77,660
edits
Steventyler (talk | contribs) |
(Undo revision 3123125 by Steventyler (talk)Please do not use Google Translate. If you don't know Japanese, let someone who does add translations.) |
||
Line 276: | Line 276: | ||
===Japanese control characters=== | ===Japanese control characters=== | ||
{{incomplete|section|Incomplete or missing functions for control bytes. Alternate defaults in different games/other languages}} | {{incomplete|section|Incomplete or missing functions for control bytes. Alternate defaults in different games/other languages}} | ||
* 0x4A: Prints <code>が </code> | * 0x4A: Prints <code>が </code> | ||
* 0x52: Prints the player's name. | * 0x52: Prints the player's name. | ||
** In {{game|Yellow}}, the default value is <code>ゲーフリ1</code> in Japanese games. | ** In {{game|Yellow}}, the default value is <code>ゲーフリ1</code> in Japanese games. | ||
* 0x53: Prints the rival's name. | * 0x53: Prints the rival's name. | ||
** In {{game|Yellow}}, the default value is<code>クリチャ</code> in Japanese games. | ** In {{game|Yellow}}, the default value is<code>クリチャ</code> in Japanese games. | ||
* 0x54: Prints <code>ポケモン</code> in Japanese games. | * 0x54: Prints <code>ポケモン</code> in Japanese games. | ||
* 0x59: Prints the inactive Pokémon's name in battle. (In specific circumstances<!--E.g., Rage-->, the game may "pretend" that the inactive Pokémon is actually active and vice versa.) | * 0x59: Prints the inactive Pokémon's name in battle. (In specific circumstances<!--E.g., Rage-->, the game may "pretend" that the inactive Pokémon is actually active and vice versa.) | ||
** <code>てきの </code> in Japanese games. | ** <code>てきの </code> in Japanese games. | ||
* 0x5A: Prints the active Pokémon's name in battle. The default value is empty. (In specific circumstances, the game may "pretend" that the active Pokémon is actually inactive and vice versa.) | * 0x5A: Prints the active Pokémon's name in battle. The default value is empty. (In specific circumstances, the game may "pretend" that the active Pokémon is actually inactive and vice versa.) | ||
* 0x5B: Prints <code>パソコン</code> in Japanese games. | * 0x5B: Prints <code>パソコン</code> in Japanese games. | ||
* 0x5C: Prints <code>わざマシン</code> in Japanese games. | * 0x5C: Prints <code>わざマシン</code> in Japanese games. | ||
* 0x5D: Prints <code>トレーナー</code> in Japanese games. | * 0x5D: Prints <code>トレーナー</code> in Japanese games. | ||
* 0x5E: Prints <code>ロケットだん</code> in Japanese games. | * 0x5E: Prints <code>ロケットだん</code> in Japanese games. | ||
{{data structure}}<br> | {{data structure}}<br> | ||
{{Project Games notice|data structure}} | {{Project Games notice|data structure}} |