Shell Trap (move): Difference between revisions

→‎Effect: Flinching causes the Pokémon to flinch, not the move to fail | Being hit by an ally's move or its substitute being hit doesn't cause the move to fail, it just doesn't allow it to succeed by itself
(Undo revision 2547159 by Lanthanum (talk) Not variations; PP is too different (20 vs. 5).)
(→‎Effect: Flinching causes the Pokémon to flinch, not the move to fail | Being hit by an ally's move or its substitute being hit doesn't cause the move to fail, it just doesn't allow it to succeed by itself)
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==Effect==
==Effect==
Shell Trap is a decreased [[priority]] move. The user sets up a trap at the beginning of the turn, and if hit by a [[physical move]], will execute Shell Trap at -3 priority.
Shell Trap is a decreased [[priority]] move. The user sets up a trap at the beginning of the turn, then executes the move Shell Trap at -3 priority if has been hit by a [[physical move]] from an opponent this turn. If the user has not been hit by an opponent's physical move at the time it would execute Shell Trap, Shell Trap fails.


Shell Trap fails if the user [[flinch]]es, is hit by an ally, or the attack hit its {{m|substitute}}.
The user being hit by an ally's move or its {{m|substitute}} being hit do not allow the move to be used successfully.


==Description==
==Description==