Catch rate: Difference between revisions

1,091 bytes added ,  4 January 2023
→‎Scarlet and Violet: Adding new SV catching formula stuff
(→‎Sword and Shield: Low-level bonus is applied before status bonus, also applies in SV, which I'll be adding to here shortly)
(→‎Scarlet and Violet: Adding new SV catching formula stuff)
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==Capture method (Generation IX)==
==Capture method (Generation IX)==
===Scarlet and Violet===
===Scarlet and Violet===
{{incomplete|section|needs=Scarlet and Violet capture mechanics and modifiers, [https://twitter.com/Sibuna_Switch/status/1610341810655608833 Example]}}
The catch rate formula is mostly unchanged from Generation VIII, but introduces a new penalty, which is again level-related. The modified catch rate formula in Generation IX is:
 
:<math>a = \Biggl \lfloor \dfrac {(3 \times HP_{max} - 2 \times HP_{current}) \times 4096 \times darkGrass \times rate_{modified} \times bonus_{ball} \times badgePenalty}{3 \times HP_{max}} \Biggr \rfloor \times bonus_{level} \times bonus_{status} \times bonus_{misc}</math>
 
*<math>badgePenalty</math> is applied if the wild Pokémon is more than 5 levels above the player's current [[obedience]] level, and is equal to <math>0.8^{n} \times 4096</math>, where <math>n</math> is the number of [[Gym]] [[Badge]]s that would be needed for it to obey.
*<math>bonus_{level}</math>'s formula has changed, namely it is now <math>\max\left(\frac{36 - 2 \times level}{10},1\right)</math>, applied if the wild Pokémon is below level 13, rather than level 20 as in Generation VIII.
*<math>bonus_{misc}</math> can be 1.1, 1.25, or 2, for Capture Power Level 1, 2, and 3, respectively, or 1 if it is not in effect. If the battle was initiated with a back strike, <math>bonus_{misc}</math> is multiplied by 2. Against static encounters, <math>bonus_{misc}</math> is always 1.


==Critical capture==
==Critical capture==