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(Multi-accuracy was added in III, it just hit between 1-3 times in II.) |
(→Effect: Revert me (and correct the grammar, please) if I'm wrong, but from reading this section, it *sounds* like the accuracy checks are not specifically tied to the sequence of hits (i.e., two hits and a miss is always 10+20, never 10+30 or 20+30).) |
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===Generations III and IV=== | ===Generations III and IV=== | ||
Triple Kick will now perform | Triple Kick will now perform three accuracy checks to determine how many times it hits. | ||
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07. | Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07. |
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