Mystery Dungeon game mechanics: Difference between revisions

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===Base stats===
===Base stats===
* [[Effort values|Effort values (EVs)]] and [[Individual values|individual values (IVs)]] are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of [[base stats]], which increase by fixed amounts when they [[Level|level up]]. Stats may further increase through the use of [[Gummi]]s, [[health drink]]s, [[Sitrus Berry|Sitrus Berries]], and other items. Non-HP stats can be raised to a maximum of 255; HP can be raised to at least 999.
* [[Effort values]] (EVs) and [[individual values]] (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of [[base stats]], which increase by fixed amounts when they [[Level|level up]]. Stats may further increase through the use of [[Gummi]]s, [[health drink]]s, [[Sitrus Berry|Sitrus Berries]], and other items. Non-HP stats can be raised to a maximum of 255; HP can be raised to at least 999.
* Prior to {{g|Mystery Dungeon: Gates to Infinity}}, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* Prior to {{g|Mystery Dungeon: Gates to Infinity}}, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* The {{Stat|Speed}} stat did not exist in Mystery Dungeon Games prior to Super Pokemon Mystery Dungeon where it returned, however, the stat varies in effect from the main series as it affects accuracy, along with having affects on moves like [[Electro Ball]].
* The {{Stat|Speed}} stat did not exist prior to {{g|Super Mystery Dungeon}}. The Speed stat varies in effect from the core series as it affects accuracy, along with affecting moves like {{m|Electro Ball}}.
* [[Movement Speed]] is an aspect of all Pokemon Mystery Dungeon Games though is not to be confused with the {{Stat|Speed}} stat. The Movement speed stat alters the number of tiles you can move in a turn, ranging from up to 4 times a turn, or just once every 2 turns. Movement speed can be altered by moves that affect Speed in the Main series such as [[Agility]] or [[Rock Polish]] and can be reduced similarly, by moves such as [[Rock Tomb]]. Paralysis also cuts Movement Speed in half. Movement Speed can be altered in many other ways however, such as having the Time Tripper [[IQ Skill]] or having the Speed Boost [[Ability]]. Furthermore, {{type|Ice}} Pokémon will have increased movement speed in snowy weather (a type of [[weather]] which itself is exclusive to Mystery Dungeon and is not to be confused with {{m|Hail}}).
* [[Movement speed]] is an aspect of all Pokémon Mystery Dungeon games, not to be confused with the {{Stat|Speed}} stat. Movement speed determines the number of actions that can be taken in a turn. Movement speed can be altered by moves and Abilities that affect Speed in the core series, such as {{m|Agility}}, {{m|Scary Face}}, or {{a|Speed Boost}}. [[Status ailments in Mystery Dungeon#Major status conditions|Paralysis]] cuts movement speed in half, and {{type|Ice}} Pokémon will have increased movement speed in [[Weather#In the Pokémon Mystery Dungeon series|snowy weather]].
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.


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