882
edits
m (→Critical capture: oops, wrong link) |
(→Sword and Shield: Low-level bonus is applied before status bonus, also applies in SV, which I'll be adding to here shortly) |
||
Line 266: | Line 266: | ||
The catch rate formula includes two new multipliers, both of which are level-related. The modified catch rate formula in Generation VIII is: | The catch rate formula includes two new multipliers, both of which are level-related. The modified catch rate formula in Generation VIII is: | ||
:<math>a = \Biggl \lfloor \dfrac {(3 \times HP_{max} - 2 \times HP_{current}) \times 4096 \times darkGrass \times rate_{modified} \times bonus_{ball}}{3 \times HP_{max}} \Biggr \rfloor \times bonus_{status} \times dif\!ficulty | :<math>a = \Biggl \lfloor \dfrac {(3 \times HP_{max} - 2 \times HP_{current}) \times 4096 \times darkGrass \times rate_{modified} \times bonus_{ball}}{3 \times HP_{max}} \Biggr \rfloor \times bonus_{level} \times bonus_{status} \times dif\!ficulty</math> | ||
Where all the previous factors from Generation VII are unchanged, and the two new ones are: | Where all the previous factors from Generation VII are unchanged, and the two new ones are: |
edits