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* In [[Generation I]], the menu screen would be darker than usual if the menu was opened in a cave or other place that was very dark and {{m|Flash}} had not yet been used. | * In [[Generation I]], the menu screen would be darker than usual if the menu was opened in a cave or other place that was very dark and {{m|Flash}} had not yet been used. | ||
* In the [[Pokémon Mystery Dungeon]] series, an entirely different menu format was introduced due to the vastly different style of gameplay. | * In the [[Pokémon Mystery Dungeon]] series, an entirely different menu format was introduced due to the vastly different style of gameplay. | ||
* The first main series games to feature the menu on the touch screen are {{game|HeartGold and SoulSilver|s}}. The player is able to select different options by using the DS's touch screen capabilities, such as one-touch saving, accessing the [[Pokédex]], and accessing the [[bag]]. All of the menu options utilize the touch screen in a total redesign from previous generations. Pressing the X button will allow control over this area to change from the stylus to the D-pad. However, because of the lack of an "exit" button on the touch screen, players must press the X button | * The first main series games to feature the menu on the touch screen are {{game|HeartGold and SoulSilver|s}}. The player is able to select different options by using the DS's touch screen capabilities, such as one-touch saving, accessing the [[Pokédex]], and accessing the [[bag]]. All of the menu options utilize the touch screen in a total redesign from previous generations. Pressing the X button will allow control over this area to change from the stylus to the D-pad. However, because of the lack of an "exit" button on the touch screen, players must press the X button or B button to return to normal gameplay. | ||
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