Tweaking: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 5: Line 5:
Maps in Diamond and Pearl are broken up into 32-step by 32-step squares that are visible at any one time, with nine of these squares loaded at any given time. When a player crosses over the game's various "load lines", located halfway across these 32×32 squares, the next area is loaded to memory, while the previous is unloaded. Through this, the overworld becomes a seamless area.
Maps in Diamond and Pearl are broken up into 32-step by 32-step squares that are visible at any one time, with nine of these squares loaded at any given time. When a player crosses over the game's various "load lines", located halfway across these 32×32 squares, the next area is loaded to memory, while the previous is unloaded. Through this, the overworld becomes a seamless area.


Using the [[bicycle]] in fourth gear, however, can cause the player to move too fast for the game to load the areas properly, especially if he or she changes direction while doing so to cross over the two load lines in the center of a square nearly simultaneously. Doing so oversaturates the DS's RAM, causing varying effects such as a black area, a white area, or even, at times, a completely different section to load.
Using the [[bicycle]] in fourth gear, however, can cause the player to move too fast for the game to load the areas properly, especially if he or she changes direction while doing so to cross over the two load lines in the center of a square nearly simultaneously. Doing so oversaturates the DS's RAM, causing varying effects such as a black area, a white area, or even, at times, a completely different section to load, or often simply freezing the game.


The distortion caused by tweaking can be solved easily by crossing a load line away from the distortion, as when the section is loaded again, it will be normal. It can also be solved by looking at a different menu screen, then returning to the overworld.
The distortion caused by tweaking can be solved easily by crossing a load line away from the distortion, as when the section is loaded again, it will be normal. It can also be solved by looking at a different menu screen, then returning to the overworld.
396

edits