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Neal Cruco (talk | contribs) (Added some interesting information. Source) |
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A Pokémon with the Ability {{a|Sturdy}} will be unaffected by OHKO moves, unless that Ability is negated (such as through {{a|Mold Breaker}} or {{m|Gastro Acid}}). A Pokémon with {{a|Wonder Guard}} is also immune.{{fact}} At full HP, a Pokémon holding a [[Focus Sash]] will instead be reduced to 1 HP by any OHKO move. | A Pokémon with the Ability {{a|Sturdy}} will be unaffected by OHKO moves, unless that Ability is negated (such as through {{a|Mold Breaker}} or {{m|Gastro Acid}}). A Pokémon with {{a|Wonder Guard}} is also immune.{{fact}} At full HP, a Pokémon holding a [[Focus Sash]] will instead be reduced to 1 HP by any OHKO move. | ||
In the Mystery Dungeon games, OHKO moves can hit regardless of level, although they are very prone to missing as always. When one hits, the game states that the target fainted through "calamitous damage" (changed to the standard "It's a one-hit KO!" in Gates to Infinity). | In the Mystery Dungeon games, OHKO moves can hit regardless of level, although they are very prone to missing as always. When one hits, the game states that the target fainted through "calamitous damage" (changed to the standard "It's a one-hit KO!" in Gates to Infinity). However, they actually do 9999 damage, which can be reflected with [[IQ skills#IQ groups|IQ skills]] such as Counter Hitter. | ||
==List of moves== | ==List of moves== |
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