Terrain: Difference between revisions

(Added {{a|Mimicry}} notes.)
 
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{{incomplete|needs=Missing Mystery Dungeon details}}
{{search|field effects caused by moves and Abilities|the battle background mechanic|Environment}}
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the Pokémon games that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is always initially no terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.


==In the games==
==In the core series games==
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
===Effects===
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. {{m|Misty Terrain}} due to [[fog]]) lasts until it is replaced or removed.
 
Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.
 
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.
 
{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1"
|-
! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Terrain
! style="background-color:#{{normal color light}}; width:220px;" | Image
! style="background-color:#{{normal color light}}; width:300px;" | Description
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details
|- style='background:#fff'
| style='background-color:#{{electric color light}};" | Electric Terrain
| [[File:Electric Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
|- style='background:#fff'
| style='background-color:#{{grass color light}};" | Grassy Terrain
| [[File:Grassy Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Restores 1/16 HP to all Pokémon on the ground each turn.<br>
Halves the [[power]] of {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
|- style='background:#fff'
| style='background-color:#{{fairy color light}};" | Misty Terrain
| [[File:Misty Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.
| style='text-align:left;' |
Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br>
Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
|- style='background:#fff'
| style='background-color:#{{psychic color light}};" | Psychic Terrain
| [[File:Psychic Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Prevents Pokémon on the ground from being hit by moves with increased [[priority]].
|}


===Causing terrain===
===Causing terrain===
Each terrain has a corresponding [[move]], [[Max Move]]s, and [[Ability]] that will create it. Psychic Terrain can be invoked by a certain [[Z-Move]] as well.
Each terrain has a corresponding [[move]], [[Max Move]], and [[Ability]] that will create it. A certain [[Z-Move]] and certain other Abilities may summon terrain as well.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|-
|-
!
!
! style="background:#{{normal color light}}" | Electric Terrain
! style="background-color:#{{normal color light}}" | Electric Terrain
! style="background:#{{normal color light}}" | Grassy Terrain
! style="background-color:#{{normal color light}}" | Grassy Terrain
! style="background:#{{normal color light}}" | Misty Terrain
! style="background-color:#{{normal color light}}" | Misty Terrain
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
! style="background-color:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
|- style="background:#FFF"
|- style="background:#FFF"
! style="background:#{{normal color light}}" | Terrain move
! style="background:#{{normal color light}}" | Terrain move
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| {{m|Max Overgrowth}}
| {{m|Max Overgrowth}}
| {{m|Max Starfall}}
| {{m|Max Starfall}}
| {{m|Genesis Supernova}} ({{p|Mew}} only)<br>{{m|Max Mindstorm}}
| {{m|Genesis Supernova}}<br>{{m|Max Mindstorm}}
|-
|-
! style="background:#{{normal color light}}; {{roundybl|5px}}" | Ability
! style="background:#{{normal color light}}; {{roundybl|5px}}" | Ability
| style="background:#FFF" | {{a|Electric Surge}}
| style="background:#FFF" | {{a|Electric Surge}}<br>{{a|Hadron Engine}}
| style="background:#FFF" | {{a|Grassy Surge}}
| style="background:#FFF" | {{a|Grassy Surge}}<br>{{a|Seed Sower}}{{tt|*|Only when hit by an attack}}
| style="background:#FFF" | {{a|Misty Surge}}
| style="background:#FFF" | {{a|Misty Surge}}
| style="background:#FFF; {{roundybr|5px}}" | {{a|Psychic Surge}}
| style="background:#FFF; {{roundybr|5px}}" | {{a|Psychic Surge}}
|}
|}


Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain can be removed by {{m|Splintered Stormshards}} and, starting in Generation VIII, {{m|Defog}}.
===Moves that remove terrain===
A terrain can be removed using any of the following moves.
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Defog}}
{{typetable|Flying}}
{{statustable|Status}}
| —
| —%
| class="l" | Generation VIII onwards only. Lowers the target's {{stat|evasion}} one stage. Also removes the effects of [[fog]], {{cat|screen-creating moves}}, and [[List of moves that cause entry hazards|entry hazards]]
|-
| class="l" | {{m|G-Max Wind Rage}}
{{typetable|Flying}}
{{statustable|???|''Varies''}}
| —
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Corviknight}}<br>Also removes the effects of {{cat|screen-creating moves}} and [[List of moves that cause entry hazards|entry hazards]]
|-
| class="l" | {{m|Ice Spinner}}
{{typetable|Ice}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | —
|-
| class="l" | {{m|Splintered Stormshards}}
{{typetable|Rock}}
{{statustable|Physical}}
| 190
| —%
| class="l" | Exclusive [[Z-Move]] of {{p|Lycanroc}}
|-
| class="l" | {{m|Steel Roller}}
{{typetable|Steel}}
{{statustable|Physical}}
| 130
| 100%
| class="l" | Fails when there is no terrain
|}


===Effects===
===Moves affected by terrain===
Some moves can have their effects changed depending on the terrain.


====Generation VI to VII====
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
|- style="background-color:#{{normal color light}}"
*'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
! Move
*'''{{m|Misty Terrain}}:''' Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves. Prevents Pokémon on the ground from being afflicted with [[status condition]]s; in [[Generation VII]], also protects from {{status|confusion}}.
! width="15%" | [[Type]]
*'''{{m|Psychic Terrain}}:''' Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from being hit by moves with increased [[priority]].
! width="15%" | [[Damage category|Category]]
 
! [[Power]]
Pokémon that are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move are considered to not be on the ground for the purposes of terrain.
! [[Accuracy]]
 
! width="40%" class="unsortable" | Notes
The Ability {{a|Grass Pelt}} increases the Pokémon's Defense by 50% during Grassy Terrain. The Ability {{a|Surge Surfer}} increases the Pokémon's Speed by 100% during Electric Terrain.
|-
 
| class="l" | {{m|Expanding Force}}
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.
{{typetable|Psychic}}
 
{{statustable|Special}}
====Generation VIII====
| 80
The increase in power for moves that match the terrain is reduced to 30%.
| 100%
 
| class="l" | Power is increased and hits all opposing Pokémon if used on Psychic Terrain
The Ability {{a|Mimicry}} will automatically change the Pokémon's type to match the terrain it is in, as if it has used {{m|Camouflage}} (see below).
|-
 
| class="l" | {{m|Floral Healing}}
====Items====
{{typetable|Fairy}}
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
{{statustable|Status}}
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
| &mdash;
| 100%
| class="l" | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
|-
| class="l" | {{m|Grassy Glide}}
{{typetable|Grass}}
{{statustable|Physical}}
| 55
| 100%
| class="l" | Increased [[priority]] if used on Grassy Terrain
|-
| class="l" | {{m|Misty Explosion}}
{{typetable|Fairy}}
{{statustable|Special}}
| 100
| 100%
| class="l" | Base power is increased by 50% if used on Misty Terrain
|-
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Electric Terrain
| class="l" | {{m|Psyblade}}
! style="background:#{{normal color light}}" | Grassy Terrain
{{typetable|Psychic}}
! style="background:#{{normal color light}}" | Misty Terrain
{{statustable|Physical}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
| 80
| 100%
| class="l" | Base power is increased by 50% if used on Electric Terrain
|-
|-
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Electric Seed Sprite.png|45px]]<br>[[Electric Seed]]
| class="l" | {{m|Rising Voltage}}
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Grassy Seed Sprite.png|45px]]<br>[[Grassy Seed]]
{{typetable|Electric}}
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Misty Seed Sprite.png|45px]]<br>[[Misty Seed]]
{{statustable|Special}}
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Psychic Seed Sprite.png|45px]]<br>[[Psychic Seed]]
| 70
| 100%
| class="l" | Power doubles when the target is on Electric Terrain
|-
|-
| colspan=2 style="background:#FFF; {{roundybl|5px}}" | boosts {{stat|Defense}}
| class="l" | {{m|Terrain Pulse}}
| colspan=2 style="background:#FFF; {{roundybr|5px}}" | boosts {{stat|Special Defense}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Power doubles and changes type depending on the terrain
|}
|}


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Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|-
|-
!
!
! style="background:#{{normal color light}}" | Electric Terrain
! style="background-color:#{{normal color light}}" | Electric Terrain
! style="background:#{{normal color light}}" | Grassy Terrain
! style="background-color:#{{normal color light}}" | Grassy Terrain
! style="background:#{{normal color light}}" | Misty Terrain
! style="background-color:#{{normal color light}}" | Misty Terrain
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
! style="background-color:#{{normal color light}}" | Psychic Terrain
|-
|-
! style="background:#{{normal color light}}" | {{m|Nature Power}}
! style="background-color:#{{normal color light}}" | {{m|Nature Power}}
| style="background:#FFF" | {{m|Thunderbolt}}
| {{m|Thunderbolt}}
| style="background:#FFF" | {{m|Energy Ball}}
| {{m|Energy Ball}}
| style="background:#FFF" | {{m|Moonblast}}
| {{m|Moonblast}}
| style="background:#FFF" | {{m|Psychic}}
| {{m|Psychic}}
|-
|-
! style="background:#{{normal color light}}" | {{m|Secret Power}}
! style="background-color:#{{normal color light}}" | {{m|Secret Power}}
| style="background:#FFF" | may cause {{status|paralysis}}<br>({{m|Thunder Shock}} animation)
| May cause {{status|paralysis}}<br>({{m|Thunder Shock}} animation)
| style="background:#FFF" | may cause {{status|sleep}}<br>({{m|Vine Whip}} animation)
| May cause {{status|sleep}}<br>({{m|Vine Whip}} animation)
| style="background:#FFF" | may lower {{stat|Special Attack}} one stage<br>({{m|Fairy Wind}} animation)
| May lower {{stat|Special Attack}} one stage<br>({{m|Fairy Wind}} animation)
| style="background:#FFF" | may lower {{stat|Speed}} one stage<br>({{m|Confusion}} animation)
| May lower {{stat|Speed}} one stage<br>({{m|Confusion}} animation)
|-
|-
! style="background:#{{normal color light}}; {{roundybl|5px}}" | {{m|Camouflage}}
! style="background-color:#{{normal color light}}" | {{m|Camouflage}}
| style="background:#FFF" | {{t|Electric}}
| {{t|Electric}}
| style="background:#FFF" | {{t|Grass}}
| {{t|Grass}}
| style="background:#FFF" | {{t|Fairy}}
| {{t|Fairy}}
| style="background:#FFF; {{roundybr|5px}}" | {{t|Psychic}}
| {{t|Psychic}}
|}
|}


<!--
===Abilities affected by terrain===
==In the Pokémon Mystery Dungeon series==
Certain Abilities are activated under certain terrains.
-->
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Name
! Effect
! Generation<br>introduced
|-
| {{a|Grass Pelt}}
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50%.
| VI
|-
| {{a|Hadron Engine}}
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its {{DL|Stat|Special Attack|Sp. Atk}} stat on Electric Terrain.
| IX
|-
| {{a|Mimicry}}
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain.
| VIII
|-
| {{a|Quark Drive}}
| style="text-align:left" | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding [[Booster Energy]].
| IX
|-
| {{a|Surge Surfer}}
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability.
| VII
|}
 
===Items that interact with terrain===
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background:#{{normal color light}}"
! Electric Terrain
! Grassy Terrain
! Misty Terrain
! Psychic Terrain
|-
| width="25%" style="background:#{{electric color light}}; padding-top:3px" | [[File:Dream Electric Seed Sprite.png|45px]]<br>[[Electric Seed]]
| width="25%" style="background:#{{grass color light}}; padding-top:3px" | [[File:Dream Grassy Seed Sprite.png|45px]]<br>[[Grassy Seed]]
| width="25%" style="background:#{{fairy color light}}; padding-top:3px" | [[File:Dream Misty Seed Sprite.png|45px]]<br>[[Misty Seed]]
| width="25%" style="background:#{{psychic color light}}; padding-top:3px" | [[File:Dream Psychic Seed Sprite.png|45px]]<br>[[Psychic Seed]]
|-
| colspan=2 | boosts {{stat|Defense}}
| colspan=2 | boosts {{stat|Special Defense}}
|}
 
==In the spin-off games==
===Pokémon Mystery Dungeon series===
{{incomplete|section|Missing Mystery Dungeon details}}
 
===[[Pokémon Masters EX]]===
{{main|Terrain (Masters)}}
 
===[[Pokémon UNITE]]===
In {{g|UNITE}}, {{UNITE|Miraidon}} can use its [[Hadron Engine]] ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using [[Aeos energy]], Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally [[goal zone]]s or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.


==Trivia==
==Trivia==
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
**Additionally, Psychic Terrain is the only terrain to not appear in [[Pokémon Brilliant Diamond and Shining Pearl]].
*Misty Terrain is the only terrain that is not in [[Pokémon Masters EX]].


==In other languages==
==In other languages==
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