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'''Time''' is a major component of all Pokémon games starting with [[Generation II]], which | '''Time''' is a major component of all Pokémon games starting with [[Generation II]], which affects, among other things, the [[evolution]] of Pokémon, the effectiveness of certain [[move]]s, and even, sometimes, what Pokémon can be found in the [[wild Pokémon|wild]]. It even affects certain events, which may only take place at a specific time of day, or on a specific day of the week. Much like [[weather conditions]], the time function in the games was revisited in each subsequent generation after its release. | ||
==Generation II== | ==Generation II== | ||
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Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled all the way back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. Also unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[berries]] ([[Berry glitch|although this was not completely foolproof]]). There was, however, some premise in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 AM and PM. Just the same, Eevee would be able to evolve into Espeon during AM hours, and into Umbreon during PM hours. | Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled all the way back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. Also unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[berries]] ([[Berry glitch|although this was not completely foolproof]]). There was, however, some premise in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 AM and PM. Just the same, Eevee would be able to evolve into Espeon during AM hours, and into Umbreon during PM hours. | ||
In [[Pokémon FireRed and LeafGreen]], however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. The same holds true for [[Pokémon Colosseum]] and [[Pokémon XD|XD]], where Espeon and Umbreon are obtainable by other means. | In [[Pokémon FireRed and LeafGreen]], however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. The same holds true for [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness|XD]], where Espeon and Umbreon are obtainable by other means. | ||
The loss of such a beloved feature from Generation II angered many, however, their hopes for its return would soon be answered by the next generation. | The loss of such a beloved feature from Generation II angered many, however, their hopes for its return would soon be answered by the next generation. | ||
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===Times of day=== | ===Times of day=== | ||
* '''Morning''' | * '''Morning''' | ||
: | :Morning tints everything an orangeish color. | ||
* '''Day''' | * '''Day''' | ||
:Everything takes on its natural color during the day. | :Everything takes on its natural color during the day. | ||
* '''Afternoon''' | * '''Afternoon''' | ||
:During the afternoon, | :During the afternoon, the world becomes a paler blue. | ||
* '''Night''' | * '''Night''' | ||
:Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. | :Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. |
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