Telekinesis (move): Difference between revisions

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==Effect==
==Effect==
===Generations V to VII===
===Generation V to VII===
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of [[one-hit knockout move]]s) bypass {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. In addition, the target will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}.
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of [[one-hit knockout move]]s) bypass {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. In addition, the target will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}.


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If powered up by a [[Psychium Z]] into Z-Telekinesis, the user's {{stat|Special Attack}} stat rises by one stage.
If powered up by a [[Psychium Z]] into Z-Telekinesis, the user's {{stat|Special Attack}} stat rises by one stage.


===Generation VIII onward===
===Generation VIII onwards===
Telekinesis cannot be selected in a battle.
Telekinesis cannot be selected in a battle.


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