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(→Mechanics and reasoning: https://twitter.com/Smogon_Stellar/status/497176090004439041) |
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An internal marker on each Pokémon (0x17) identifies their "home location": if the game recognizes the two Pokémon in the daycare as having different home locations, then when an Egg is generated, the game will attempt to generate a [[personality value]] that results in a Shiny Pokémon up to four extra times in Generation IV and five extra times in Generation V.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref> | An internal marker on each Pokémon (0x17) identifies their "home location": if the game recognizes the two Pokémon in the daycare as having different home locations, then when an Egg is generated, the game will attempt to generate a [[personality value]] that results in a Shiny Pokémon up to four extra times in Generation IV and five extra times in Generation V.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref> | ||
If the player has the [[Shiny Charm]], the game will make two further attempts to generate a Shiny Pokémon, bringing the total chance up to 1/1024, or eight times more likely than normal. | If the player has the [[Shiny Charm]], the game will make two further attempts to generate a Shiny Pokémon, bringing the total chance up to 1/1024, or eight times more likely than normal. | ||
In Generation VI, the Shiny Charm combined with the Masuda method increases the chance of hatching a Shiny Pokémon to 1/512. | |||
==Reaction and purpose== | ==Reaction and purpose== |