11,155
edits
Storm Aurora (talk | contribs) (changed zone cell colors to match typetable, fixed tables to have consistent formatting, reordered buddy move table alphabetically) |
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===By item move=== | ===By item move=== | ||
{| class=" | {| class="roundy" style="margin:left; text-align:center; background:#{{orange color}}; border:5px solid #{{gold color}}" | ||
|- style="background-color:#{{gold color light}}" | |- style="background-color:#{{gold color light}}" | ||
! style="width:75px {{roundytl|5px}}"| Item move | ! style="width:75px {{roundytl|5px}}"| Item move | ||
! style="width:100px"| Zone | ! style="width:100px"| Zone | ||
! style="width:235px {{roundytr|5px}}"| Playable pairs | ! style="width:235px {{roundytr|5px}}"| Playable pairs | ||
|- style="background-color:# | |- style="background-color:#fff" | ||
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]] | | Bug Wish<br>[[File:Masters Bug Wish.png|75px]] | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| {{sync|Ingo|Accelgor|Special Costume}}<br>{{sync|Viola|Vivillon|Holiday 2023}} | | {{sync|Ingo|Accelgor|Special Costume}}<br>{{sync|Viola|Vivillon|Holiday 2023}} | ||
|- | |- style="background-color:#fff" | ||
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]] | | Dark Wish<br>[[File:Masters Dark Wish.png|75px]] | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
|{{sync|Cyrus|Darkrai|sygna=1}} | |{{sync|Cyrus|Darkrai|sygna=1}} | ||
|- | |- style="background-color:#fff" | ||
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]] | | Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]] | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| {{sync|Lucas|Dialga}} | | {{sync|Lucas|Dialga}} | ||
|- | |- style="background-color:#fff" | ||
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]] | | Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]] | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| {{sync|Wally|Gardevoir|sygna=1}}<br>{{sync|Hau|Tapu Koko|sygna=1}} | | {{sync|Wally|Gardevoir|sygna=1}}<br>{{sync|Hau|Tapu Koko|sygna=1}} | ||
|- | |- style="background-color:#fff" | ||
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]] | | Flying Wish<br>[[File:Masters Flying Wish.png|75px]] | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| {{sync|Skyla|Tornadus|Anniversary 2022}} | | {{sync|Skyla|Tornadus|Anniversary 2022}} | ||
|- | |- style="background-color:#fff" | ||
| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]] | | Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]] | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| {{sync|Cynthia|Giratina|sygna=1|Renegade}} | | {{sync|Cynthia|Giratina|sygna=1|Renegade}} | ||
|- | |- style="background-color:#fff" | ||
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]] | | Ground Wish<br>[[File:Masters Ground Wish.png|75px]] | ||
| style="background-color:#{{ground color}}" | Ground Zone | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| {{sync|Courtney|Camerupt}} | | {{sync|Courtney|Camerupt}} | ||
|- | |- style="background-color:#fff" | ||
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]] | | Ice Wish<br>[[File:Masters Ice Wish.png|75px]] | ||
| style="background-color:#{{ice color}}" | Ice Zone | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| {{sync|Irida|Glaceon}} | | {{sync|Irida|Glaceon}} | ||
|- | |- style="background-color:#fff" | ||
| Normal Wish<br>[[File:Masters Normal Wish.png|75px]] | | Normal Wish<br>[[File:Masters Normal Wish.png|75px]] | ||
| style="background-color:#{{normal color}}" | Normal Zone | | style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | ||
| {{sync|Palmer|Regigigas}} | | {{sync|Palmer|Regigigas}} | ||
|- | |- style="background-color:#fff" | ||
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]] | | Poison Wish<br>[[File:Masters Poison Wish.png|75px]] | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| {{sync|Iris|Naganadel|Fall 2022}} | | {{sync|Iris|Naganadel|Fall 2022}} | ||
|- | |- style="background-color:#fff" | ||
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]] | | Rock Wish<br>[[File:Masters Rock Wish.png|75px]] | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| {{sync|Diantha|Diancie|sygna=1}} | | {{sync|Diantha|Diancie|sygna=1}} | ||
|- | |- style="background-color:#fff" | ||
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | | style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | ||
| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| style="{{roundybr|5px}}" | {{sync|Marnie|Mawile|Palentine's 2022}} | | style="{{roundybr|5px}}" | {{sync|Marnie|Mawile|Palentine's 2022}} | ||
|} | |} | ||
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! Effect | ! Effect | ||
! style="{{roundytr|5px}}" | Trainer | ! style="{{roundytr|5px}}" | Trainer | ||
|- style="background:#fff" | |||
| Blooming {{m|Mortal Spin}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play.<br>Never misses. Lowers the target’s Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user. | |||
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" |Transformational {{m|Double Team}} | | style="{{roundybl|5px}}" |Transformational {{m|Double Team}} | ||
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| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type. | | Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type. | ||
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}} | | style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}} | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| Arctic Arrival | | Arctic Arrival | ||
| style="background-color:#{{ice color}}" | Ice Zone | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Irida|Glaceon}} | | {{sync|Irida|Glaceon}} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| Down to Earth | | Down to Earth | ||
| style="background-color:#{{ground color}}" | Ground Zone | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| - | | - | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| Earthen Opening Sync | | Earthen Opening Sync | ||
| style="background-color:#{{ground color}}" | Ground Zone | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| After using sync move (first time only) | | After using sync move (first time only) | ||
| {{sync|Courtney|Camerupt}} | | {{sync|Courtney|Camerupt}} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| Ethereal Entrance | | Ethereal Entrance | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| - | | - | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| Fairy Kingdom | | Fairy Kingdom | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| After using sync move | | After using sync move | ||
| {{sync|Mina|Tapu Fini|sygna=1}} | | {{sync|Mina|Tapu Fini|sygna=1}} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| Fairy Zone Debut & Extension 5 | | Fairy Zone Debut & Extension 5 | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Mina|Tapu Fini|sygna=1}} | | {{sync|Mina|Tapu Fini|sygna=1}} | ||
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| - | | - | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Steel Surroundings | |||
| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| - | | - | ||
| - <!--probably some extreme battle opponent or something--> | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| Top Champion's Pressure | | style="{{roundybl|5px}}" | Top Champion's Pressure | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Geeta|Glimmora}} | | {{sync|Geeta|Glimmora}} | ||
| - | | style="{{roundybr|5px}}" | - | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSGiovanni Masters.png|75px]]<br>{{sync|Giovanni|Rhydon}} | | [[File:VSGiovanni Masters.png|75px]]<br>{{sync|Giovanni|Rhydon}} | ||
| style="background-color:#{{ground color}}" | Ground Zone | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| {{MastersRoleCell|Physical Strike|size=32px}} | | {{MastersRoleCell|Physical Strike|size=32px}} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}} | | [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}} | ||
| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| {{MastersRoleCell|Support|size=32px}} | | {{MastersRoleCell|Support|size=32px}} | ||
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Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}. | Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}. | ||
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center; width:80%" | ||
|- style="background: #{{flying color light}}" | |- style="background: #{{flying color light}}" | ||
! style=" | ! style="{{roundytl|5px}}" | Name | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! <small>Cost in move-gauge slots</small> | ||
! | ! MP<br>(uses) | ||
! | ! Base {{color2|000|power}} | ||
! | ! Max {{color2|000|power}} | ||
! | ! {{color2|000|Accuracy}} | ||
! | ! Target | ||
! | ! Effect tag | ||
! | ! Description | ||
! style=" | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | {{m|Defog}} | | style="{{roundybl|5px}}" | {{m|Defog}} | ||
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There are skills that are active only under certain zones: | There are skills that are active only under certain zones: | ||
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones--> | <!--could probably expand this section to include buddy moves and trainer moves that are affected by zones--> | ||
{| class=" | {| class="roundy sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | ||
|- style="background-color:#{{gold color light}}" | |- style="background-color:#{{gold color light}}" | ||
! Skill | ! style="{{roundytl|5px}}" | Skill | ||
! Zone | ! Zone | ||
! Effect | ! style="{{roundytr|5px}}" | Effect | ||
|- | |- style="background-color:#fff" | ||
| Aerial Acceleration 3 | | Aerial Acceleration 3 | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Ally Sets WTZ: Special Boost ↑1 9 | | Ally Sets WTZ: Special Boost ↑1 9 | ||
| Any | | Any | ||
| Increases the user's Special Moves ↑ Next effect by 1 rank | | Increases the user's Special Moves ↑ Next effect by 1 rank | ||
|- | |- style="background-color:#fff" | ||
| Ally Sets WTZ: Team Speed ↑ 9 | | Ally Sets WTZ: Team Speed ↑ 9 | ||
| Any | | Any | ||
| Raises the Speed of all allied sync pairs by 1 rank | | Raises the Speed of all allied sync pairs by 1 rank | ||
|- | |- style="background-color:#fff" | ||
| Amped and Vibed | | Amped and Vibed | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- style="background-color:#fff" | ||
| Barrel Roll 2 | | Barrel Roll 2 | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Reduces damage taken from attack moves | | Reduces damage taken from attack moves | ||
|- | |- style="background-color:#fff" | ||
| Brawling Acceleration 2 | | Brawling Acceleration 2 | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Brawling Healing 1 | | Brawling Healing 1 | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- style="background-color:#fff" | ||
| Bug Zone: Team Attack Move DR 2 | | Bug Zone: Team Attack Move DR 2 | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Reduces damage taken from attack moves for all allied sync pairs | | Reduces damage taken from attack moves for all allied sync pairs | ||
|- | |- style="background-color:#fff" | ||
| Dark Zone: Attack Move DR 2 | | Dark Zone: Attack Move DR 2 | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Reduces damage taken from attack moves | | Reduces damage taken from attack moves | ||
|- | |- style="background-color:#fff" | ||
| Dark Zone: S-Moves ↑ 5 | | Dark Zone: S-Moves ↑ 5 | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Powers up sync moves | | Powers up sync moves | ||
|- | |- style="background-color:#fff" | ||
| Dark Zone: Team Crit Immunity | | Dark Zone: Team Crit Immunity | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Protects all allied sync pairs against critical hits | | Protects all allied sync pairs against critical hits | ||
|- | |- style="background-color:#fff" | ||
| Draconic Acceleration 2 | | Draconic Acceleration 2 | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Draconic Power 2 | | Draconic Power 2 | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Powers up moves | | Powers up moves | ||
|- | |- style="background-color:#fff" | ||
| Draconic Sync 4 | | Draconic Sync 4 | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Powers up sync moves | | Powers up sync moves | ||
|- | |- style="background-color:#fff" | ||
| Dragon Zone: Attack Move DR 2 | | Dragon Zone: Attack Move DR 2 | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Reduces damage taken from attack moves | | Reduces damage taken from attack moves | ||
|- | |- style="background-color:#fff" | ||
| Dragon Zone: Interference Immunity | | Dragon Zone: Interference Immunity | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped | | Prevents the user from flinching, becoming confused, or becoming trapped | ||
|- | |- style="background-color:#fff" | ||
| Earthen Power 5 | | Earthen Power 5 | ||
| style="background-color:#{{ground color}}" | Ground Zone | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Powers up moves | | Powers up moves | ||
|- | |- style="background-color:#fff" | ||
| Fairy Zone Debut & Extension 5 | | Fairy Zone Debut & Extension 5 | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- style="background-color:#fff" | ||
| Fairy Zone Extension 3 | | Fairy Zone Extension 3 | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- style="background-color:#fff" | ||
| Fighting Zone Triage Tank 4 | | Fighting Zone Triage Tank 4 | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Has a 50% chance of restoring the user's HP when hit by an attack move | | Has a 50% chance of restoring the user's HP when hit by an attack move | ||
|- | |- style="background-color:#fff" | ||
| Haunted Acceleration 3 | | Haunted Acceleration 3 | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Haunted Healing 1 | | Haunted Healing 1 | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- style="background-color:#fff" | ||
| Haunted Power 2 | | Haunted Power 2 | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Powers up moves | | Powers up moves | ||
|- | |- style="background-color:#fff" | ||
| Ice Zone Extension 3 | | Ice Zone Extension 3 | ||
| style="background-color:#{{ice color}}" | Ice Zone | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- style="background-color:#fff" | ||
| Insect Acceleration 2 | | Insect Acceleration 2 | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Insect Healing 1 | | Insect Healing 1 | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- style="background-color:#fff" | ||
| Insect Power 1 | | Insect Power 1 | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Powers up moves | | Powers up moves | ||
|- | |- style="background-color:#fff" | ||
| Lithic Acceleration 3 | | Lithic Acceleration 3 | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Lithic Healing 1 | | Lithic Healing 1 | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- style="background-color:#fff" | ||
| Metallic Acceleration 2 | | Metallic Acceleration 2 | ||
| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Metallic Healing 1 | | Metallic Healing 1 | ||
| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- style="background-color:#fff" | ||
| Metallic Surge 5 | | Metallic Surge 5 | ||
| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up sync moves | | Powers up sync moves | ||
|- | |- style="background-color:#fff" | ||
| Nerves of Steel 2 | | Nerves of Steel 2 | ||
| style="background-color:#{{steel color}}" | Steel Zone | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Reduces damage taken from attack moves | | Reduces damage taken from attack moves | ||
|- | |- style="background-color:#fff" | ||
| Normal Zone: HP Recovery 1 | | Normal Zone: HP Recovery 1 | ||
| style="background-color:#{{normal color}}" | Normal Zone | | style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- style="background-color:#fff" | ||
| Normal Zone: MG → 2 | | Normal Zone: MG → 2 | ||
| style="background-color:#{{normal color}}" | Normal Zone | | style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Poison Zone Extension 2 | | Poison Zone Extension 2 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- style="background-color:#fff" | ||
| Poison Zone Hit: Stat ↓ 9 | | Poison Zone Hit: Stat ↓ 9 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Lowers one of the target's stats by one stat rank at random when the user hits with an attack move. | | Lowers one of the target's stats by one stat rank at random when the user hits with an attack move. | ||
|- | |- style="background-color:#fff" | ||
| Poison Zone: HP Recovery 1 | | Poison Zone: HP Recovery 1 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- style="background-color:#fff" | ||
| Poison Zone: Moves ↑ 3 | | Poison Zone: Moves ↑ 3 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Powers up moves | | Powers up moves | ||
|- | |- style="background-color:#fff" | ||
| Poison Zone: S-Moves ↑ 9 | | Poison Zone: S-Moves ↑ 9 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Powers up sync moves | | Powers up sync moves | ||
|- | |- style="background-color:#fff" | ||
| Poisonous Acceleration 2 | | Poisonous Acceleration 2 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Poisonous Acceleration 3 | | Poisonous Acceleration 3 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Ready for a Brawl 2 | | Ready for a Brawl 2 | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Reduces damage taken from attack moves | | Reduces damage taken from attack moves | ||
|- | |- style="background-color:#fff" | ||
| Rock Zone Extension 3 | | Rock Zone Extension 3 | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- style="background-color:#fff" | ||
| Rock Zone Status Immunity | | Rock Zone Status Immunity | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Protects the user from status conditions | | Protects the user from status conditions | ||
|- | |- style="background-color:#fff" | ||
| Team Umbral Restoration 9 | | Team Umbral Restoration 9 | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Restores the HP of all allied sync pairs when the user uses a move | | Restores the HP of all allied sync pairs when the user uses a move | ||
|- | |- style="background-color:#fff" | ||
| Team Whimsical Immunity | | Team Whimsical Immunity | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Protects all allied sync pairs from status conditions | | Protects all allied sync pairs from status conditions | ||
|- | |- style="background-color:#fff" | ||
| Team Whimsical Special DR 3 | | Team Whimsical Special DR 3 | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Reduces damage taken from special attack moves for all allied sync pairs | | Reduces damage taken from special attack moves for all allied sync pairs | ||
|- | |- style="background-color:#fff" | ||
| Umbral Acceleration 2 | | Umbral Acceleration 2 | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Umbral Healing 1 | | Umbral Healing 1 | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- style="background-color:#fff" | ||
| Umbral Power 3 | | Umbral Power 3 | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Powers up moves | | Powers up moves | ||
|- | |- style="background-color:#fff" | ||
| Umbral Tenacity | | Umbral Tenacity | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped | | Prevents the user from flinching, becoming confused, or becoming trapped | ||
|- | |- style="background-color:#fff" | ||
| Watch for Ice | | Watch for Ice | ||
| style="background-color:#{{ice color}}" | Ice Zone | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Causes a hailstorm | | Causes a hailstorm | ||
|- | |- style="background-color:#fff" | ||
| Whimsical Acceleration 2 | | Whimsical Acceleration 2 | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- | |- style="background-color:#fff" | ||
| Whimsical Power 9 | | Whimsical Power 9 | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Powers up moves | | Powers up moves | ||
|- | |- style="background-color:#fff" | ||
| Whimsical Stability | | Whimsical Stability | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| The user's stats cannot be lowered | | The user's stats cannot be lowered | ||
|- | |- style="background-color:#fff" | ||
| Whimsical Sync 5 | | style="{{roundybl|5px}}" | Whimsical Sync 5 | ||
| style="background-color:#{{fairy color}}" | Fairy Zone | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Powers up sync moves | | style="{{roundybr|5px}}" | Powers up sync moves | ||
|} | |} | ||