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===Generations III and IV=== | ===Generations III and IV=== | ||
The effects of Clamp are the same as in Generation II, but if a [[wild Pokémon]] uses Clamp on the player's Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a | The effects of Clamp are the same as in Generation II, but if a [[wild Pokémon]] uses Clamp on the player's Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to "<User> CLAMPED <Pokémon>!" | ||
If the user of Clamp is holding a | If the user of Clamp is holding a [[Grip Claw]], the duration will always be five turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out. | ||
Clamp can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn. | Clamp can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn. | ||
===Generation V=== | ===Generation V=== | ||
Clamp's accuracy is increased to 85, its PP is increased to 15, and it lasts four to five turns. If a | Clamp's accuracy is increased to 85, its PP is increased to 15, and it lasts four to five turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. | ||
===Generation VI=== | ===Generation VI=== | ||
The end turn damage of Clamp is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a | The end turn damage of Clamp is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a [[Binding Band]], the end turn damage of Clamp will increase to 1/6 of the target's maximum HP. | ||
==Description== | ==Description== |
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