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(→Gain formula: Oh wait I figured it out, it's on the Friendship page) Tags: Mobile edit Mobile web edit |
(→Gain formula: I was able to figure out the +1 also applies in Gen 7, so might as well combine these formulas) |
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The flat formula is <math>\Delta EXP = \dfrac {b \times L}{7 \times s} \times e \times a \times t \times p \times f \times v</math>. It applies up to Generation IV, and also in Generation VI. | The flat formula is <math>\Delta EXP = \dfrac {b \times L}{7 \times s} \times e \times a \times t \times p \times f \times v</math>. It applies up to Generation IV, and also in Generation VI. | ||
The scaled formula | The scaled formula is <math>\Delta EXP = \left(\dfrac{b \times L}{5 \times s} \times \left(\dfrac{2L + 10}{L + L_{p}+10}\right)^{2.5} +1 \right) \times a \times t \times e \times p \times f \times v</math>. In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience. | ||
Where: | Where: | ||
*''a'' is equal to... | *''a'' is equal to... | ||
**1 if the fainted Pokémon is wild | **1 if the fainted Pokémon is wild | ||
**1.5 if the fainted Pokémon is owned by a Trainer | **''Prior to Generation VII'' 1.5 if the fainted Pokémon is owned by a Trainer | ||
*''b'' is the base experience yield of the fainted Pokémon's species; values for the current Generation are listed [[List of Pokémon by effort value yield|here]] | *''b'' is the base experience yield of the fainted Pokémon's species; values for the current Generation are listed [[List of Pokémon by effort value yield|here]] | ||
*''e'' is equal to... | *''e'' is equal to... |
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