pokémon games been released in China, because being true, we don't have info about it.)
Line 34: Line 34:
Trading between two different regional Pokémon cartridges wasn't possible in [[Generation I]] and [[Generation II]] due to the differences between the languages and character sets. Any attempts to trade between the different regional catridges would result in corruption of the save files, forcing the player to restart their game from scratch.<ref>http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno</ref> Trades between UK English versions and American English versions were also impossible due different codings for the character sets.  
Trading between two different regional Pokémon cartridges wasn't possible in [[Generation I]] and [[Generation II]] due to the differences between the languages and character sets. Any attempts to trade between the different regional catridges would result in corruption of the save files, forcing the player to restart their game from scratch.<ref>http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno</ref> Trades between UK English versions and American English versions were also impossible due different codings for the character sets.  


International trading became possible in [[Generation III]], however, only through wireless adapters or link cables due to the lack of Wi-Fi, though the Pokémon would not maintain their names in their original languages once traded over due to the restrictions of spaces for the nicknames. For example, the Japanese and Chinese versions allow only five spaces for nicknaming any Pokémon caught in the games while the western versions allow ten spaces. Thus, trades between different regional games wasn't so common during this point of time. This feature however expanded in [[Generation IV]] after the release of Pokémon Diamond and Pearl for the Nintendo DS where Wi-Fi was finally available.
International trading became possible in [[Generation III]], however, only through wireless adapters or link cables due to the lack of Wi-Fi, though the Pokémon would not maintain their names in their original languages once traded over to Japanese versions due to the restrictions of spaces for the nicknames. This is due to restrictions in the Japanese versions of games, including Pokémon, where it is allowed only five spaces for nicknaming any Pokémon caught in the games while the western versions allow ten spaces. Thus, trades between different regional games wasn't so common during this point of time. This feature however expanded in [[Generation IV]] after the release of Pokémon Diamond and Pearl for the Nintendo DS, where Wi-Fi was finally available and the space restriction was lifted.


The Nintendo DS Pokémon games fully support international trading, including Internet trading via the [[Global Trade Station]] in [[Jubilife City]]. Pokémon from Korean and Taiwanese games, however, do not retain their original names in Hangul or Traditional Chinese when traded to other language versions.
The Nintendo DS Pokémon games fully support international trading, including Internet trading via the [[Global Trade Station]] in [[Jubilife City]]. Pokémon from Korean games, however, do not retain their original names in Hangul when traded to other language versions.


===Hardware requirements===
===Hardware requirements===
5,688

edits