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* The entire trio of starter Pokémon introduced in the game's own [[generation]] can be obtained without trades, transfers, or events. | * The entire trio of starter Pokémon introduced in the game's own [[generation]] can be obtained without trades, transfers, or events. | ||
* The [[rival]] is seen preventing the player from obtaining a Pokémon (the starter {{p|Eevee}} in the cutscene at the start of the game). | * The [[rival]] is seen preventing the player from obtaining a Pokémon (the starter {{p|Eevee}} in the cutscene at the start of the game). | ||
* The rival's starter Pokémon is able to evolve, but not the player's starter Pokémon. | |||
* The rival's team is influenced by whether he has won or lost earlier battles against the player. | * The rival's team is influenced by whether he has won or lost earlier battles against the player. | ||
* Out of all localized games, this is the only one where no [[item]] was introduced. | * Out of all localized games, this is the only one where no [[item]] was introduced. | ||
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* A Pokémon species is part of the Japanese title. | * A Pokémon species is part of the Japanese title. | ||
** This is also the case in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. | ** This is also the case in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. | ||
* This was the first localized game whose boxart lacks the [[Gotta catch 'em all!|slogan]] below the Pokémon logo, although this slogan was reused in [[Generation II]] before it was dropped from the game boxarts altogether in [[Generation III]]. | |||
* Characters introduced in the {{pkmn|anime}} appear in-game. This includes the [[Team Rocket trio]], [[Nurse Joy]], and [[Officer Jenny]]. | * Characters introduced in the {{pkmn|anime}} appear in-game. This includes the [[Team Rocket trio]], [[Nurse Joy]], and [[Officer Jenny]]. | ||
* {{p|Farfetch'd}} can be caught in the wild, instead of only from [[in-game trade]]s like in earlier games. | * {{p|Farfetch'd}} can be caught in the wild, instead of only from [[in-game trade]]s like in earlier games. | ||
* The [[game intro|intro]] cutscenes only feature a single Pokémon species ({{p|Pikachu}} in this case). | |||
* The intro cutscenes do not feature any human character. | |||
* It has a Pokémon whose [[cry]] was influenced by the anime vocalization instead of using a chiptune noise. | * It has a Pokémon whose [[cry]] was influenced by the anime vocalization instead of using a chiptune noise. | ||
** This was also the first game to have a single available Pokémon species with this kind of cry, which was also the case later for Pikachu in [[Pokémon X and Y]]. | ** This was also the first game to have a single available Pokémon species with this kind of cry, which was also the case later for Pikachu in [[Pokémon X and Y]]. | ||
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* A Pokémon is unable to evolve even though the current game is compatible with the evolved form. | * A Pokémon is unable to evolve even though the current game is compatible with the evolved form. | ||
** In later games, this was also the case with [[Spiky-eared Pichu]]{{sup/4|HGSS}} and [[Cosplay Pikachu]]{{sup/6|ORAS}}. | ** In later games, this was also the case with [[Spiky-eared Pichu]]{{sup/4|HGSS}} and [[Cosplay Pikachu]]{{sup/6|ORAS}}. | ||
* An entire trio of starter Pokémon is obtainable in a single saved game with no trades, transfers, or events. | |||
* A Pokémon may be available (in this case, {{p|Bulbasaur}}) depending on the friendship value of a Pokémon owned by the player. | * A Pokémon may be available (in this case, {{p|Bulbasaur}}) depending on the friendship value of a Pokémon owned by the player. | ||
** This was also the case for the [[lake guardians]] in the [[Nameless Cavern]] from [[Pokémon Omega Ruby and Alpha Sapphire]]. | ** This was also the case for the [[lake guardians]] in the [[Nameless Cavern]] from [[Pokémon Omega Ruby and Alpha Sapphire]]. | ||
* Even though the [[friendship]] mechanic is present, there are no usable moves involving this mechanic. | * Even though the [[friendship]] mechanic is present, there are no usable moves involving this mechanic. | ||
** This is also the case with later games from [[Generation VIII]] onwards. | ** This is also the case with later games from [[Generation VIII]] onwards. | ||
==In other languages== | ==In other languages== |