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m (Undo revision 2485414 by PokeBlock4 (talk)Both are fine in English grammar, but the games use the s's spelling so that's what Bulbapedia uses.) |
(Updated to say that it isn't using the GBC IR, but has internal IR. Source myself, I would upload the picture, but I don't know how. I took it myself feel free to add it.) |
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===Card Pop!=== | ===Card Pop!=== | ||
{{main|Card Pop!}} | {{main|Card Pop!}} | ||
Card Pop! is a 2-player feature that randomly generates a card for each player. When the Infra-Red Communications Ports of two [[Game Boy Color]] | Card Pop! is a 2-player feature that randomly generates a card for each player. When the Infra-Red Communications Ports of two [[Game Boy Color]] Cartridges are connected, each player will receive a random card. A player cannot Card Pop! with the same game again until both players have used the feature with so many others that their partner's ID is overwritten in both games. | ||
This feature is the only way of obtaining the [[Phantom Cards]] ({{TCG ID|GB|Mew|1}} and {{TCG ID|Wizards Promo|Venusaur|13}}). | This feature is the only way of obtaining the [[Phantom Cards]] ({{TCG ID|GB|Mew|1}} and {{TCG ID|Wizards Promo|Venusaur|13}}). | ||
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*This game, along with its sequel, are the only spin-off games to share overworld sprites with the, at the time, [[core series]] games. | *This game, along with its sequel, are the only spin-off games to share overworld sprites with the, at the time, [[core series]] games. | ||
*{{p|Ninetales}}'s name is misspelled as ''Ninetails'' in this game. | *{{p|Ninetales}}'s name is misspelled as ''Ninetails'' in this game. | ||
*This cartridge contains two IR LEDs internal. The plastic housing isn't complete black, but made to allow IR light to pass through. | |||
==References== | ==References== |
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