Catch rate: Difference between revisions

229 bytes removed ,  29 December 2015
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Undoing edits by Magritteappleface (talk)There's no reason to frame it in terms of damage
m (Undoing edits by Magritteappleface (talk)There's no reason to frame it in terms of damage)
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* bonus<sub>status</sub> is the multiplier for any [[status condition]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise).
* bonus<sub>status</sub> is the multiplier for any [[status condition]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise).


HP<sub>current</sub> can also be thought of as HP<sub>max</sub> – Damage, so the top term is equivalent to HP<sub>max</sub> + 2(Damage). The maximum value of ''a'' would occur if a Pokémon could have 0 HP, in which case the value for ''a'' would be rate × bonus<sub>ball</sub> × bonus<sub>status</sub>. The minimum value of ''a'' would occur for a Pokémon with full health and no status condition, and with a neutral ball used, in which case the value for ''a'' would be rate / 3.
If a Pokémon could have 0 HP, the maximum value for ''a'' would be rate × bonus<sub>ball</sub> × bonus<sub>status</sub>. For a Pokémon with full health and no status condition, and with a neutral ball used, the minimum value for ''a'' would be rate / 3.


The formula is slightly different when applied to the [[Apricorn]] balls in {{2v2|HeartGold|SoulSilver}}. The modifiers for these balls are applied directly to the Pokémon's catch rate, rather than in the formula. In this case, bonus<sub>ball</sub> is always 1, and the catch rate cannot go higher than 255. This means that for Pokémon whose catch rate is already 255, such as {{p|Rattata}}, the Apricorn balls do not make the capture any more likely than a regular Poké Ball.
The formula is slightly different when applied to the [[Apricorn]] balls in {{2v2|HeartGold|SoulSilver}}. The modifiers for these balls are applied directly to the Pokémon's catch rate, rather than in the formula. In this case, bonus<sub>ball</sub> is always 1, and the catch rate cannot go higher than 255. This means that for Pokémon whose catch rate is already 255, such as {{p|Rattata}}, the Apricorn balls do not make the capture any more likely than a regular Poké Ball.