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(→Play: They cannot "easily" figure it out, since I have found that not every game is unambigiously solvable. Either way it's personal POV.) |
(Added Strategy section and Formula ~~~~) |
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There is also a "Memo" mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier. | There is also a "Memo" mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier. | ||
==Strategy== | |||
Voltorb Flip is luck-based in the fact that the placement of the x1, x2, x3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and tells how many Voltorbs and the total of the multipliers are in each row and column. If the total Voltorbs in a row or column is 0, all cards in that row are "safe" to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either x1 or Voltorb, and can be left unturned to complete the game. This is considered a "dead" row or column. | |||
===Dead Row/Column Formula=== | |||
Given: | |||
* ''a'' = Total Voltorbs in a row or column | |||
* ''b'' = Total Multipliers for a row or column | |||
* ''c'' = Number of x2 cards flipped | |||
* ''d'' = Number of x3 cards flipped | |||
If '''''a'' + ''b'' - 5 > ''c'' + 2''d''''', then the row is not yet "dead" - there is still at least one x2 and/or x3 card left to flip. | |||
==Reaction== | ==Reaction== |
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