Thrash (move): Difference between revisions

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Thrash inflicts damage for 3-4 turns, has a base power of 90, and 20 [[PP]]. PP is deducted only on the turn Thrash is first called. Once called, even if the move misses, the user will only be able to use Thrash, and will not be able to [[Recall|switch]] out. After Thrash is finished, the user becomes {{status|Confusion|confused}}.
Thrash inflicts damage for 3-4 turns, has a base power of 90, and 20 [[PP]]. PP is deducted only on the turn Thrash is first called. Once called, even if the move misses, the user will only be able to use Thrash, and will not be able to [[Recall|switch]] out. After Thrash is finished, the user becomes {{status|Confusion|confused}}.


If the Thrash duration is disrupted (such as by full {{status|paralysis}} or hurting itself due to {{status|confusion}}), it will immediately end. The user will only become confused if Thrash is fully executed, without its duration being disrupted. {{status|Sleep}}, {{status|freeze}}, partial trapping, and {{status|flinch}}ing will pause but not disrupt the duration of Thrash.
If the Thrash duration is disrupted (such as by full {{status|paralysis}} or hurting itself due to {{status|confusion}}), it will immediately end. The user will only become confused if Thrash is fully executed, without its duration being disrupted. {{status|Sleep}}, {{status|freeze}}, partial trapping, and [[flinch]]ing will pause but not disrupt the duration of Thrash.


In Stadium, after the duration of Thrash ends, there will be a notice that the user becomes confused for some time.
In Stadium, after the duration of Thrash ends, there will be a notice that the user becomes confused for some time.
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The base power of Thrash is increased to 120 and its PP is reduced to 10.
The base power of Thrash is increased to 120 and its PP is reduced to 10.


It is disrupted if it is not successful due to missing, {{status|sleep}}ing, {{status|paralysis}}, {{status|freeze}}, {{status|flinch}}ing, a {{m|Protect}}ing target, {{type|Ghost}}, or {{a|Wonder Guard}} immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused.
It is disrupted if it is not successful due to missing, {{status|sleep}}ing, {{status|paralysis}}, {{status|freeze}}, [[flinch]]ing, a {{m|Protect}}ing target, {{type|Ghost}}, or {{a|Wonder Guard}} immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused.


==Description==
==Description==
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