Fighting (type): Difference between revisions

m (→‎Trivia: Cleanup to badly-worded trivia.)
Line 221: Line 221:
| class="c" | 20
| class="c" | 20
| class="c" | One foe
| class="c" | One foe
| class="l" | Never Misses.
| class="l" | Never misses.
|-
|-
| class="l" | {{m|Brick Break}}
| class="l" | {{m|Brick Break}}
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| class="l" | If it misses, the user is hurt instead.
| class="l" | If it misses, the user is hurt instead.
|-
|-
| class="l" | {{m|Karate Chop}}
| class="l" | {{m|Karate Chop}} {{tt|Normal-type move in Generation I}}
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Tough}}
| class="c" | {{ic|Tough}}
Line 352: Line 352:
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Tough}}
| class="c" | {{ic|Tough}}
| class="c" | Varies
| class="c" | Varies {{tt|*|50 in Generations I and II}}
| class="c" | 100%
| class="c" | 100%
| class="c" | 20
| class="c" | 20
| class="c" | One foe
| class="c" | One foe
| class="l" | It inflicts greater damage on heavier foes.
| class="l" | Inflicts greater damage on heavier foes. {{tt|*|Does damage and may cause flinching in Generations I and II}}
|-
|-
| class="l" | {{m|Mach Punch}}
| class="l" | {{m|Mach Punch}}
Line 388: Line 388:
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Tough}}
| class="c" | {{ic|Tough}}
| class="c" | 40
| class="c" | 40 {{tt|*|20 in Generations II and III}}
| class="c" | 100%
| class="c" | 100%
| class="c" | 15
| class="c" | 15
| class="c" | One foe
| class="c" | One foe
| class="l" | In Battle: Has a 50% chance of lowering the target's {{stat|Defense}}.<br>Out of battle: Can smash cracked boulders.
| class="l" | In battle: Has a 50% chance of lowering the target's {{stat|Defense}}.<br>Outside of battle: Can smash cracked boulders.
|-
|-
| class="l" | {{m|Rolling Kick}}
| class="l" | {{m|Rolling Kick}}
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| class="c" | 10
| class="c" | 10
| class="c" | One foe
| class="c" | One foe
| class="l" | Hits three times. Gains power with each kick.
| class="l" | Hits three times. Gains power with each hit.
|-
|-
| class="l" | {{m|Vacuum Wave}}
| class="l" | {{m|Vacuum Wave}}
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| class="c" | 10
| class="c" | 10
| class="c" | One foe
| class="c" | One foe
| class="l" | The user allows the target to attack first. In return, this move is guaranteed not to miss.
| class="l" | The user attacks last. In return, this move is guaranteed not to miss.
|-
|-
| class="l" | {{m|Wake-Up Slap}}
| class="l" | {{m|Wake-Up Slap}}
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