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'''Power''' is a property of damaging [[move]]s that determines how much [[damage]] they deal. It is seen primarily in the | '''Power''' is a property of damaging [[move]]s that determines how much [[damage]] they deal. It is seen primarily in the {{pkmn|games}}, but it is touched upon in the [[Pokémon anime]]. | ||
== Overview == | == Overview == | ||
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===Type effectiveness=== | ===Type effectiveness=== | ||
{{main|Damage modification#Type effectiveness}} | {{main|Damage modification#Type effectiveness|Damage modification}} | ||
If a move is super effective, the base power is doubled. If it is not very effective, damage is halved. These can stack to 1/4 or 4×. If a move doesn't affect an opponent's [[type]], all that move's power is 0. | If a move is super effective, the base power is doubled. If it is not very effective, damage is halved. These can stack to 1/4 or 4×. If a move doesn't affect an opponent's [[type]], all that move's power is 0. | ||
For example, if a {{p|Butterfree}} used {{m|Shadow Ball}} on a {{p|Gallade}}, it would be super effective, because Gallade is {{t|Fighting}} (normal protection) and {{t|Psychic}} (weak protection) and would have a power of 160. However if Butterfree were to use the move {{m|Psychic}} on a Gallade it would only be normally effective and would deal out 90 power. | For example, if a {{p|Butterfree}} used {{m|Shadow Ball}} on a {{p|Gallade}}, it would be super effective, because Gallade is {{t|Fighting}} (normal protection) and {{t|Psychic}} (weak protection) and would have a power of 160. However if Butterfree were to use the move {{m|Psychic}} on a Gallade it would only be normally effective and would deal out 90 power. | ||
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{{main|Same-type attack bonus}} | {{main|Same-type attack bonus}} | ||
STAB also affects a move's power. If a {{ | STAB also affects a move's power. If a {{type2|Water}} [[Pokémon]] used a Water-type move, it would gain STAB, which increases power by 50%. For example, if a {{p|Lapras}} used {{m|Waterfall}}, instead of 80 Power, it would be 120. | ||
===Abilities=== | ===Abilities=== | ||
{{main| | {{main|Ability}} | ||
Some [[Ability|Abilities]] can increase a user's power too. {{a|Pure Power}} is one example that boosts attack, thus indirectly boosting power. Abilities can also boost a specific [[type]]'s power. | Some [[Ability|Abilities]] can increase a user's power too. {{a|Pure Power}} is one example that boosts attack, thus indirectly boosting power. Abilities can also boost a specific [[type]]'s power. | ||
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===Items=== | ===Items=== | ||
Some hold items can also boost power. [[Stat-enhancing item]]s can increase | Some hold items can also boost power. [[Stat-enhancing item]]s can increase {{Stat|Attack}} or {{Stat|Special Attack}}, while [[Type-enhancing item]]s and [[Plate]]s increase moves of a certain type's Power. [[Incense]]s can increase power too, among other effects. | ||
===Critical Hits=== | ===Critical Hits=== | ||
{{main|Damage modification#Critical Hit}} | {{main|Damage modification#Critical Hit|Damage modification}} | ||
Critical hits have a 6.25% chance of occuring under normal circumstances, and double a move's power for one hit. This can also stack with effectiveness and other modifiers. | Critical hits have a 6.25% chance of occuring under normal circumstances, and double a move's power for one hit. This can also stack with effectiveness and other modifiers. | ||
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{{main|One-hit knockout move}} | {{main|One-hit knockout move}} | ||
OHKO moves don't show power because, if they hit, they immediately knock out the opponent | OHKO moves don't show power because, if they hit, they immediately knock out the opponent. | ||
==Range== | ==Range== |
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