Instruct (move): Difference between revisions

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Instruct will fail if the target has not made any move; the target is in the middle of {{m|Bide}}, {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}, or a {{cat|consecutively executed moves|consecutively executed move}} (excluding {{m|Raging Fury}} as of [[Generation IX]]); the target has been picked up by {{m|Sky Drop}} (even if one of the Pokémon has {{a|No Guard}}); the instructed move's PP is depleted; the target does not know the move that would be instructed (e.g. if the last move it used was due to {{a|Dancer}}, or it has leveled up and replaced that move since it used it); or the target is a [[Dynamax]] Pokémon. It will also fail if the target's most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, {{m|Sketch}}, {{m|Transform}}, {{m|Mimic}}, {{m|King's Shield}}, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves with a charging turn|move with a charging turn}} (such as {{m|Dig}} or {{m|Skull Bash}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), a [[Z-Move]], or a [[Max Move]].
Instruct will fail if the target has not made any move; the target is in the middle of {{m|Bide}}, {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}, or a {{cat|consecutively executed moves|consecutively executed move}} (excluding {{m|Raging Fury}} as of [[Generation IX]]); the target has been picked up by {{m|Sky Drop}} (even if one of the Pokémon has {{a|No Guard}}); the instructed move's PP is depleted; the target does not know the move that would be instructed (e.g. if the last move it used was due to {{a|Dancer}}, or it has leveled up and replaced that move since it used it); or the target is a [[Dynamax]] Pokémon. It will also fail if the target's most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, {{m|Sketch}}, {{m|Transform}}, {{m|Mimic}}, {{m|King's Shield}}, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves with a charging turn|move with a charging turn}} (such as {{m|Dig}} or {{m|Skull Bash}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), a [[Z-Move]], or a [[Max Move]].


Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in {{status|confusion}} or {{a|Truant|loaf around}} for the first of its actions, but execute a move normally for its second. For action-bound status conditions that can be recovered from, such as {{status|sleep}} or {{status|confusion}}, using an instructed move both gives a chance of recovery, and counts as a turn towards guaranteed recovery if applicable. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has {{status|flinch}}ed, this applies to all of its actions for the remainder of the turn.
Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in {{status|confusion}} or {{a|Truant|loaf around}} for the first of its actions, but execute a move normally for its second. For action-bound status conditions that can be recovered from, such as {{status|sleep}} or {{status|confusion}}, using an instructed move both gives a chance of recovery, and counts as a turn towards guaranteed recovery if applicable. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has [[flinch]]ed, this applies to all of its actions for the remainder of the turn.


A Pokémon can successfully be instructed to repeat a move when under the effect of {{m|Torment}} or to use a [[status move]] while holding an [[Assault Vest]]. When instructed to use {{m|Fake Out}}, {{m|Mat Block}}, or {{m|First Impression}}, the target will attempt to use the move and PP will be deducted from it, but the move will fail. When instructed to use a move that would be prevented by {{m|Disable}}, {{m|Heal Block}}, {{m|Gravity}}, {{m|Throat Chop}}, {{m|Taunt}}, or {{m|Imprison}}, the target will attempt to use it, but the move will fail without PP being deducted.
A Pokémon can successfully be instructed to repeat a move when under the effect of {{m|Torment}} or to use a [[status move]] while holding an [[Assault Vest]]. When instructed to use {{m|Fake Out}}, {{m|Mat Block}}, or {{m|First Impression}}, the target will attempt to use the move and PP will be deducted from it, but the move will fail. When instructed to use a move that would be prevented by {{m|Disable}}, {{m|Heal Block}}, {{m|Gravity}}, {{m|Throat Chop}}, {{m|Taunt}}, or {{m|Imprison}}, the target will attempt to use it, but the move will fail without PP being deducted.
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The instructed move will target the same Pokémon slot as the previously used move, as long as a Pokémon is present in that slot.
The instructed move will target the same Pokémon slot as the previously used move, as long as a Pokémon is present in that slot.


Instructed moves retain their original priority, regardless of the priority of Instruct - for example, Sucker Punch still fails in Psychic Terrain when Instruct is used at 0 priority to call it. Similarly, non-priority moves succeed when instructed in Psychic Terrain, even if the Instruct user has {{a|Prankster}}. Prankster-instructed non-priority status moves used on a {{type|Dark}}-type Pokémon will also succeed, as will Prankster-instructed non-priority moves used on a Pokémon protected by  {{a|Armor Tail}} or {{a|Queenly Majesty}}.
Instructed moves retain their original priority, regardless of the priority of Instruct - for example, Quick Attack still fails in Psychic Terrain when Instruct is used at 0 priority to call it. Similarly, non-priority moves succeed when instructed in Psychic Terrain, even if the Instruct user has {{a|Prankster}}. Prankster-instructed non-priority status moves used on a {{type|Dark}}-type Pokémon will also succeed, as will Prankster-instructed non-priority moves used on a Pokémon protected by  {{a|Armor Tail}} or {{a|Queenly Majesty}}.
   
   
If powered up by a [[Psychium Z]] into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.
If powered up by a [[Psychium Z]] into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.
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==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|The user instructs the target to use the target's last move again.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}|The user instructs the target to use the target's last move again.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|The user instructs the target to reuse the move last used by the target.}}
{{movedescentry|{{gameabbrev9|SV}}|The user instructs the target to reuse the move last used by the target.}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|7}}
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/3|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|32|50{{sup/8|SwSh}}|50}}
{{Moveentry/3|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|32|50|50}}
{{Movefoot|Psychic|3}}
{{Movefoot|Psychic|3}}


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{{Movegen
{{Movegen
|type=Psychic
|type=Psychic
|genVII=‎Instruct VII
|genVII=Instruct VII
|genVIII=Instruct VIII
|genVIII=Instruct VIII
|genVIII2=Instruct VIII 2
|genVIII2=Instruct VIII 2