Flannery (Masters): Difference between revisions

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(→‎In other languages: Added translations for "Too Hot to Handle!")
No edit summary
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|100%
|100%
|An opponent
|An opponent
|Has a very small chance of leaving the target burned.
|Has a chance (10%) of leaving the target burned.
|- style="background:#fff"
|- style="background:#fff"
|[[X Sp. Atk]]
|[[X Sp. Atk]]
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|—
|—
|Self
|Self
|Sharply raises the user's Sp. Atk.
|Raises the user's Sp. Atk by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Will-O-Wisp}}
|{{m|Will-O-Wisp}}
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|—
|—
|Self
|Self
|Sharply raises the user's Defense. Raises the user'’s critical-hit rate.
|Raises the user's Defense by two stat ranks. Raises the user's critical-hit rate by one stat rank.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
| Ember: Move Gauge Refresh 4
| Ember: Move Gauge Refresh 4
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Will-O-Wisp: Move Gauge Refresh 3
| Will-O-Wisp: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Will-O-Wisp: Move Gauge Refresh 3
| Will-O-Wisp: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
Line 339: Line 339:
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk: MP Refresh 3
| X Sp. Atk: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Too Hot to Handle!: MP Refresh 3
| Too Hot to Handle!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Fortuitous 4
| Fortuitous 4
| Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful.
| Has a chance (50%) of raising one of the user's following stats by one stat rank at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 10
| 120
| 120
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