Triple Kick (move): Difference between revisions

→‎Effect: Revert me (and correct the grammar, please) if I'm wrong, but from reading this section, it *sounds* like the accuracy checks are not specifically tied to the sequence of hits (i.e., two hits and a miss is always 10+20, never 10+30 or 20+30).
(Multi-accuracy was added in III, it just hit between 1-3 times in II.)
(→‎Effect: Revert me (and correct the grammar, please) if I'm wrong, but from reading this section, it *sounds* like the accuracy checks are not specifically tied to the sequence of hits (i.e., two hits and a miss is always 10+20, never 10+30 or 20+30).)
Line 44: Line 44:


===Generations III and IV===
===Generations III and IV===
Triple Kick will now perform an accuracy check on each seperate hit and use that to determine how many hits it does (up to three).
Triple Kick will now perform three accuracy checks to determine how many times it hits.


Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
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