Gym (GO): Difference between revisions

138 bytes added ,  5 March 2019
(→‎Motivation decay: If every single value is going to be negative, just reframe it so that they're positive)
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==Gym Battles==
==Gym Battles==
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]
In Pokémon GO, battles can be conducted at Gyms between Trainers on opposing teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 100 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest.  
In Pokémon GO, battles can be conducted at Gyms between Trainers on opposing teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 99 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest.  


When battling a gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning [[List of Medals in Pokémon GO|medals]] and completing certain [[Field Research]] tasks, regardless of how many of the player's Pokémon fainted.  
When battling a Gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning [[List of Medals in Pokémon GO|medals]] and completing certain [[Field Research]] tasks, regardless of how many of the player's Pokémon fainted. Conversely, each time a player's Pokémon is knocked out, it counts as a victory towards the Gym defender.  


After defeating a Pokémon, the player has ten seconds to decide if they want to battle the next defender. They can also leave it and the battle will end, but it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.  
After defeating a Pokémon, the player has ten seconds to decide whether to battle the next defender or leave. If the player leaves, it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.  


During Gym battles, the player's Pokémon will take damage, lowering their HP and potentially causing them to faint. Battle-damaged Pokémon can have their HP and consciousness restored with healing items, such as [[Revive]]s and [[Potion]]s.
During a Gym battle, the player's Pokémon will take damage, lowering its HP and potentially causing it to faint. A battle-damaged Pokémon can have its HP and consciousness restored with healing items, such as [[Revive]]s and [[Potion]]s.


Players can work together to challenge, with the defending Pokémon's HP being shared between players. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Up to 20 trainers can battle together. Challengers who have high [[Friends (GO)|friendship]] levels with each other will deal extra damage per attack.  
Players can work together to challenge, with the defending Pokémon's HP being shared between players. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Up to 20 trainers can battle together. Challengers who have high [[Friends (GO)|friendship]] levels with each other will deal extra damage per attack.  
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====Combat actions====
====Combat actions====
During battle, a Pokémon can perform one of three basic actions:
During battle, the player's Pokémon can perform one of three basic actions:
* '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen.
* '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen.
* '''{{DL|Move|In Pokémon GO|Charged Attack}}''': tap the Charged Attack's button when the {{OBP|energy|GO}} meter is sufficiently charged.
* '''{{DL|Move|In Pokémon GO|Charged Attack}}''': tap the Charged Attack's button when the {{OBP|energy|GO}} meter is sufficiently charged.
* '''Dodge''': swipe left or right on the screen.
* '''Dodge''': swipe left or right on the screen.
** Successfully dodging an attack mitigates damage by 75%. Dodging has a duration of 0.5 seconds.
** Dodging an attack within the damage window mitigates damage by 75%. Dodging has a duration of 0.5 seconds.


:''See also: [[List of moves in Pokémon GO]]''
Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.


Challengers may also swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.  
A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.


A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon is stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.
The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones. Previously, before the Charged Attack button was added, the Charged Attack appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.


The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones.
:''See also: [[List of moves in Pokémon GO]]''
 
Previously, Charged Attacks appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.


====Defenders====
====Defenders====