Effort values: Difference between revisions

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The EV system was introduced in [[Generation I]], where it was also called '''stat experience''' or '''Stat Exp'''.
The EV system was introduced in [[Generation I]], where it was also called '''stat experience''' or '''Stat Exp'''.


The [[Pokémon data structure in the GB|Pokémon data structure]] contains two EV bytes for each the five stats (HP, Attack, Defense, Speed and Special), starting at zero when caught and with a maximum EV of 65535 for each stat. When a Pokémon is defeated, its [[base stats]] are converted to effort points and then added to the EVs. For example, defeating a {{p|Mew}} grants 100 effort points to each EV. (Defeating 656 {{p|Mew}}s, therefore, will give a Pokémon maximum EVs in each stat.)
The [[Pokémon data structure in the GB|Pokémon data structure]] contains two EV bytes for each the five stats (HP, Attack, Defense, Speed and Special), starting at zero when caught and with a maximum EV of 65535 for each stat, however, maximum stats will be reached with only 63002 EVs. When a Pokémon is defeated, its [[base stats]] are converted to effort points and then added to the EVs. For example, defeating a {{p|Mew}} grants 100 effort points to each EV. (Defeating 631 {{p|Mew}}s, therefore, will give a Pokémon maximum EVs in each stat.)


EVs are factored into the Pokémon's stats when it levels up. Additionally, EVs are calculated into stats when a Pokémon is taken from Bill's PC; this is called the [[box trick]]. A Pokémon which reaches level 100 can continue to accrue EVs up to the maximum of 65535 in each stat, and use the [[box trick]] to have those EVs factored in.
EVs are factored into the Pokémon's stats when it levels up. Additionally, EVs are calculated into stats when a Pokémon is taken from Bill's PC; this is called the [[box trick]]. A Pokémon which reaches level 100 can continue to accrue EVs up to the maximum of 65535 in each stat, and use the [[box trick]] to have those EVs factored in.
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[[Generation III]] completely overhauls the effort value structure. Effort points are now separate values from the base stats. Defeated Pokémon give out 1, 2 or 3 '''effort points''' to a particular stat, depending on species (see [[list of Pokémon by effort value yield]]). However, in battles that do not give any experience (such as in the [[Battle Tower]] or if the Pokémon is level 100), Pokémon will not gain any effort points. At level 100, a Pokémon's stats will be one stat point higher in a specific stat for every four effort points gained in that stat.
[[Generation III]] completely overhauls the effort value structure. Effort points are now separate values from the base stats. Defeated Pokémon give out 1, 2 or 3 '''effort points''' to a particular stat, depending on species (see [[list of Pokémon by effort value yield]]). However, in battles that do not give any experience (such as in the [[Battle Tower]] or if the Pokémon is level 100), Pokémon will not gain any effort points. At level 100, a Pokémon's stats will be one stat point higher in a specific stat for every four effort points gained in that stat.


Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total.
Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. Maximum stats will be reached with only 252 EVs in a stat, however.


[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. A new vitamin, {{DL|Vitamin|Zinc}}, enhances Special Defense.
[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. A new vitamin, {{DL|Vitamin|Zinc}}, enhances Special Defense.
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