Experience: Difference between revisions

m (→‎In other languages: Added Brazilian Portuguese from Pokémon Adventures Volume 1)
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====Gain formula====
====Gain formula====
{{incomplete|section|Check Gen VI}}
{{incomplete|section|Check Gen VI and update scaled formula image for Generation VII}}
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the winner's level is not taken into account, and a scaled formula, where the difference between both opponents' levels affects the amount of experience the winner receives. [[Generation V]] and {{gen|VII}} games use the scaled formula. All other generations use the flat formula, although each generation generally makes its own additions or tweaks to the previous mechanics.
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the winner's level is not taken into account, and a scaled formula, where the difference between both opponents' levels affects the amount of experience the winner receives. [[Generation V]] and {{gen|VII}} games use the scaled formula. All other generations use the flat formula, although each generation generally makes its own additions or tweaks to the previous mechanics.


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[[File:Delta exp gen6.png|frame|Flat formula for experience gain from battle]]
[[File:Delta exp gen6.png|frame|Flat formula for experience gain from battle]]
[[File:Delta exp gen5.png|frame|Scaled formula for experience gain from battle]]
[[File:Delta exp gen5.png|frame|Scaled formula for experience gain from battle (for Generation V)]]
The variables in these formulas evaluate as follows (presented in alphabetical order)...
The variables in these formulas evaluate as follows (presented in alphabetical order)...
*''a'' is equal to...
*''a'' is equal to...
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