Waterfall (move): Difference between revisions

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hm4=yes|
hm4=yes|
hm#4=07|
hm#4=07|
hm5=yes |
hm5=yes|
hm#5=05 |
hm#5=05|
hm6=yes|
hm#6=05|
na=no|
na=no|
bdesc=Has a 20% chance of making the opponent flinch. |
bdesc=Has a 20% chance of making the opponent flinch. |
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target=anyadjacent |
target=anyadjacent |
footnotes= }}
footnotes= }}
'''Waterfall''' (Japanese: '''たきのぼり''' ''Waterfall Climb'') is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. It is [[HM07]] in [[Generation II|Generations II]], {{gen|III}}, and {{gen|IV}}; it is [[HM05]] in [[Generation V]]. Prior to Generation II, it was the [[signature move]] of {{p|Goldeen}} and {{p|Seaking}}.
'''Waterfall''' (Japanese: '''たきのぼり''' ''Waterfall Climb'') is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. It is [[HM07]] in [[Generation II|Generations II]], {{gen|III}}, and {{gen|IV}}; it is [[HM05]] as of [[Generation V]]. Prior to Generation II, it was the [[signature move]] of {{p|Goldeen}} and {{p|Seaking}}.


==Effect==
==Effect==
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====Generation I-III====
====Generation I-III====
Waterfall does damage and has no secondary effect.
Waterfall does damage and has no secondary effect.
====Generation IV-V====
 
====Generation IV onwards====
Along with damage, Waterfall now also has a 20% chance of causing the target to {{status|flinch}}.
Along with damage, Waterfall now also has a 20% chance of causing the target to {{status|flinch}}.


===Outside of battle===
===Outside of battle===
====Generation II and on====
====Generation II and on====
Waterfall has an effect outside battle that allows players to climb waterfalls. Note that in Generations {{Gen|II}} and {{Gen|III}}, the HM move Waterfall is not required to go down waterfalls, whereas in {{3v2|Diamond|Pearl|Platinum}} versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in {{2v2|HeartGold|SoulSilver}} versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one.
Waterfall has an effect outside battle that allows players to climb waterfalls. Note that in Generations {{Gen|II}} and {{Gen|III}}, the HM move Waterfall is not required to go down waterfalls, whereas in {{3v2|Diamond|Pearl|Platinum}} versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in {{2v2|HeartGold|SoulSilver}} versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one.
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{{movedescentry|{{gameabbrev3|HGSS}}|The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br/>The user charges the foe at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}}
{{movedescentry|{{gameabbrev3|HGSS}}|The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br/>The user charges the foe at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br>The user charges the target at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br>The user charges the target at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}}
{{movedescentry|{{gameabbrev3|XY}}|The user charges at the target and may make it flinch. This can also be used to climb a waterfall.}}
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===By [[HM]]===
===By [[HM]]===
{{Moveheader/TM|Water|2|no|HM07|HM07|HM07|HM05|no}}
{{Moveheader/TM|Water|2|no|HM07|HM07|HM07|HM05|HM05}}
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|054|Psyduck|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|054|Psyduck|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|055|Golduck|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|055|Golduck|1|Water|Water|yes|yes|yes|yes|STAB='''}}
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