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jtrans=Energy Ball | | jtrans=Energy Ball | | ||
damage=10+ | | damage=10+ | | ||
effect=Does 10 damage plus 10 more damage for each Energy attached to {{tt|Ditto|this Pokémon}} but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | | effect=Does 10 damage plus 10 more damage for each Energy attached to {{tt|Ditto|this Pokémon}} but not used to pay for this attack's Energy cost. You can't add more {{tt|then|than}} 20 damage in this way. | | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
"More then 20" in Energy Ball does not make sense. It should read "more than 20". | |||
===Origin=== | ===Origin=== | ||
''Form Variation'' is similar to {{m|Transform}}, a move that Ditto can learn; it's inability to switch with a Ditto mirrors Transform's inability to transform a Pokémon into another Ditto, an inability introduced in [[Generation II]] primarily to prevent Ditto vs. Ditto matchups from lasting forever. {{m|Energy Ball}} is a [[move]] in the [[Pokémon games]] introduced in [[Generation IV]] that {{p|Ditto}} cannot learn. | ''Form Variation'' is similar to {{m|Transform}}, a move that Ditto can learn; it's inability to switch with a Ditto mirrors Transform's inability to transform a Pokémon into another Ditto, an inability introduced in [[Generation II]] primarily to prevent Ditto vs. Ditto matchups from lasting forever. {{m|Energy Ball}} is a [[move]] in the [[Pokémon games]] introduced in [[Generation IV]] that {{p|Ditto}} cannot learn. |
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