Appendix:Platinum walkthrough/Section 8: Difference between revisions

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Typically of Ghost-types, Fantina's Pokémon are all pain to deal with, particularly her {{p|Mismagius}}. If you chose Turtwig as your starter or have added a [[Shinx]] to your team, their jaws should be able to [[Bite]] through Fatina's team with little problem. Her {{p|Duskull}} has high defense stats and may take a few hits to take down. It has {{m|Will-O-Wisp}} to [[burn]] and halv the Attack stat of an affected Pokémon, making it lose 1/8 of its HP each turn. Apply [[Burn Heal]]s right away. It also has {{m|Pursuit}} and {{m|Shadow Sneak}}, Pursuit doing more damage if you try to [[Recall|switch out]] and Shadow Sneak [[Priority#Generation IV|always going first]], like {{m|Quick Attack}}. {{m|Future Sight}} will do damage to any Pokémon, regardless of type, after two turns. Do not forget Future Sight, as it could take you out just as you think you're winning and have low HP. Contrary to he Duskull, her {{p|Haunter}} has very high Special Attack and Speed, but has no Special based attacks, and has quite low defenses. It has {{m|Shadow Claw}}, a Ghost type attack with a high critical hit ratio, and {{m|Sucker Punch}}, which will strike before you for 80 power, but only works if you are attacking that turn. Like Duskull, Haunter's role is annoyance, and it will disrupt you with {{m|Confuse Ray}} before going in for {{m|Hypnosis}} to set you up for Fantina's Mismagius. Mismagius comes packing the powerful move {{m|Shadow Ball}}, a Ghost-type attack that synergises with Mismagius' high Sp. Atk. Not good! It also has {{m|Psybeam}} and {{m|Magical Leaf}} backing it up, with Confuse Ray to disrupt as well. Staravia would do well here as it is immune to Shadow Ball and its typing halves the damage from Magical Leaf.
Typically of Ghost-types, Fantina's Pokémon are all pain to deal with, particularly her {{p|Mismagius}}. If you chose Turtwig as your starter or have added a [[Shinx]] to your team, their jaws should be able to [[Bite]] through Fatina's team with little problem. Her {{p|Duskull}} has high defense stats and may take a few hits to take down. It has {{m|Will-O-Wisp}} to [[burn]] and halve the Attack stat of an affected Pokémon, making it lose 1/8 of its HP each turn. Apply [[Burn Heal]]s right away. It also has {{m|Pursuit}} and {{m|Shadow Sneak}}, Pursuit doing more damage if you try to [[Recall|switch out]] and Shadow Sneak [[Priority#Generation IV|always going first]], like {{m|Quick Attack}}. {{m|Future Sight}} will do damage to any Pokémon, regardless of type, after two turns. Do not forget Future Sight, as it could take you out just as you think you're winning and have low HP. Contrary to he Duskull, her {{p|Haunter}} has very high Special Attack and Speed, but has no Special based attacks, and has quite low defenses. It has {{m|Shadow Claw}}, a Ghost type attack with a high critical hit ratio, and {{m|Sucker Punch}}, which will strike before you for 80 power, but only works if you are attacking that turn. Like Duskull, Haunter's role is annoyance, and it will disrupt you with {{m|Confuse Ray}} before going in for {{m|Hypnosis}} to set you up for Fantina's Mismagius. Mismagius comes packing the powerful move {{m|Shadow Ball}}, a Ghost-type attack that synergises with Mismagius' high Sp. Atk. Not good! It also has {{m|Psybeam}} and {{m|Magical Leaf}} backing it up, with Confuse Ray to disrupt as well. Staravia would do well here as it is immune to Shadow Ball and its typing halves the damage from Magical Leaf.


Once Fantina is defeated, she gives you the Relic Badge and {{tm|65|Shadow Claw}}. You can also use {{m|Defog}} outside of battle, which will come in handy later on {{rt|210|Sinnoh}}.
Once Fantina is defeated, she gives you the Relic Badge and {{tm|65|Shadow Claw}}. You can also use {{m|Defog}} outside of battle, which will come in handy later on {{rt|210|Sinnoh}}.
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