Instruct (move): Difference between revisions

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|jtrans=Command
|jtrans=Command
|jtranslit=Saihai
|jtranslit=Saihai
|gameimage=Instruct VII.png
|gameimage=Instruct IX.png
|gameimage2=Instruct IX 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Psychic
|type=Psychic
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==Effect==
==Effect==
Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner, and damage dealt by moves used in this manner is considered for the purpose of {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Metal Burst}} (even if the target did not select a move this turn). If the target has not yet made a move this turn when instructed to use its most recent move, it may still use the move it selected this turn afterwards.
Instruct causes the target to repeat its most recent move immediately; [[PP]] will be deducted from moves used in this manner, and damage dealt by moves used in this manner is considered for the purpose of {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Metal Burst}} (even if the target did not select a move this turn). If the target hasn't yet made a move this turn (but has on a previous turn) when instructed to use its most recent move, it will repeat its move from the previous turn, then later on when its natural turn order comes up, it can use its newly selected move normally.


Instruct will fail if the target has not made any move; the target is in the middle of {{m|Bide}}, {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}, or a {{cat|consecutively executed moves|consecutively executed move}}; the instructed move's PP is depleted; or the target does not know the move that would be instructed (e.g. if the last move it used was due to {{a|Dancer}}, or it has leveled up and replaced that move since it used it). It will also fail if the target's most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, {{m|Sketch}}, {{m|Transform}}, {{m|Mimic}}, {{m|King's Shield}}, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves with a charging turn|move with a charging turn}} (such as {{m|Dig}} or {{m|Skull Bash}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), or a [[Z-Move]].
Instruct will fail if the target has not made any move; the target is in the middle of {{m|Bide}}, {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}, or a {{cat|consecutively executed moves|consecutively executed move}} (excluding {{m|Raging Fury}} as of [[Generation IX]]); the target has been picked up by {{m|Sky Drop}} (even if one of the Pokémon has {{a|No Guard}}); the instructed move's PP is depleted; the target does not know the move that would be instructed (e.g. if the last move it used was due to {{a|Dancer}}, or it has leveled up and replaced that move since it used it); or the target is a [[Dynamax]] Pokémon. It will also fail if the target's most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, {{m|Sketch}}, {{m|Transform}}, {{m|Mimic}}, {{m|King's Shield}}, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves with a charging turn|move with a charging turn}} (such as {{m|Dig}} or {{m|Skull Bash}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), a [[Z-Move]], or a [[Max Move]].


Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in {{status|confusion}}, be {{status|sleep|asleep}}, or {{a|Truant|loaf around}} for the first of its actions, but execute a move normally for its second. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has {{status|flinch}}ed, this applies to all of its actions for the remainder of the turn; if it is {{status|poison}}ed, it will take poison damage only once at the end of the turn.
Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in {{status|confusion}} or {{a|Truant|loaf around}} for the first of its actions, but execute a move normally for its second. For action-bound status conditions that can be recovered from, such as {{status|sleep}} or {{status|confusion}}, using an instructed move both gives a chance of recovery, and counts as a turn towards guaranteed recovery if applicable. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has [[flinch]]ed, this applies to all of its actions for the remainder of the turn.


A Pokémon can successfully be instructed to repeat a move when under the effect of {{m|Torment}}. When instructed to use {{m|Fake Out}}, {{m|Mat Block}}, {{m|First Impression}}, a [[status move]] while under the effect of {{m|Taunt}}, a move that's sealed by {{m|Imprison}}, or a move that's {{m|Disable}}d, the target will attempt to use it, but fail.
A Pokémon can successfully be instructed to repeat a move when under the effect of {{m|Torment}} or to use a [[status move]] while holding an [[Assault Vest]]. When instructed to use {{m|Fake Out}}, {{m|Mat Block}}, or {{m|First Impression}}, the target will attempt to use the move and PP will be deducted from it, but the move will fail. When instructed to use a move that would be prevented by {{m|Disable}}, {{m|Heal Block}}, {{m|Gravity}}, {{m|Throat Chop}}, {{m|Taunt}}, or {{m|Imprison}}, the target will attempt to use it, but the move will fail without PP being deducted.


The instructed move will target the same Pokémon slot as the previously used move, as long as a Pokémon is present in that slot.
The instructed move will target the same Pokémon slot as the previously used move, as long as a Pokémon is present in that slot.
Instructed moves retain their original priority, regardless of the priority of Instruct - for example, Quick Attack still fails in Psychic Terrain when Instruct is used at 0 priority to call it. Similarly, non-priority moves succeed when instructed in Psychic Terrain, even if the Instruct user has {{a|Prankster}}. Prankster-instructed non-priority status moves used on a {{type|Dark}}-type Pokémon will also succeed, as will Prankster-instructed non-priority moves used on a Pokémon protected by  {{a|Armor Tail}} or {{a|Queenly Majesty}}.
   
   
If powered up by a [[Psychium Z]] into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.
If powered up by a [[Psychium Z]] into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
Instruct cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user instructs the target to use the target's last move again.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}|The user instructs the target to use the target's last move again.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|The user instructs the target to reuse the move last used by the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|7}}
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/1|765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|32}}
{{Moveentry/3|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|32|50|50}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|3}}


==In the anime==
==In the anime==
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{{movep|type=psychic|ms=765|pkmn=Oranguru|method=The leaves on Oranguru's fan glow multi-colored and it thrusts it forward, causing the target to become outlined in a white glow. The target then uses its most recent move on a different target that Oranguru chooses.}}
{{movep|type=psychic|ms=765|pkmn=Oranguru|method=The leaves on Oranguru's fan glow multi-colored and it thrusts it forward, causing the target to become outlined in a white glow. The target then uses its most recent move on a different target that Oranguru chooses.}}
{{movebtm|type=psychic|user=Oranguru (anime)|startcode=SM039|startname=Mallow and the Forest Teacher!|notes=Debut}}
{{movebtm|type=psychic|user=Oranguru (anime)|startcode=SM039|startname=Mallow and the Forest Teacher!|notes=Debut}}
==In other generations==
{{Movegen
|type=Psychic
|genVII=Instruct VII
|genVIII=Instruct VIII
|genVIII2=Instruct VIII 2
}}


==In other languages==
==In other languages==
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[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Kommando]]
[[de:Kommando]]