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Psychic Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. | Psychic Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. | ||
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the | This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the [[Semi-invulnerable turn]] of a move. | ||
*It boosts the [[power]] of {{type|Psychic}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Psychic Terrain). | *It boosts the [[power]] of {{type|Psychic}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Psychic Terrain). | ||
*It immunizes affected Pokémon from opponents' moves with increased [[priority]] (including moves boosted by {{a|Prankster}}, {{a|Gale Wings}}, or {{a|Triage}}). | *It immunizes affected Pokémon from opponents' moves with increased [[priority]] (including moves boosted by {{a|Prankster}}, {{a|Gale Wings}}, or {{a|Triage}}). |
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