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* In some countries, most notably in {{wp|North America}} and parts of {{wp|Europe}}, seasons start at {{wp|solstice}}s and {{wp|equinox}}es, rather than starting at the first day of a month as is the case in countries like {{wp|Australia}}. In such cases, all four seasons appear in-game in each real life season. | * In some countries, most notably in {{wp|North America}} and parts of {{wp|Europe}}, seasons start at {{wp|solstice}}s and {{wp|equinox}}es, rather than starting at the first day of a month as is the case in countries like {{wp|Australia}}. In such cases, all four seasons appear in-game in each real life season. | ||
* Black and White, the first games to introduce this feature, were released during autumn in Japan, and the in-game season was spring. The international releases were released in what is generally considered to be spring in the northern hemisphere, and the in-game season was autumn. | * Black and White, the first games to introduce this feature, were released during autumn in Japan, and the in-game season was spring. The international releases were released in what is generally considered to be spring in the northern hemisphere, and the in-game season was autumn. | ||
*A player could change the time on their DS to change seasons faster. | |||
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{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} |
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