15,139
edits
No edit summary |
|||
Line 61: | Line 61: | ||
==Generation II== | ==Generation II== | ||
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]] | [[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]] | ||
In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain times of day. | In [[Generation II]], the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}, while others would only appear in certain areas at certain [[Nocturnal Pokémon|times]] [[Matutinal Pokémon|of]] [[Diurnal Pokémon|day]]. | ||
At the beginning of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 AM. The clock can be reset through a code in all three games, though it is more difficult to do so in {{game|Crystal}}. The player's {{jo|Mom}} will change the clock by an hour for {{wp|daylight saving time}}. | At the beginning of all three games, the clock would be set upon starting a new game, even before the {{player}} is named. The default time is 10:00 AM. The clock can be reset through a code in all three games, though it is more difficult to do so in {{game|Crystal}}. The player's {{jo|Mom}} will change the clock by an hour for {{wp|daylight saving time}}. | ||
Line 144: | Line 144: | ||
==Generation IV== | ==Generation IV== | ||
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]] | [[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]] | ||
In [[Generation IV]], the time function returned fully with many features from Generation II. However, this time it uses the [[Nintendo DS]]'s system clock. Many new Pokémon have evolutions influenced by the time of day; for example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night. The three time periods from Generation II return, with smoother transitions between them. | In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different [[Nocturnal Pokémon|times]] [[Matutinal Pokémon|of]] [[Diurnal Pokémon|day]]. However, this time it uses the [[Nintendo DS]]'s system clock. Many new Pokémon have evolutions influenced by the time of day; for example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night. The three time periods from Generation II return, with smoother transitions between them. | ||
A calander and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends. | A calander and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends. |