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[[Image:Pokémon NetBattle logo.png|frame|right|Pokémon NetBattle logo]] | [[Image:Pokémon NetBattle logo.png|frame|right|Pokémon NetBattle logo]] | ||
'''Pokémon NetBattle''' is an online [[Pokémon battle]] simulator. The program allows users to construct a team of six [[Generation I|first]], [[Generation II|second]], [[Generation III|third]], or [[Generation IV|fourth]] generation Pokémon, choosing their known moves, [[Held item|held item]], [[Individual values|IVs]], [[Effort values|EVs]], [[Natures|nature]], [[Shiny Pokémon|coloration]], and [[Abilities|ability]]. All Pokémon are assumed to be level 100, and any moves that can possibly be learned by that Pokémon are permitted. The program includes numerous helpful features, such as | '''Pokémon NetBattle''' is an online [[Pokémon battle]] simulator. The program allows users to construct a team of six [[Generation I|first]], [[Generation II|second]], [[Generation III|third]], or [[Generation IV|fourth]] generation Pokémon, choosing their known moves, [[Held item|held item]], [[Individual values|IVs]], [[Effort values|EVs]], [[Natures|nature]], [[Shiny Pokémon|coloration]], and [[Abilities|ability]]. All Pokémon are assumed to be level 100, and any moves that can possibly be learned by that Pokémon are permitted. The program includes numerous helpful features, such as search-able [[Pokédex]], moves and abilities lists, a compatibility guide for Pokémon, and a table of [[Elemental types|weaknesses and resistances]]. It supports [[Double battles|double battles]] and a Stadium Mode, in which only three Pokémon from each team are used. | ||
Also included are several "clauses," which are optional and limit the effectiveness of certain strategies. The Sleep Clause prevents more than one Pokémon from being asleep (excluding by [[Rest (move)|Rest]]) on each team; likewise, a Freeze Clause prevents more than one Pokémon from being frozen on each team. The Self-KO Clause causes self-destructive moves (like [[Destiny Bond (move)|Destiny Bond]]) to automatically fail if used by the last Pokémon for that team, in order to prevent ties. It also causes the user of | Also included are several "clauses," which are optional and limit the effectiveness of certain strategies. The Sleep Clause prevents more than one Pokémon from being asleep (excluding by [[Rest (move)|Rest]]) on each team; likewise, a Freeze Clause prevents more than one Pokémon from being frozen on each team. The Self-KO Clause causes self-destructive moves (like [[Destiny Bond (move)|Destiny Bond]]) to automatically fail if used by the last Pokémon for that team, in order to prevent ties. It also causes the user of {{m|Explosion}} or {{m|Selfdestruct}} in a 1-on-1 situation to lose the match (normally this results in a tie). | ||
NetBattle used to be extremely popular in 2004 to 2006. However, around late 2007/Early 2008, the program's popularity started to decrease. With the release of NetBattle Supremacy and its fourth generation inclusions, popularity has began to return. | NetBattle used to be extremely popular in 2004 to 2006. However, around late 2007/Early 2008, the program's popularity started to decrease. With the release of NetBattle Supremacy and its fourth generation inclusions, popularity has began to return. |
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