77,660
edits
(→Effect: Flinching causes the Pokémon to flinch, not the move to fail | Being hit by an ally's move or its substitute being hit doesn't cause the move to fail, it just doesn't allow it to succeed by itself) |
|||
Line 30: | Line 30: | ||
==Effect== | ==Effect== | ||
Shell Trap is a decreased [[priority]] move. The user sets up a trap at the beginning of the turn, | Shell Trap is a decreased [[priority]] move. The user sets up a trap at the beginning of the turn, then executes the move Shell Trap at -3 priority if has been hit by a [[physical move]] from an opponent this turn. If the user has not been hit by an opponent's physical move at the time it would execute Shell Trap, Shell Trap fails. | ||
The user being hit by an ally's move or its {{m|substitute}} being hit do not allow the move to be used successfully. | |||
==Description== | ==Description== |