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(hmmm. dunno why the JP version has English descriptions.... but I'll take it! Feel free to fix the JP names - they might be wrong =P) |
(other priorities firstttt i.e. hw D: as of right now i only see one difference -- the one w/ Sunny Day.) |
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*? (フェルム旧市街) | *? (フェルム旧市街) | ||
*? (しシ??<!--can't read the last two characters...-->) | *? (しシ??<!--can't read the last two characters...-->) | ||
==Moves' Contest info== | |||
(the reason for this is 'cause some are slightly different than in RSE) {{tt|*|totally beyond me why they have this info though...}} (writing out those based on appeal and jam combinations; parentheses corresponds to RSE) | |||
===Colosseum=== | |||
*Badly startles the Pokémon in front. (Badly startles the Pokémon in front.) | |||
*Startles the Pokémon that has the <sc>Judge</sc>'s attention. | |||
*Affected by how well the appeal in front goes. (Affected by how well the appeal in front goes.) | |||
*Can avoid being startled by others. | |||
*Badly startles those that have made appeals. | |||
*Worsens the condition of those that made appeals. | |||
*Can avoid being startled by others once. | |||
*Startles the Pokémon that appealed before the user. | |||
*{{m|Shadow Rush}} - A move only for battles. It is no good for Contests. | |||
*Goes good if it's the same type as the one before. | |||
*The appeal goes over best if the crowd is excited. (The appeal works the best the more the crowd is excited.) [e.g. {{m|Sunny Day}}] | |||
*The appeal's quality varies depending on the timing. | |||
*The next appeal can be made later next turn. | |||
*The next appeal can be made earlier next turn. | |||
*Makes all Pokémon after the user nervous. (Makes all Pokémon after the user nervous.) | |||
Will be more detailed later~ |
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