Fighting (type): Difference between revisions

→‎Moves: Correct ranges
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{{movelist/battle|5|Circle Throw|Physical|Cool|60|90|10|anyadjacent|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
{{movelist/battle|5|Circle Throw|Physical|Cool|60|90|10|anyadjacent|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
{{movelist/battle|4|Close Combat|Physical|Tough|120|100|5|anyadjacent|The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.}}
{{movelist/battle|4|Close Combat|Physical|Tough|120|100|5|anyadjacent|The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.}}
{{movelist/battle|8|Coaching|Status||—|—|10|adjacentally|The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.}}
{{movelist/battle|8|Coaching|Status||—|—|10|allies|The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.}}
{{movelist/battle|9|Collision Course|Physical||100|100|5|anyadjacent|The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.}}
{{movelist/battle|9|Collision Course|Physical||100|100|5|anyadjacent|The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.}}
{{movelist/battle|9|Combat Torque|Physical||100|100|10|anyadjacent|This move is only used by a [[Starmobile]]. It may paralyze the opponent.{{tt|*|This move does not have an in-game description}}}}
{{movelist/battle|9|Combat Torque|Physical||100|100|10|anyadjacent|This move is only used by a [[Starmobile]]. It may paralyze the opponent.{{tt|*|This move does not have an in-game description}}}}
{{movelist/battle|1|Counter|Physical|Tough|—|100|20|self|A retaliatory attack that counters any physical move, inflicting double the damage taken.}}
{{movelist/battle|1|Counter|Physical|Tough|—|100|20|varies|A retaliatory attack that counters any physical move, inflicting double the damage taken.}}
{{movelist/battle|2|Cross Chop|Physical|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.}}
{{movelist/battle|2|Cross Chop|Physical|Cool|100|80|5|anyadjacent|The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.}}
{{movelist/battle|2|Detect|Status|Cool|—|—|5|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|2|Detect|Status|Cool|—|—|5|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}}
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{{movelist/battle|3|Focus Punch|Physical|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.}}
{{movelist/battle|3|Focus Punch|Physical|Tough|150|100|20|anyadjacent|The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.}}
{{movelist/battle|4|Force Palm|Physical|Cool|60|100|10|anyadjacent|The target is attacked with a shock wave. This may also leave the target with paralysis.}}
{{movelist/battle|4|Force Palm|Physical|Cool|60|100|10|anyadjacent|The target is attacked with a shock wave. This may also leave the target with paralysis.}}
{{movelist/battle|8|G-Max Chi Strike|Physical||—|—|3|adjacentfoes|A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.}}
{{movelist/battle|8|G-Max Chi Strike|Physical||—|—|3|adjacentfoe|A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.}}
{{movelist/battle|8|G-Max Chi Strike|Special||—|—|3|adjacentfoes|A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.}}
{{movelist/battle|8|G-Max Chi Strike|Special||—|—|3|adjacentfoe|A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.}}
{{movelist/battle|4|Hammer Arm|Physical|Tough|100|90|10|anyadjacent|The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.}}
{{movelist/battle|4|Hammer Arm|Physical|Tough|100|90|10|anyadjacent|The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.}}
{{movelist/battle|1|High Jump Kick|Physical|Cool|130|90|10|anyadjacent|The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.}}
{{movelist/battle|1|High Jump Kick|Physical|Cool|130|90|10|anyadjacent|The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.}}
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{{movelist/battle|5|Low Sweep|Physical|Clever|65|100|20|anyadjacent|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.}}
{{movelist/battle|5|Low Sweep|Physical|Clever|65|100|20|anyadjacent|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.}}
{{movelist/battle|2|Mach Punch|Physical|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. This move always goes first.}}
{{movelist/battle|2|Mach Punch|Physical|Cool|40|100|30|anyadjacent|The user throws a punch at blinding speed. This move always goes first.}}
{{movelist/battle|6|Mat Block|Status|Cool|—|—|10|team|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}}
{{movelist/battle|6|Mat Block|Status|Cool|—|—|10|allyfield|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}}
{{movelist/battle|8|Max Knuckle|Physical||—|—|3|adjacentfoes|This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.}}
{{movelist/battle|8|Max Knuckle|Physical||—|—|3|adjacentfoe|This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.}}
{{movelist/battle|8|Max Knuckle|Special||—|—|3|adjacentfoes|This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.}}
{{movelist/battle|8|Max Knuckle|Special||—|—|3|adjacentfoe|This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.}}
{{movelist/battle|8|Meteor Assault|Physical||150|100|5|anyadjacent|The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.}}
{{movelist/battle|8|Meteor Assault|Physical||150|100|5|anyadjacent|The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.}}
{{movelist/battle|8|No Retreat|Status||—|—|5|self|This move boosts all the user's stats but prevents the user from switching out or fleeing.}}
{{movelist/battle|8|No Retreat|Status||—|—|5|self|This move boosts all the user's stats but prevents the user from switching out or fleeing.}}
{{movelist/battle|8|Octolock|Status||—|100|15|anyadjacent|The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.}}
{{movelist/battle|8|Octolock|Status||—|100|15|anyadjacent|The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.}}
{{movelist/battle|6|Power-Up Punch|Physical|Tough|40|100|20|anyadjacent|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.}}
{{movelist/battle|6|Power-Up Punch|Physical|Tough|40|100|20|anyadjacent|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.}}
{{movelist/battle|5|Quick Guard|Status|Cool|—|—|15|team|The user protects itself and its allies from priority moves.}}
{{movelist/battle|5|Quick Guard|Status|Cool|—|—|15|allyfield|The user protects itself and its allies from priority moves.}}
{{movelist/battle|3|Revenge|Physical|Tough|60|100|10|anyadjacent|This attack move's power is doubled if the user has been hurt by the opponent in the same turn.}}
{{movelist/battle|3|Revenge|Physical|Tough|60|100|10|anyadjacent|This attack move's power is doubled if the user has been hurt by the opponent in the same turn.}}
{{movelist/battle|2|Reversal|Physical|Cool|—|100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}}
{{movelist/battle|2|Reversal|Physical|Cool|—|100|15|anyadjacent|An all-out attack that becomes more powerful the less HP the user has.}}