Time: Difference between revisions

17 bytes removed ,  2 April 2007
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(→‎Times of day: Added pictures)
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'''Time''' is a major component of all Pokémon games starting with [[Generation II]], which effects, among other things, the [[evolution]] of Pokémon, the effectiveness of certain [[move]]s, and even, sometimes, what Pokémon can be found in the [[wild Pokémon|wild]]. It even affects certain events, which may only take place at a specific time of day, or on a specific day of the week. Much like [[weather conditions]], the time function in the games was revisited in each subsequent generation after its release.
'''Time''' is a major component of all Pokémon games starting with [[Generation II]], which affects, among other things, the [[evolution]] of Pokémon, the effectiveness of certain [[move]]s, and even, sometimes, what Pokémon can be found in the [[wild Pokémon|wild]]. It even affects certain events, which may only take place at a specific time of day, or on a specific day of the week. Much like [[weather conditions]], the time function in the games was revisited in each subsequent generation after its release.


==Generation II==
==Generation II==
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Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled all the way back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. Also unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[berries]] ([[Berry glitch|although this was not completely foolproof]]). There was, however, some premise in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 AM and PM. Just the same, Eevee would be able to evolve into Espeon during AM hours, and into Umbreon during PM hours.
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled all the way back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. Also unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[berries]] ([[Berry glitch|although this was not completely foolproof]]). There was, however, some premise in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 AM and PM. Just the same, Eevee would be able to evolve into Espeon during AM hours, and into Umbreon during PM hours.


In [[Pokémon FireRed and LeafGreen]], however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. The same holds true for [[Pokémon Colosseum]] and [[Pokémon XD|XD]], where Espeon and Umbreon are obtainable by other means.  
In [[Pokémon FireRed and LeafGreen]], however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. The same holds true for [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness|XD]], where Espeon and Umbreon are obtainable by other means.  


The loss of such a beloved feature from Generation II angered many, however, their hopes for its return would soon be answered by the next generation.
The loss of such a beloved feature from Generation II angered many, however, their hopes for its return would soon be answered by the next generation.
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===Times of day===
===Times of day===
* '''Morning'''
* '''Morning'''
:Like Generation II, morning tints everything a yellowish color.
:Morning tints everything an orangeish color.
* '''Day'''
* '''Day'''
:Everything takes on its natural color during the day.
:Everything takes on its natural color during the day.
* '''Afternoon'''
* '''Afternoon'''
:During the afternoon, the sunset bathes the world in an orange light.
:During the afternoon, the world becomes a paler blue.
* '''Night'''
* '''Night'''
:Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings.  
:Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings.  
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