Giovanni (Masters): Difference between revisions

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→‎Story appearances: i'm honestly kinda shocked that this is the first time he's shown up in a story event
m (→‎Story appearances: i'm honestly kinda shocked that this is the first time he's shown up in a story event)
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|desc=This leader of the expansive [[Team Rainbow Rocket]] enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools.
|desc=This leader of the expansive [[Team Rainbow Rocket]] enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools.
}}
}}
'''Giovanni''' (Japanese: '''サカキ''' ''Sakaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Giovanni|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{OBP|Mewtwo|M01}}, which is capable of [[Mega Evolution|Mega Evolving]] after acquiring its Power Boost from the [[Villain Event#Spreading Shadows|Villain Event Spreading Shadows]]. This sync pair was first made available on December 5, 2019. This pair can be raised to [[Sync pair#Increasing potential|6★ EX]] from September 16, 2021. However, unlike other sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the [[Villain Event#Looming Shadow of Kanto|Villain Event Looming Shadow of Kanto]] can be used.
'''Giovanni''' (Japanese: '''サカキ''' ''Sakaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Giovanni|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{OBP|Mewtwo|M01}}, which is capable of [[Mega Evolution|Mega Evolving]] after acquiring its Power Boost from the [[villain event]] [[Spreading Shadows]]. This sync pair was first made available on December 5, 2019. The pair's potential can be upgraded to {{6EX}} from September 16, 2021, which unlocks Giovanni's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the villain event [[Looming Shadow of Kanto]] can be used.


Giovanni in his [[Sygna Suit|sygna suit]] forms a sync pair with {{p|Nidoking}}. This sync pair was first made available on May 19, 2022. This pair can be raised to 6★ EX from the day it was released.
Giovanni in his [[sygna suit]] forms a sync pair with {{p|Nidoking}}, which is capable of [[Dynamax]]ing. This sync pair was first made available on May 19, 2022. This pair can be raised to {{6EX}} from the day it was released.


Giovanni in his Classic attire forms a sync pair with {{TP|Giovanni|Persian}}. This pair was first made available through a sync pair-up event on August 15, 2022, and could be raised to 6★ EX from the day it was released.
Giovanni in his Classic attire forms a sync pair with {{TP|Giovanni|Persian}}. This pair was first made available through a sync pair-up event on August 15, 2022, and could be raised to {{6EX}} from the day it was released.


Giovanni also forms a sync pair with his {{p|Rhydon}}. This pair can be obtained through a variety sync pair scout beginning on September 6, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.
Giovanni also forms a sync pair with his {{p|Nidorino}}. This pair can be obtained by reaching Friendship Level 100 with Giovanni in the [[Trainer Lodge]] beginning on October 1, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.
__TOC__
{{anchor|Mega Mewtwo}}
{{anchor|Mega Mewtwo Y}}
==Mewtwo==
==Mewtwo==
Raising this sync pair to 6★ EX will unlock Song Key 01005, which allows "Battle! (Giovanni) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}.
Raising this sync pair to 6★ EX will unlock Song Key 01005, which allows "Battle! (Giovanni) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}.
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{{Masters
{{Masters
|name=Mewtwo
|name=Mewtwo
|ndex=150
|namelink=Mewtwo (M01)
|name2=Mega Mewtwo Y
|name2link=Mega Evolution (Masters)
|ndex=0150
|ndex2=0150MY
|type=Psychic
|type=Psychic
|role=Strike (Special)
|role=Strike (Special)
Line 37: Line 48:
|hp4=628|atk4=431|def4=144|spatk4=623|spdef4=144|spe4=559
|hp4=628|atk4=431|def4=144|spatk4=623|spdef4=144|spe4=559
}}
}}
===Availability===
Giovanni could be teamed up with during the [[legendary event]] [[Lurking Shadow]]. Starting November 24, 2021, he can be teamed up with during the [[Legendary Adventures]] of the same name.


===Moves===
===Moves===
Giovanni's Mewtwo uses {{m|Confusion}}, {{m|Psychic}}, and {{m|Shadow Ball}} as its three damage-dealing moves. Upon Mega Evolution, Confusion is replaced with {{m|Psystrike}}.
Giovanni's Mewtwo uses {{m|Confusion}}, {{m|Psychic}}, and {{m|Shadow Ball}} as its three damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Confusion is replaced with {{m|Psystrike}}.
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
Line 112: Line 126:
|—
|—
|An opponent
|An opponent
|Become Mega Mewtwo Y until the end of battle.{{tt|*|Only after Power Boost}}<br>(6★ EX) effect: Sync move targets all opponents.
|Become Mega Mewtwo Y until the end of battle.{{tt|*|Only after Power Boost}}<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|}
|}


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! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Psychic Strike
|[[File:Theme skill icon type.png|20px|link=]] Psychic Strike
|Raises allies' Attack and Sp. Atk by 15 when using Psychic-type attacks.
|Raises allies' Attack and Sp. Atk by 15 when using Psychic-type attacks.
|-style="background:#fff"
|-style="background:#fff"
|Kanto Strike
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Villain Strike
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Complicated Family Strike
|[[File:Theme skill icon other.png|20px|link=]] Complicated Family Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Rare ↑ 2 Soothing ↓ 1 Wistful ↓ 1
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1
|Raises the following discovery level by 2:
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery levels by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
* Rare Cache
Lowers the following discovery levels by 1:
* Soothing Crystal
* Wistful Crystal
|}
|}


===Sync Grid===
===Sync grid===
The [[sync grid]] for Giovanni and Mewtwo is an expanded grid, made available on July 26, 2021.
The [[sync grid]] for Giovanni and Mewtwo is an expanded grid, made available on July 26, 2021.
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
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|}
|}


==Nidoking==
==Rhydon==
Raising this sync pair to 6★ EX will unlock Song Key 01013, which allows "Decisive Battle! (Giovanni) (Pokémon Masters EX Version)" to be played in the Jukebox.
 
{{MastersInfobox
|type=ground
|name=Sygna Suit Giovanni
|jname=マジコスサカキ
|jtrans=Serious Cosplay Sakaki
|image=Spr Masters Giovanni Sygna.png
|size=200px
|caption=Sygna Suit Giovanni's model
|num=74
|enva=Andrew Russell
|java=[[Kōji Ishii]]
|desc=Giovanni’s back with a slick new outfit and a newfound understanding of [[Dynamax]]ing. He’s teamed up with Nidoking, which can use a large repertoire of moves.
}}
{{Masters
{{Masters
|name=Nidoking
|name=Rhydon
|ndex=034
|ndex=0112
|type=Ground
|type=Ground
|gender=m
|gender=m
|role=Strike (Physical)
|role=Field
|exrole=Strike (Physical)
|move1=Ground
|move1=Ground
|move2=Steel
|move2=Ice
|move3=Poison
|move3=Water
|base=6
|base=6
|weakness=Psychic
|weakness=Grass
|description=Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it.
|description=Rhydon’s horn can crush even uncut diamonds. One sweeping blow of its tail can topple a building. This Pokémon’s hide is extremely tough. Even direct cannon hits don’t leave a scratch.
|hp=633|atk=375|def=133|spatk=224|spdef=133|spe=295
|hp=684|atk=351|def=174|spatk=351|spdef=154|spe=244
|hp2=733|atk2=415|def2=173|spatk2=264|spdef2=173|spe2=335
|hp2=844|atk2=431|def2=214|spatk2=431|spdef2=194|spe2=284
}}
}}
{{-}}
 
===Availability===
Giovanni and Rhydon are exclusive to variety scouts. Their offering rate was increased in the following sync pair scout banners:
{{MastersAvailability/head|ground}}
{{MastersAvailability/entry|Team Rocket Variety Scout|September 6 to 27, 2023|note=Debut}}
{{MastersAvailability/foot|ground}}
 
They were also available in the following sync pair scout banners:
{{MastersAvailability/head|ground}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|ground}}
 
===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
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! width=200px | Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Mega Kick}}
|Crushing {{m|Earthquake}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|4
|4
|250
|180
|300
|216
|75%
|100%
|An opponent
|All opponents
|No additional effect.
|Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised.<br>The more the user’s Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target’s Speed by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Iron Tail}}
|{{m|Icy Wind}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Special}}
|4
|4
|198
|138
|237
|165
|75%
|95%
|An opponent
|All opponents
|Has a chance (30%) of lowering the target's Defense by 1 stat rank.
|Lowers the target’s Speed by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Poison Jab}}
|{{m|Surf}}
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Special}}
|4
|4
|138
|150
|165
|180
|100%
|100%
|An opponent
|All opponents
|Has a chance (30%) of leaving the target poisoned.
|No additional effect.
|- style="background:#fff"
|- style="background:#fff"
|World of Pain!
|Do Not Defy Me!
{{typetable|None}}
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
|0<br>(1 use)
|0<br>(2 uses)
|—
|—
|—
|—
|—
|—
|Self
|An ally
|Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
|Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank during a sandstorm.
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
|Unstoppable Ambition Ground Impact
|Remembering the Past Ground Impact
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
Line 544: Line 553:
|—
|—
|An opponent
|An opponent
|(6★ EX) effect: Sync move targets all opponents.
|''(6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.)<br>• Ground Zone''<br>''(EX role effect: Sync moves will target all opposing sync pairs.)''
|- style="background:#{{ground color light}}"
|}
! colspan=9 | {{color2|000|Max Move|Max moves}}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
! Name
! Description
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|{{m|Max Quake}}
|Giovanni’s Experience
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
|Powers up the user’s moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|—
|An opponent
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
|-style="background:#fff"
|-style="background:#fff"
|{{m|Max Steelspike}}
|Hit the Gas 5
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
{{statustable|Physical}}
|-style="background:#fff"
|0<br>(1 use)
|Ferocious Entry 6
|400
|Raises the user’s Attack and Sp. Atk by 6 stat ranks when it enters a battle.
|480
|- style="background: #{{ground color light}}"
|
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|An opponent
|-style="background:#fff"
|Raises the Defense of all allied sync pairs by 2 stat ranks.
|[[File:Theme skill icon type.png|20px|link=]] Ground Field
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Kanto Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|{{m|Max Ooze}}
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 2
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
|Raises the following discovery level by 2:<br>[[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
{{statustable|Physical}}
|0<br>(1 use)
|400
|480
|—
|An opponent
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
|}
|}


===Skills===
===Sync grid===
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{flying color dark}}; text-align:center"
Giovanni and Rhydon's sync grid is an expanded grid, made available since the pair first released.
|- style="background: #{{ground color light}}"
! Name
! Description
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Giovanni's Cunning
|Normal-type moves become Ground-type moves. Moves never miss.
|-style="background:#fff"
|MAX Double Down 5
|Powers up the user's max moves that are super effective.
|-style="background:#fff"
|Hit the Gas 5
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|Ground Strike
|Raises allies' Attack and Sp. Atk by 15 when using Ground-type attacks.
|-style="background:#fff"
|Johto Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|Villain Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|Sygna Suit Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
|-style="background:#fff"
|Rare ↑ 3 Soothing ↓ 2 Wistful ↓ 2
|Raises the following discovery level by 3:
* Rare Cache
Lowers the following discovery levels by 2:
* Soothing Crystal
* Wistful Crystal
|}
 
===Sync Grid===
Giovanni and Nidoking's [[sync grid]] is an expanded grid, made available when the sync pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
Line 636: Line 606:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +20
| HP +10
| HP +20
| HP +10
| 4
| 2
| 48
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Attack +5
Line 650: Line 626:
| Attack +5
| Attack +5
| Attack +5
| Attack +5
| 0
| 2
| 5
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 672: Line 648:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Sp. Atk +5
| Defense +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Sp. Atk +20
| Sp. Def +5
| Sp. Atk +20
| 0
| 7
| 5
| 84
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
Line 720: Line 690:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mega Kick: Power +3
| Crushing Earthquake: Power +3
| Mega Kick: Power ↑ +3
| Crushing Earthquake: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mega Kick: Power +3
| Crushing Earthquake: Power +3
| Mega Kick: Power ↑ +3
| Crushing Earthquake: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mega Kick: Power +3
| Crushing Earthquake: Power +3
| Mega Kick: Power ↑ +3
| Crushing Earthquake: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mega Kick: Move Gauge Refresh 3
| Crushing Earthquake: Power +3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Crushing Earthquake: Power ↑ +3
| 7
| 3
| 84
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: Power +3
| Crushing Earthquake: Power +3
| Iron Tail: Power ↑ +3
| Crushing Earthquake: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: Power +3
| Icy Wind: Power +3
| Iron Tail: Power ↑ +3
| Icy Wind: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: Power +3
| Icy Wind: Power +3
| Iron Tail: Power ↑ +3
| Icy Wind: Power ↑ +3
| 4
| 3
| 48
| 36
| 2
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Accuracy +5
| Icy Wind: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: Move Gauge Refresh 3
| Icy Wind: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: On a Roll 1
| Icy Wind: Stupefy 9
| Raises the chance of lowering stat values with the additional effects of moves.
| Lowerss the target’s Sp. Def by one stat rank when a move targeting that opponent is successful.
| 8
| 10
| 96
| 120
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Poison Jab: Power +3
| Surf: Power +3
| Poison Jab: Power ↑ +3
| Surf: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Poison Jab: Power +3
| Surf: Power +3
| Poison Jab: Power ↑ +3
| Surf: Power ↑ +3
| 4
| 3
| 48
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Poison Jab: Power +3
| Surf: Power +3
| Poison Jab: Power ↑ +3
| Surf: Power ↑ +3
| 4
| 3
| 48
| 36
| 2
| 1
|-style="background:#fff"
|-style="background:#fff"
| Poison Jab: Move Gauge Refresh 3
| Surf: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Poison Jab: Superduper Effective 3
| Powers up moves that are super effective.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Poison Jab: Furious Brawn
| Surf: Brain Gain 9
| The more the user’s Attack is raised, the more it powers up the user’s moves.
| Increases the user’s Special Moves ↑ Next effect by 1 rank when its move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| World of Pain!: MP Refresh 2
| Do Not Defy Me!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 7
| 84
| 84
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Antitoxin
| Do Not Defy Me!: Catalytic Kick 9
| Prevents the user from getting poisoned or badly poisoned.
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
| 5
| 10
| 60
| 120
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| Headstrong
Line 828: Line 804:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sand Shelter
| Soothing Sand 1
| Protects the user from damage from a sandstorm.
| Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Double Down 3
| Powers up sync moves that are super effective.
| 8
| 8
| 96
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sands of Time 2
| Sands of Time 3
| Quickly charges the move gauge during a sandstorm.
| Quickly charges the move gauge during a sandstorm.
| 8
| 10
| 96
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| MAX Super Preparation
| Sand Castle 2
| Applies the Supereffective ↑ Next effect to the user after using its max move.
| Reduces damage when the user is hit by an attack move during a sandstorm.
| 9
| 10
| 108
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 2
| Super Syncer
| Powers up moves that are super effective.
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 10
| 10
| 120
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Surging Sand 2
| Sand Fortress
| Powers up the user’s moves during a sandstorm.
| The user’s stats cannot be lowered during a sandstorm.
| 10
| 10
| 120
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Super Syncer
| Superduper Effective 5
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| Powers up moves that are super effective.
| 9
| 8
| 108
| 96
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Critical Crit 9
| Haymaker
| Applies the Critical Hit Next effect to the user when it lands a critical hit.
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| Sand Blaster 9
| The more the user’s Attack is raised, the more it powers up the user’s sync moves.
| Powers up the user’s sync move during a sandstorm.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Rejuvenate 6
| Twofer 2
| Charges the user’s move gauge by 6 after using a sync move.
| Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Max Quake: Power +100
| Critical Crit 9
| Max Quake: Power ↑ +100
| Applies the Critical Hit Next effect to the user when it lands a critical hit.
| 8
| 10
| 96
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Max Steelspike: Power +100
| Remembering the Past Ground Impact: Power +25
| Max Steelspike: Power ↑ +100
| Remembering the Past Ground Impact: Power ↑ +25
| 8
| 96
| 3
|-style="background:#fff"
| Max Ooze: Power +100
| Max Ooze: Power ↑ +100
| 8
| 96
| 3
|-style="background:#fff"
| Unstoppable Ambition Ground Impact: Power +25
| Unstoppable Ambition Ground Impact: Power ↑ +25
| 5
| 5
| 60
| 60
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Unstoppable Ambition Ground Impact: Power +25
| Remembering the Past Ground Impact: Power +25
| Unstoppable Ambition Ground Impact: Power ↑ +25
| Remembering the Past Ground Impact: Power ↑ +25
| 5
| 5
| 60
| 60
Line 919: Line 877:
|}
|}


==Persian==
==Nidorino==
{{MastersInfobox
{{Masters
|type=Normal
|name=Nidorino
|name=Giovanni (Classic)
|ndex=0033
|jname=サカキ(アナザー)
|type=Poison
|jtrans=Sakaki (Another)
|gender=m
|image=Spr Masters Giovanni Classic.png
|role=Support
|size=200px
|move1=Poison
|caption=Giovanni (Classic)'s model
|move2=Ground
|num=74
|base=4EX
|enva=Andrew Russell
|weakness=Ground
|java=[[Kōji Ishii]]
|description=Nidorino has a horn that is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.
|desc=Giovanni is wearing the same outfit he wore during his time in the [[Kanto]] region. His subordinates are familiar with this outfit and say it suits him well.
|hp=631|atk=220|def=227|spatk=200|spdef=227|spe=225
}}
|hp2=711|atk2=260|def2=267|spatk2=240|spdef2=267|spe2=265
{{Masters
}}
|name=Persian
 
|ndex=053
===Availability===
|type=Normal
Giovanni and Nidorino can be teamed up with by scouting Giovanni and raising him to friendship level 100 in the [[Trainer Lodge]].
|gender=m
 
|role=Support
|move1=Normal
|move2=Dark
|base=4EX
|weakness=Fighting
|description=This Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead.
|hp=532|atk=200|def=231|spatk=200|spdef=234|spe=326
|hp2=612|atk2=240|def2=271|spatk2=240|spdef2=274|spe2=366
}}
{{-}}
===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{poison color light}}"
! Name
! Name
! {{color2|000|Type}}
! {{color2|000|Type}}
Line 961: Line 909:
! width=200px | Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Slash}}
|{{m|Poison Tail}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|2
|2
|50
|38
|60
|45
|100%
|100%
|An opponent
|An opponent
|Critical hits land more easily.
|Critical hits land more easily. Has a chance (10%) of leaving the target poisoned.
|- style="background:#fff"
|- style="background:#fff"
|[[Dire Hit]] All +
|[[Potion]]
{{typetable|None}}
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
Line 978: Line 926:
|—
|—
|—
|—
|All allies
|An ally
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
|Restores an ally’s HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Bite}}
|{{m|Stomping Tantrum}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|2
|2
|42
|44
|50
|52
|100%
|100%
|An opponent
|An opponent
|Has a chance (30%) of making the target flinch.
|This attack’s power is doubled when the user’s previous move failed.
|- style="background:#fff"
|- style="background:#fff"
|Enough!
|Well, Well...
{{typetable|None}}
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
|0<br>(1 use)
|0<br>(2 uses)
|—
|—
|—
|—
|—
|—
|All allies
|All allies
|Raises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
|Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
|- style="background: #{{normal color light}}"
|- style="background: #{{poison color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|- style="background:#fff"
|-style="background:#fff"
|Perfectly Evil Normal Impact
|World-Eroding Poison Impact
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|—
|—
|250
|300
|300
|360
|—
|—
|An opponent
|An opponent
|''(6★ EX) effect: Once per battle, the stat increase after using a sync move is doubled.''
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


===Skills===
===Skills===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{poison color light}}"
! Name
! Name
! Description
! Description
|- style="background: #{{normal color light}}"
|- style="background: #{{poison color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Speedy Entry 2
|Take Hit: Opp Poisoned 2
|Raises the user’s Speed by 2 stat ranks when it enters a battle.
|Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.
|-style="background:#fff"
|-style="background:#fff"
|Panic Button
|Revenge Boost 4
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
|Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
|-style="background:#fff"
|-style="background:#fff"
|Natural Remedy
|Natural Remedy
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|- style="background: #{{normal color light}}"
|- style="background: #{{poison color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Normal Support
|[[File:Theme skill icon type.png|20px|link=]] Poison Support
|Raises the maximum HP of all allied sync pairs by 30.
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|-style="background:#fff"
|Kanto Support
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support
|Raises the maximum HP of all allied sync pairs by 4.
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|-style="background:#fff"
|Villain Support
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Support
|Raises the maximum HP of all allied sync pairs by 4.
|Raises the maximum HP of all allied sync pairs by 4.
|- style="background: #{{normal color light}}"
|- style="background: #{{poison color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Rare ↑ 2 Fiery ↓ 1 Soothing ↓ 1
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1
|Raises the following discovery level by 2:
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery levels by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
* Rare Cache
Lowers the following discovery levels by 1:
* Fiery Crystal
* Soothing Crystal
|}
|}


===Sync Grid===
===Sync grid===
Giovanni and Persian's sync grid is an expanded grid, made available since the pair first released.
Giovanni and Nidorino's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{poison color light}}"
! Name
! Name
! Effect
! Effect
Line 1,080: Line 1,024:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| HP +20
| HP +10
| HP +20
| 2
| 4
| 24
| 48
| 1
|-style="background:#fff"
| HP +30
| HP +30
| 5
| 60
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
Line 1,126: Line 1,064:
| 2
| 2
| 24
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| Sp. Def +5
| 0
| 0
Line 1,170: Line 1,120:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Poison Tail: Power +3
| Speed +5
| Poison Tail: Power ↑ +3
| 2
| 3
| 24
| 36
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Slash: Power +3
| Poison Tail: Power +3
| Slash: Power ↑ +3
| Poison Tail: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Slash: Power +3
| Poison Tail: Power +3
| Slash: Power ↑ +3
| Poison Tail: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Slash: Power +3
| Poison Tail: Power +3
| Slash: Power ↑ +3
| Poison Tail: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Slash: Power +3
| Poison Tail: Power +3
| Slash: Power ↑ +3
| Poison Tail: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 3
| 36
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Slash: Move Gauge Refresh 3
| Poison Tail: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
Line 1,218: Line 1,156:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Bite: Power +3
| Poison Tail: Hostile Environment 4
| Bite: Power ↑ +3
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Stomping Tantrum: Power +3
| Stomping Tantrum: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Bite: Power +3
| Stomping Tantrum: Power +3
| Bite: Power ↑ +3
| Stomping Tantrum: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Bite: Power +3
| Stomping Tantrum: Power +3
| Bite: Power ↑ +3
| Stomping Tantrum: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Bite: Power +3
| Stomping Tantrum: Power +3
| Bite: Power ↑ +3
| Stomping Tantrum: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Bite: Power +3
| Stomping Tantrum: Power +3
| Bite: Power ↑ +3
| Stomping Tantrum: Power ↑ +3
| 3
| 3
| 36
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Bite: Move Gauge Refresh 3
| Stomping Tantrum: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
Line 1,254: Line 1,198:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit All +: MP Refresh 2
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Enough!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 7
Line 1,266: Line 1,204:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Enough!: Slippery 1
| Potion: Master Healer 1
| Raises the user’s evasiveness by 1 stat rank when its move is successful.
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Well, Well...: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Enough!: Berserk Bunch 1
| Well, Well...: Berserk Bunch 1
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 10
Line 1,278: Line 1,222:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Enough!: All Ramped Up 1
| Unbending
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
| Defense cannot be lowered.
| 10
| 5
| 120
| 60
| 3
| 1
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 2
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| Team Sync Cure 9
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes all status conditions from all allied sync pairs after using the user’s sync move.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stamina Reserves 2
| Tighten Up 4
| Charges the user’s move gauge by 2 the first time it is in a pinch each battle.
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
| 8
| 7
| 96
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Amped Up 1
| Healthy Healing
| Raises the user’s Speed by 1 stat rank when it lands a critical hit.
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 10
| 8
| 120
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| First Aid 4
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
| 2
|-style="background:#fff"
| Team Sync Regen
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 7
| 84
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| Team Sharp Entry 1
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| Toxic Hit (Speed ↑) 9
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Raises the user’s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Safety Tether
| Catalyst
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| On the Run 2
| World-Eroding Poison Impact: Power +25
| Raises the user’s evasiveness by 2 stat ranks the first time it is in a pinch each battle.
| World-Eroding Poison Impact: Power ↑ +25
| 10
| 5
| 120
| 60
| 3
|-style="background:#fff"
| Perfectly Evil Normal Impact: Power +25
| Perfectly Evil Normal Impact: Power ↑ +25
| 5
| 60
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Perfectly Evil Normal Impact: Power +25
| World-Eroding Poison Impact: Power +25
| Perfectly Evil Normal Impact: Power ↑ +25
| World-Eroding Poison Impact: Power ↑ +25
| 5
| 5
| 60
| 60
Line 1,351: Line 1,295:
|}
|}


==Availability==
==Nidoking==
Giovanni was first available in the Lurking Shadow Legendary event from December 5 to 18, 2019. This event reran in the following dates:
Raising this sync pair to 6★ EX will unlock Song Key 01013, which allows "Decisive Battle! (Giovanni) (Pokémon Masters EX Version)" to be played in the Jukebox.
* March 6 to 16, 2020
* February 8 to March 10, 2021
* July 26 to August 19, 2021
* September 16 to October 16, 2021
Lurking Shadow was added to Legendary Adventures on November 24, 2021.


Giovanni and Mewtwo can be battled against in:
{{MastersInfobox
* [[List of legendary events (Masters)|Legendary event]]: Lurking Shadow (December 5 to 18, 2019; March 6 to 16, 2020; February 8 to March 10, 2021)
|type=ground
* Legendary event: Father or Foe (May 4 to 20, 2021)
|name=Sygna Suit Giovanni
* [[Villain Event]]: Spreading Shadows (September 30 to October 16, 2021)
|jname=マジコスサカキ
* [[Villain Arc]] Kanto: Team Rocket Returns
|jtrans=Serious Costume Sakaki
* Villain Arc Johto: Team Rocket Revival{{tt|*|Giovanni appears in his Sygna Suit rather than his usual form}}
|image=Spr Masters Giovanni Sygna.png
 
|size=200px
Sygna Suit Giovanni and Nidoking can be battled against in:
|caption=Sygna Suit Giovanni's model
* Villain Arc Johto: Team Rocket Revival
|num=74
 
|enva=Andrew Russell
Giovanni has also been shown to pair alongside the following Pokémon and can be battled against in:
|java=[[Kōji Ishii]]
*{{p|Nidoqueen}}
|desc=Giovanni’s back with a slick new outfit and a newfound understanding of [[Dynamax]]ing. He’s teamed up with Nidoking, which can use a large repertoire of moves.
** Villain Event Prelude: Looming Shadow of Kanto (September 16 to October 16, 2021)
}}
*{{p|Arcanine}}
{{Masters
** [[Extreme Battle Event]]: Team Rocket Takedown (September 18 to 30, 2021)
|name=Nidoking
*{{p|Golem}}
|ndex=0034
** Extreme Battle Event: Giovanni's Malice (October 1 to 16, 2021)
|type=Ground
*{{p|Exeggutor}}
|gender=m
** Villain Event: Team Rocket Attacks  (May 30 to June 16, 2022)
|role=Strike (Physical)
 
|exrole=Support
===Sync Pair Stories===
|move1=Ground
* A Day with Giovanni
|move2=Steel
 
|move3=Poison
==Quotes==
|base=6
{{main|Giovanni/Quotes#Pokémon Masters EX|Giovanni/Quotes → Pokémon Masters EX}}
|weakness=Psychic
|description=Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it.
|hp=633|atk=375|def=133|spatk=224|spdef=133|spe=295
|hp2=793|atk2=415|def2=213|spatk2=264|spdef2=213|spe2=335
}}
 
===Availability===
Sygna Suit Giovanni is exclusive to Poké Fair scouts. He offering rate was increased in the following sync pair scout banners:
{{MastersAvailability/head|ground}}
{{MastersAvailability/entry|Sygna Suit Giovanni Poké Fair Scout|May 19 to June 16, 2022|note=Debut}}
{{MastersAvailability/entry|Triple Feature Poké Fair Scout C|April 27 to May 9, 2024}}
{{MastersAvailability/foot|ground}}


==In the anime==
He was also available in the following sync pair scout banners:
[[File:Team Rocket Masters Trailer.png|250px|thumb|Giovanni (center) in the [[Pokémon Masters Animated Trailer]]]]
{{MastersAvailability/head|ground}}
===Pokémon Masters Animated Trailer===
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25|August 31 to October 3, 2022|note=Available using paid gems only}}
Giovanni briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with [[Archer]] and [[Ariana]].
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|ground}}
{{-}}
{{-}}


==Gallery==
===Moves===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%"
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|-
|- style="background: #{{ground color light}}"
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}" | [[File:Masters Dream Team Maker Giovanni and Mewtwo.png|x200px]]
! Name
| colspan=4 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Mindscape.png|x200px]]
! {{color2|000|Type}}
| colspan=4 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Villain Arc Kanto artwork.png|x200px]]
! {{color2|000|Damage category|Category}}
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}" | [[File:Masters Medal 1-Star Lurking Shadow.png|120px]]
! Move gauge
|-
! Base {{color2|000|Power}}
| colspan=4 | Giovanni and Mewtwo on <br>Pokémon Masters EX Dream Team Maker
! Max {{color2|000|Power}}
| colspan=4 | Giovanni's sync move mindscape<br>({{color2|000|Team Rocket's Castle}})
! {{color2|000|Accuracy}}
| colspan=4 | Artwork of Kanto chapter of the {{color2|000|Villain Arc}}
! Target
| colspan=4 | Medal<br>1★ Lurking Shadow
! width=200px | Description
|-
|- style="background:#fff"
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}" | [[File:Spr Masters Giovanni 2.png|120px]]
|{{m|Mega Kick}}
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}" | [[File:VSGiovanni Masters.png|80px]]
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}" | [[File:Spr Masters Giovanni EX.png|120px]]
{{statustable|Physical}}
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}" | [[File:VSGiovanni EX Masters.png|80px]]
|4
|-
|250
| colspan=4 | 5★ model
|300
| colspan=4 | 5★ VS model
|75%
| colspan=4 | 6★ EX model
|An opponent
| colspan=4 | 6★ EX VS model
|No additional effect.
|-
|- style="background:#fff"
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Emote 1 Masters.png|80px]]
|{{m|Iron Tail}}
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Emote 2 Masters.png|80px]]
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Emote 3 Masters.png|80px]]
{{statustable|Physical}}
| colspan=4 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Emote 4 Masters.png|80px]]
|4
|-
|198
| colspan=4 | Trainer emote<br>Nice!
|237
| colspan=4 | Trainer emote<br>Watch out!
|75%
| colspan=4 | Trainer emote<br>Let's do this!
|An opponent
| colspan=4 | Trainer emote<br>Thanks!
|Has a chance (30%) of lowering the target's Defense by 1 stat rank.
|-
|- style="background:#fff"
|}
|{{m|Poison Jab}}
 
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
===Sygna Suit Giovanni===
{{statustable|Physical}}
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color}}; font-size:80%"
|4
|-
|138
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:VSGiovanni Sygna Masters.png|120px]]
|165
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Spr Masters Giovanni Sygna 2.png|x150px]]
|100%
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Spr Masters Giovanni Sygna EX.png|x150px]]
|An opponent
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:VSGiovanni Sygna EX Masters.png|120px]]
|Has a chance (30%) of leaving the target poisoned.
| colspan=4 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" colspan=3 | [[File:Giovanni Sygna Mindscape.png|x200px]]
|- style="background:#fff"
|-
|World of Pain!
| colspan=3 | VS model<br>(Normal colors)
{{typetable|None}}
| colspan=3 | 6★ model<br>(Normal colors)
{{statustable|Status}}
| colspan=3 | 6★ model<br>(EX colors)
|0<br>(1 use)
| colspan=3 | VS model<br>(EX colors)
|—
| colspan=4 | Sygna Suit Giovanni's sync move mindscape<br>({{color2|000|Team Rocket's Castle}})
|
|-
|
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 1 Masters.png|80px]]
|Self
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 2 Masters.png|80px]]
|Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 3 Masters.png|80px]]
|- style="background: #{{ground color light}}"
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 4 Masters.png|80px]]
! colspan=9 | {{color2|000|Sync move|Sync moves}}
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Johto artwork.png|x200px]]
|-style="background:#fff"
|-
|Unstoppable Ambition Ground Impact
| colspan=3 | Trainer emote<br>Nice!
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
| colspan=3 | Trainer emote<br>Watch out!
{{statustable|Physical}}
| colspan=3 | Trainer emote<br>Let's do this!
|—
| colspan=3 | Trainer emote<br>Thanks!
|250
|-
|300
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Masters Medal 1-Star Rocket Execs Assemble.png|120px]]
|—
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Masters Medal 2-Star Rocket Execs Assemble.png|120px]]
|An opponent
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Masters Medal 3-Star Rocket Execs Assemble.png|120px]]
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)''
| colspan=3 style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Masters Medal Bonds of Evil.png|120px]]
|- style="background:#{{ground color light}}"
|-
! colspan=9 | {{color2|000|Max Move|Max moves}}
| colspan=3 | Medal<br>1★ Rocket Execs Assemble
|-style="background:#fff"
| colspan=3 | Medal<br>2★ Rocket Execs Assemble
|{{m|Max Quake}}
| colspan=3 | Medal<br>3★ Rocket Execs Assemble
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
| colspan=3 | Medal<br>Bonds of Evil
{{statustable|Physical}}
| Artwork of Johto chapter of the {{color2|000|Villain Arc}}
|0<br>(1 use)
|}
|400
 
|480
===Giovanni (Classic)===
|
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%"
|An opponent
|-
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Masters EX Giovanni artwork.png|x200px]]
|-style="background:#fff"
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:VSGiovanni Classic Masters.png|120px]]
|{{m|Max Steelspike}}
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Spr Masters Giovanni Classic 2.png|x150px]]
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Spr Masters Giovanni Classic EX.png|x150px]]
{{statustable|Physical}}
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:VSGiovanni Classic EX Masters.png|120px]]
|0<br>(1 use)
|-
|400
| colspan=3 | Artwork of Giovanni<br>in Pokémon Masters EX
|480
| colspan=3 | VS model<br>(Normal colors)
|—
| colspan=3 | 6★ model<br>(Normal colors)
|An opponent
| colspan=3 | 6★ model<br>(EX colors)
|Raises the Defense of all allied sync pairs by 2 stat ranks.
| colspan=3 | VS model<br>(EX colors)
|-style="background:#fff"
|-
|{{m|Max Ooze}}
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Emote 1 Masters.png|80px]]
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Emote 2 Masters.png|80px]]
{{statustable|Physical}}
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Emote 3 Masters.png|80px]]
|0<br>(1 use)
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Emote 4 Masters.png|80px]]
|400
| colspan=4 style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" colspan=3 | [[File:Giovanni Classic Mindscape.png|x200px]]
|480
|-
|—
| colspan=3 | Trainer emote<br>Nice!
|An opponent
| colspan=3 | Trainer emote<br>Watch out!
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
| colspan=3 | Trainer emote<br>Let's do this!
|}
| colspan=3 | Trainer emote<br>Thanks!
 
| colspan=4 | Giovanni (Classic)'s sync move mindscape
===Skills===
|}
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
 
|- style="background: #{{ground color light}}"
==Trivia==
! Name
* Since version 2.20.0, all versions of Giovanni use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). As of that version, the only trainer is {{mas|Silver}}.
! Description
* Giovanni and Mewtwo form the first sync pair to be obtainable only via Legendary Events, debuting on December 5, 2019.
|- style="background: #{{ground color light}}"
 
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
===Origin===
|-style="background:#fff"
Giovanni's design is based on his appearance in {{g|Ultra Sun and Ultra Moon}}. {{OBP|Mewtwo|M01}} is Giovanni's highest-[[level]] Pokémon in Ultra Sun and Ultra Moon, and [[Mega Evolution|Mega Evolves]] into Mega Mewtwo Y in the latter game. In addition, {{an|Giovanni}} also controlled a Mewtwo for a while in the {{pkmn|anime}}. Mewtwo's Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby, Sapphire}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire}}.
|Giovanni's Cunning
 
|Normal-type moves become Ground-type moves. Moves never miss.
Nidoking is one of the Pokémon Giovanni uses in the [[core series]] games, as well as in the [[Pokémon Adventures]] {{pkmn|manga}}. Nidoking's Dex entry comes from Pokémon Ruby, Sapphire, Omega Ruby, and Alpha Sapphire.
|-style="background:#fff"
 
|MAX Double Down 5
Giovanni (Classic)'s design is based on his appearance in {{game|FireRed and LeafGreen|s}}. {{TP|Giovanni|Persian}} is Giovanni's main Pokémon in the anime. It has also appeared on his team in {{game|Yellow}} and [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. Persian's Dex entry comes from Pokémon Ultra Moon.
|Powers up the user's max moves that are super effective.
 
|-style="background:#fff"
==In other languages==
|Hit the Gas 5
{| style="float:left"
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
|-
|- style="background: #{{ground color light}}"
| style="vertical-align:top" |
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
''Nowhere to Hide!''
|-style="background:#fff"
{{langtable
|[[File:Theme skill icon type.png|20px|link=]] Ground Strike
|color={{psychic color}}|bordercolor={{psychic color dark}}
|Raises allies' Attack and Sp. Atk by 15 when using Ground-type attacks.
|ja=逃げられはしない ''{{tt|Nigerare wa shinai|There's No Escape}}''
|-style="background:#fff"
|zh_cmn=你逃不掉的 ''{{tt|Nǐ Táo-bù-diào de|You Won't Escape}}''
|[[File:Theme skill icon region.png|20px|link=]] Johto Strike
|fr=Personne ne m'échappe !
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|de=Ihr entkommt mir nicht!
|-style="background:#fff"
|ko=놓치지않는다 ''{{tt|Notchiji Anneunda|Nothing Will Get Past Me}}''
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Strike
|it=Vi abbiamo in pugno!
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|es=¡No tenéis escapatoria!
|-style="background:#fff"
}}
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Strike
| style="vertical-align:top" |
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
''World Domination Psystrike''
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2
|Raises the following discovery level by 3:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery levels by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
|}
 
===Sync grid===
Giovanni and Nidoking's [[sync grid]] is an expanded grid, made available since the pair first released. It was further expanded on April 27, 2024.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +20
| Attack +20
| 7
| 84
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Mega Kick: Power +3
| Mega Kick: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Mega Kick: Power +3
| Mega Kick: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Mega Kick: Power +3
| Mega Kick: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Mega Kick: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Iron Tail: Power +3
| Iron Tail: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Iron Tail: Power +3
| Iron Tail: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Iron Tail: Power +3
| Iron Tail: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Iron Tail: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Iron Tail: On a Roll 1
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 96
| 2
|-style="background:#fff"
| Poison Jab: Power +3
| Poison Jab: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Poison Jab: Power +3
| Poison Jab: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Poison Jab: Power +3
| Poison Jab: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Poison Jab: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Poison Jab: Superduper Effective 3
| Powers up moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Poison Jab: Furious Brawn
| The more the user's Attack is raised, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| World of Pain!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Headstrong
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Double Down 3
| Powers up sync moves that are super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Sands of Time 2
| Quickly charges the move gauge during a sandstorm.
| 8
| 96
| 2
|-style="background:#fff"
| MAX Super Preparation
| Applies the Supereffective ↑ Next effect to the user after using its max move.
| 9
| 108
| 2
|-style="background:#fff"
| Superduper Effective 2
| Powers up moves that are super effective.
| 10
| 120
| 2
|-style="background:#fff"
| Surging Sand 2
| Powers up the user's moves during a sandstorm.
| 10
| 120
| 2
|-style="background:#fff"
| Super Syncer
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 9
| 108
| 3
|-style="background:#fff"
| Critical Crit 9
| Applies the Critical Hit Next effect to the user when it lands a critical hit.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user's Attack is raised, the more it powers up the user's sync moves.
| 10
| 120
| 3
|-style="background:#fff"
| Rejuvenate 6
| Charges the user's move gauge by 6 after using a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Max Move: Team Defense ↓ 2
| Lowers the Defense of all opposing sync pairs by two stat ranks after using the user's max move.
| 9
| 108
| 4
|-style="background:#fff"
| Move Gauge Refresh 9
| Charges the user's move gauge by one when its move is successful.
| 10
| 120
| 4
|-style="background:#fff"
| MAX Countdown 3
| Reduces the user's sync move countdown by three after using its max move.
| 10
| 120
| 5
|-style="background:#fff"
| First Aid 6
| Restores the user's HP by approximatel 60% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 5
|-style="background:#fff"
| Max Quake: Power +100
| Max Quake: Power ↑ +100
| 8
| 96
| 3
|-style="background:#fff"
| Max Steelspike: Power +100
| Max Steelspike: Power ↑ +100
| 8
| 96
| 3
|-style="background:#fff"
| Max Ooze: Power +100
| Max Ooze: Power ↑ +100
| 8
| 96
| 3
|-style="background:#fff"
| Unstoppable Ambition Ground Impact: Power +25
| Unstoppable Ambition Ground Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Unstoppable Ambition Ground Impact: Power +25
| Unstoppable Ambition Ground Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Persian==
{{MastersInfobox
|type=Normal
|name=Giovanni (Classic)
|jname=サカキ(アナザー)
|jtrans=Sakaki (Another)
|image=Spr Masters Giovanni Classic.png
|size=200px
|caption=Giovanni (Classic)'s model
|num=74
|enva=Andrew Russell
|java=[[Kōji Ishii]]
|desc=Giovanni is wearing the same outfit he wore during his time in the [[Kanto]] region. His subordinates are familiar with this outfit and say it suits him well.
}}
{{Masters
|name=Persian
|namelink=Giovanni's Persian
|ndex=0053
|type=Normal
|gender=m
|role=Support
|move1=Normal
|move2=Dark
|base=4EX
|weakness=Fighting
|description=This Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead.
|hp=532|atk=200|def=231|spatk=200|spdef=234|spe=326
|hp2=612|atk2=240|def2=271|spatk2=240|spdef2=274|spe2=366
}}
 
===Availability===
Giovanni (Classic) could be teamed up with during the [[special sync pair event]] {{DL|Special sync pair event|Giovanni & Persian}} (August 15 to September 15, 2022; February 22 to March 18, 2023; August 20 to October 4, 2023).
{{-}}
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Slash}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|2
|50
|60
|100%
|An opponent
|Critical hits land more easily.
|- style="background:#fff"
|[[Dire Hit]] All +
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|{{m|Bite}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|2
|42
|50
|100%
|An opponent
|Has a chance (30%) of making the target flinch.
|- style="background:#fff"
|Enough!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|All allies
|Raises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
|- style="background: #{{normal color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|- style="background:#fff"
|Perfectly Evil Normal Impact
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|—
|300
|360
|—
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Description
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Speedy Entry 2
|Raises the user's Speed by 2 stat ranks when it enters a battle.
|-style="background:#fff"
|Panic Button
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
|-style="background:#fff"
|Natural Remedy
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Normal Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Support
|Raises the maximum HP of all allied sync pairs by 4.
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery levels by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
Giovanni and Persian's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +30
| HP +30
| 5
| 60
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Slash: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bite: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit All +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Enough!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Enough!: Slippery 1
| Raises the user's evasiveness by 1 stat rank when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Enough!: Berserk Bunch 1
| Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Enough!: All Ramped Up 1
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Stamina Reserves 2
| Charges the user's move gauge by 2 the first time it is in a pinch each battle.
| 8
| 96
| 2
|-style="background:#fff"
| Amped Up 1
| Raises the user's Speed by 1 stat rank when it lands a critical hit.
| 10
| 120
| 2
|-style="background:#fff"
| Ramming Speed
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 120
| 2
|-style="background:#fff"
| Team Sync Regen
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 7
| 84
| 3
|-style="background:#fff"
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| First Aid 4
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Safety Tether
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| On the Run 2
| Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Perfectly Evil Normal Impact: Power +25
| Perfectly Evil Normal Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Perfectly Evil Normal Impact: Power +25
| Perfectly Evil Normal Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Other Pokémon==
===Controlled via sync stone===
During the [[Villain Arc]]'s Final Chapter, Giovanni temporarily controls Hoopa in its {{form|Hoopa|Hoopa Unbound}} form. He uses it to summon powerful Pokémon for Team Rocket, as well as to battle the {{player}}, [[Paulo]], and [[Tina]].
 
{| style="width: 170px"
|-
| {{ActivePoké|Giovanni|Hoopa (Hoopa Unbound)|Masters0720U.png|Psychic|Dark|size=100px|link=Lear#Hoopa (Hoopa Confined)}}
|}
 
==Appearances==
===Battle appearances===
Giovanni and Mewtwo can be battled against in:
* [[Villain Arc]]: {{DL|Villain Arc|Kanto: Team Rocket Returns}}
* Villain Arc: {{DL|Villain Arc|Johto: Team Rocket's Revival}}{{tt|*|Giovanni appears in his sygna suit rather than his usual attire}}
* Villain Arc: {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}
* [[Legendary event]]: [[Lurking Shadow]] (December 5 to 18, 2019; March 6 to 16, 2020; February 8 to March 10, 2021; July 26 to August 19, 2021; September 16 to October 16, 2021)
* Legendary event: [[Father or Foe]] (May 4 to 20, 2021; August 19 to September 16, 2021)
* [[Villain event]]: [[Spreading Shadows]] (September 30 to October 16, 2021; Februry 21 to March 7, 2022; March 9 to 27, 2023)
* [[Legendary Adventures]]: Lurking Shadow (since November 24, 2021)
* Legendary Adventures: Father or Foe (since January 4, 2022)
* [[Special event]]: {{DL|Special event|Stop the Evil Mastermind!}} (September 6 to 16, 2023)
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Rental Battle Event}} (September 7 to 15, 2023){{tt|*|Giovanni appears in his sygna suit rather than his usual attire}}
 
Sygna Suit Giovanni and Nidoking can be battled against in:
* Villain Arc: Johto: Team Rocket's Revival
* Villain Arc: Final Chapter: Where Ideals Cross Paths{{tt|*|Giovanni appears in his usual attire rather than his sygna suit}}
* Special event: Stop the Evil Mastermind! (September 6 to 16, 2023){{tt|*|Giovanni appears in his usual attire rather than his sygna suit}}
* Throwback Challenge: Rental Battle Event (September 7 to 15, 2023)
 
Giovanni has also been shown to pair alongside the following Pokémon and can be battled against in:
* {{p|Nidoqueen}}
** Villain event prelude: [[Looming Shadow of Kanto]] (September 16 to October 16, 2021; February 17 to March 7, 2022; March 7 to 27, 2023)
* {{p|Arcanine}}
** [[Extreme battle event]]: {{DL|Extreme battle event|Team Rocket Takedown}} (September 18 to 30, 2021; February 17 to March 7, 2022)
* {{p|Golem}}
** Extreme battle event: {{DL|Extreme battle event|Giovanni's Malice}} (October 1 to 16, 2021; February 21 to March 7, 2022)
** Extreme battle event: {{DL|Extreme battle event|Take on battles with Trainers from different regions!}} (October 20 to November 3, 2023)
* {{p|Exeggutor}}
** Villain event: [[Team Rocket Attacks]] (May 30 to June 16, 2022; December 9, 2022 to January 1, 2023; August 18 to 28, 2023)
* {{p|Hoopa}} (Hoopa Unbound)
** Villain Arc: Final Chapter: Where Ideals Cross Paths
** Special event: Stop the Evil Mastermind! (September 6 to 16, 2023)
 
===Story appearances===
Giovanni appears in his normal outfit in the following story areas:
* [[PML Arc]]: {{DL|PML Arc|Chapter 30: The Road to Victory}}
* [[Legendary event]]/[[Legendary Adventures]]:
** [[Lurking Shadow]]
** [[Pure Hearts and Rainbow Wings]] (flashback)
** [[Father or Foe]]
* [[Villain Arc]]:
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}
** {{DL|Villain Arc|Johto: Team Rocket's Revival}}
** {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky}}
** {{DL|Villain Arc|Sinnoh: Dreaming in Darkness}}
** {{DL|Villain Arc|Unova: Team Plasma & Two Heroes}}
** {{DL|Villain Arc|Kalos: Team Flare Flares Up}}
** {{DL|Villain Arc|Paulo: The Path Forward}}
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}
* [[Story event]]: [[Chase the Northern Wind]] (flashback)
 
Giovanni appears in his sygna suit in the following story areas:
* [[Villain Arc]]:
** {{DL|Villain Arc|Johto: Team Rocket's Revival}}
** {{DL|Villain Arc|Galar: A Millennium into the Future}}
 
Giovanni appears in his classic outfit in the following story areas:
* [[Special sync pair event]]: {{DL|Special sync pair event|Giovanni & Persian}}
 
===Sync pair stories===
====Giovanni and Mewtwo====
* A Day with Giovanni
====Sygna Suit Giovanni and Nidoking====
* A Day with Sygna Suit Giovanni
====Giovanni (Classic) and Persian====
* Team Rocket's Ambition
 
==Quotes==
{{main|Giovanni/Quotes#Pokémon Masters EX|Giovanni/Quotes → Pokémon Masters EX}}
 
==In the anime==
[[File:Team Rocket Masters Trailer.png|250px|thumb|Giovanni (center) in the [[Pokémon Masters Animated Trailer]]]]
===Pokémon Masters Animated Trailer===
Giovanni briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with {{mas|Archer}} and {{mas|Ariana}}.
{{-}}
 
==Gallery==
===Giovanni===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Dream Team Maker Giovanni and Mewtwo.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Mindscape.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Medal 1-Star Lurking Shadow.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" width=120px | [[File:Masters Giovanni Plushie.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Villain Arc Kanto artwork.png|x200px]]
|-
| Giovanni and Mewtwo on <br>Pokémon Masters EX Dream Team Maker
| Giovanni's sync move mindscape<br>({{color2|000|Team Rocket's Castle}})
| Medal<br>1★ Lurking Shadow
| Decorative Giovanni Plushie for the {{color2|000|Trainer Lodge}}
| Artwork of Kanto chapter of the {{color2|000|Villain Arc}}
|-
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Spr Masters Giovanni 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:VSGiovanni Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Spr Masters Giovanni EX.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:VSGiovanni EX Masters.png|80px]]
| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Villain Arc Final Chapter artwork.png|x200px]]
|-
| 6★ model<br>(Normal colors)
| VS model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Artwork from the {{color2|000|Villain Arc#Final Chapter: Where Ideals Cross Paths|Final Chapter}} of the Villain Arc
|-
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Giovanni Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Villain Arc Memories Kanto.jpg|x230px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Giovanni Friend Snapshot.png|x200px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Giovanni Story Snapshot.png|x200px]]
|-
| colspan=2 | Trainer Lodge Friend Snapshot
| colspan=2 | Trainer Lodge Story Snapshot
| Villain Arc Memories Chapter 1: Kanto artwork<br>by katano shibire<ref>[https://twitter.com/PokemonMasters/status/1691827286541017347 Villain Arc Memories Kanto tweet]</ref>
|}
 
===Sygna Suit Giovanni===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color}}; font-size:80%; color:white"
|-
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:VSGiovanni Sygna Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Spr Masters Giovanni Sygna 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Spr Masters Giovanni Sygna EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:VSGiovanni Sygna EX Masters.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Mindscape.png|x250px]]
|-
| VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Sygna Suit Giovanni's sync move mindscape<br>({{color2|FFF|Team Rocket's Castle}})
|-
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Memories Johto.jpg|x250px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Masters Medal 1-Star Rocket Execs Assemble.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Masters Medal 2-Star Rocket Execs Assemble.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Masters Medal 3-Star Rocket Execs Assemble.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}" | [[File:Masters Medal Bonds of Evil.png|120px]]
|-
| Medal<br>1★ Rocket Execs Assemble
| Medal<br>2★ Rocket Execs Assemble
| Medal<br>3★ Rocket Execs Assemble
| Medal<br>Bonds of Evil
| Villain Arc Memories Chapter 2: Johto artwork<br>by katano shibire<ref>[https://twitter.com/PokemonMasters/status/1692008469463757242 Villain Arc Memories Johto tweet]</ref>
|-
| colspan=2 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Johto artwork.png|208px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Silvers Journey of Growth on Pasio 5.png|200px]]
| style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Memories Galar.jpg|x250px]]
|-
| colspan=2 | Artwork of the Johto chapter of the {{color2|FFF|Villain Arc}}
| colspan=2 | Silver's Journey of Growth on Pasio comic<br>by {{color2|FFF|Genzou}}<ref name="Silver's Journey">[https://twitter.com/me_Genzo/status/1763474873605906437 Genzou confirming they drew the comic about Silver's journey of growth]</ref>
| Villain Arc Memories Chapter 8: Galar artwork<br>by 【LIRAN】<ref>[https://twitter.com/PokemonMasters/status/1694182799517811180 Villain Arc Memories Galar tweet]</ref>
|}
 
===Giovanni (Classic)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%; color:white"
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Masters EX Giovanni artwork.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:VSGiovanni Classic Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Spr Masters Giovanni Classic 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Spr Masters Giovanni Classic EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:VSGiovanni Classic EX Masters.png|120px]]
|-
| Artwork of Giovanni in<br>Pokémon Masters EX
| VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Emote 4 Masters.png|80px]]
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Giovanni Classic Mindscape.png|x200px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
| Giovanni (Classic)'s sync move mindscape<br>({{color2|FFF|Team Rocket}} logo)
|}
 
==Trivia==
* Giovanni is from an [[Pokémon multiverse|alternate universe]] where [[Team Rocket]] succeeded in taking over the world and he became the leader of [[Team Rainbow Rocket]], which was introduced in {{g|Ultra Sun and Ultra Moon}}, as noted in his character description.
** The whereabouts of [[Giovanni]] from this game's continuity are currently unknown.
* Giovanni and Mewtwo were the first sync pair to be obtainable via a [[legendary event]], debuting on December 5, 2019.
* All versions of Giovanni use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Silver}}, {{mas|Archer}}, {{mas|Ariana}}, {{mas|Petrel}}, and {{mas|Proton}}.
** Giovanni also uses special voice-over lines upon winning a battle with Silver in the same team.
* Giovanni and Rhydon were the first {{DL|sync pair scout|variety}} [[sync pair]] to have access to a {{DL|list of moves (Masters)|buddy move}}.
* The types of Giovanni and Rhydon's attack moves are identical to {{mas|Shauntal}}'s whole set of weaknesses in the Champion Stadium: {{t|Water}}, {{t|Ice}}, and {{t|Ground}}.
 
===Origin===
Giovanni's design is based on his appearance in {{g|Ultra Sun and Ultra Moon}}. Mewtwo is Giovanni's highest-[[level]] Pokémon in Ultra Sun and Ultra Moon, with it [[Mega Evolution|Mega Evolving]] into Mega Mewtwo Y in Ultra Moon. In addition, {{an|Giovanni}} also controlled a {{OBP|Mewtwo|M01}} for a while in the {{pkmn|anime}}, while {{OBP|Giovanni|Pocket Monsters|another iteration of him}} helped to create {{TP|Blue|Mewtwo}} in the [[Pokémon Pocket Monsters]] {{pkmn|manga}}. Mewtwo's {{mas|Dex}} entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby and Sapphire}}.
 
Rhydon is Giovanni's signature Pokémon during the [[Gym]] battles against him in the [[core series]] games, with the exception of {{game|FireRed and LeafGreen|s}}. Rhydon's Dex entry comes from Pokémon Ruby.
 
Giovanni uses a Nidorino on his team when battling the player at [[Silph Co.]] in the core series games, with the exception of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. Nidorino's Dex entry comes from Pokémon Ruby and Sapphire.
 
Nidoking is one of the Pokémon that Giovanni uses in the core series games. Nidoking's Dex entry comes from Pokémon Ruby and Sapphire.
 
Giovanni (Classic)'s design is based on his appearance in Pokémon FireRed and LeafGreen. {{TP|Giovanni|Persian}} is Giovanni's main Pokémon in the anime. It has also appeared on his team in {{game|Yellow}} and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Persian's Dex entry comes from Pokémon Ultra Moon.
 
==In other languages==
<div>
<div style="display: inline-block;">
''Nowhere to Hide!''
{{langtable
|color={{psychic color}}|bordercolor={{psychic color dark}}
|ja=逃げられはしない ''{{tt|Nigerare wa shinai|There's No Escape}}''
|zh_cmn=你逃不掉的 ''{{tt|Nǐ Táo-bù-diào de|You Won't Escape}}''
|fr=Personne ne m'échappe !
|de=Ihr entkommt mir nicht!
|ko=놓치지않는다 ''{{tt|Notchiji Anneunda|Nothing Will Get Past Me}}''
|it=Vi abbiamo in pugno!
|es=¡No tenéis escapatoria!
}}
</div>
<div style="display: inline-block;">
''World Domination Psystrike''
{{langtable
{{langtable
|color={{psychic color}}|bordercolor={{psychic color dark}}
|color={{psychic color}}|bordercolor={{psychic color dark}}
|ja=全世界を支配する サイコブレイク ''{{tt|Zensekai o Shihai Suru Saiko Bureiku|Total World Domination Psycho Break}}''
|ja=全世界を支配する サイコブレイク ''{{tt|Zensekai o Shihai Suru Saiko Bureiku|Total World Domination Psycho Break}}''
|zh_cmn=支配全世界之 精神擊破 ''{{tt|Zhīpèi Quánshìjiè zhī Jīngshén Jípò|Total World Domination Psycho Break}}''
|zh_cmn=支配全世界之 精神擊破 ''{{tt|Zhīpèi Quánshìjiè zhī Jīngshén Jípò|Total World Domination Psycho Break}}''
|fr=Pour diriger le monde ! Frappe Psy !
|fr=Pour diriger le monde ! Frappe Psy !
|de=Psychostoß der Weltherrschaft
|de=Psychostoß der Weltherrschaft
|ko=전 세계를 지배할 사이코브레이크 ''{{tt|Jeon Segyereul Jibaehal Saiko Beureikeu|Total World Domination Psycho Break}}''
|ko=전 세계를 지배할 사이코브레이크 ''{{tt|Jeon Segyereul Jibaehal Saiko Beureikeu|Total World Domination Psycho Break}}''
|it=Psicobotta alla conquista dei mondi
|it=Psicobotta alla conquista dei mondi
|es=Onda Mental Dominadora
|es=Onda Mental Dominadora
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Crushing Earthquake''
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|ja=砕破のじしん ''{{tt|Saiha no Jishin|Crushing Earthquake}}''
|zh_cmn=摧毀之地震 ''{{tt|Cuīhuǐ zhī Dìzhèn|Crushing Earthquake}}''
|fr=Séisme de l'annihilation totale<br>Séisme S
|de=Erdbeben des Tyrannen
|ko=파쇄의지진 ''{{tt|Paswae-ui Jijin|Crushing Earthquake}}''
|it=Terremoto devastante
|es=Terremoto del Tirano
}}
</div>
<div style="display: inline-block;">
''Do Not Defy Me!''
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|ja=歯向かうなら……! ''{{tt|Hamukaunara...!|Do Not Defy Me!}}''
|zh_cmn=休想反抗……! ''{{tt|Xiūxiǎng Fǎnkàng...!|Do Not Defy Me!}}''
|fr=Ne te dresse pas sur mon chemin !
|de=Lehn dich nicht gegen mich auf!
|ko=저항하겠다면...! ''{{tt|Jeohanghagetdamyeon...!|Do Not Defy Me!}}''
|it=Volete davvero affrontarmi?
|es=¡Si insistes...!
}}
</div>
<div style="display: inline-block;">
''Remembering the Past Ground Impact''
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|ja=昔を思いだす グラウンドインパクト ''{{tt|Mukashi o Omoidasu Guraundo Inpakuto|Remembering the Past Ground Impact}}''
|zh_cmn=憶起過往之 地面衝擊 ''{{tt|Yìqǐ Guòwǎng zhī Dìmiàn Chōngjí|Remembering the Past Ground Impact}}''
|fr=Souvenirs du passé ! Impact Sol !
|de=Bodenstoß der erweckten Erinnerungen
|ko=옛날을 떠올리는 그라운드임팩트 ''{{tt|Yennal-eul Tteoollineun Geuraundeu Impaekteu|Remembering the Past Ground Impact}}''
|it=Impatto Terra di tanto tempo fa
|es=Impacto Tierra que Recuerda al Pasado
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Well, Well...''
{{langtable
|color={{poison color}}|bordercolor={{poison color dark}}
|ja=ほほうッ! ''{{tt|Hohou!|I See!}}''
|zh_cmn=很行嘛! ''{{tt|Hěn xíng ma!|Very Good!}}''
|fr=Tiens, tiens...
|de=Soso!
|ko=호오! ''{{tt|Hou!|Good!}}''
|it=Guarda guarda...
|es=Bueno, bueno...
}}
</div>
<div style="display: inline-block;">
''World-Eroding Poison Impact''
{{langtable
|color={{poison color}}|bordercolor={{poison color dark}}
|ja=世界を侵食する ポイズンインパクト ''{{tt|Sekai o Shinshoku-suru Poizun Inpakuto|World-Eroding Poison Impact}}
|zh_cmn=侵蝕世界之 毒之衝擊 ''{{tt|Qīnshí Shìjiè zhī Dú-zhī Chōngjí|World-Eroding Poison Impact}}''
|fr=Corrodons le monde  ! Impact Poison !
|de=Giftstoß der Welterosion
|ko=세계를 침식하는 포이즌임팩트 ''{{tt|Segye-reul Chimsik-haneun Poijeun Impaekteu|World-Eroding Poison Impact}}''
|it=Impatto Veleno che corrode il mondo
|es=Impacto Veneno que Emponzoña el Mundo
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''World of Pain!''
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|ja=痛い目をみるぞ ''{{tt|Itai me o Miruzo|Prepare for a World of Pain}}''
|zh_cmn=等著痛不欲生吧 ''{{tt|Děngzhe Tòngbúyùshēng ba|A World of Pain Awaits}}''
|fr=Ton insolence sera punie !
|de=Jetzt lernst du Schmerz kennen!
|ko=쓴맛을볼거다 ''{{tt|Sseunmaseul Bol Geoda|Taste the Bitterness of Pain}}''
|it=Pagherete questa insolenza!
|es=¡Sufrirás mi ira!
}}
</div>
<div style="display: inline-block;">
''Unstoppable Ambition Ground Impact''
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|ja=滅びぬ野望の グラウンドインパクト ''{{tt|Horobinu Yabō no Guraundo Inpakuto|Indestructible Ambition Ground Impact}}
|zh_cmn=野心不滅之 地面衝擊 ''{{tt|Yěxīn Búmiè zhī Dìmiàn Chōngjí|Indestructible Ambition Ground Impact}}''
|fr=Ambition inarrêtable ! Impact Sol !
|de=Bodenstoß der steinharten Ambitionen
|ko=불멸하는 야망의 그라운드임팩트 ''{{tt|Bulmyeolhaneun Yamang-ui Geuraundeu Impaekteu|Indestructible Ambition Ground Impact}}''
|it=Impatto Terra di chi non cederà mai
|es=Impacto Tierra de la Ambición Implacable
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Enough!''
''World of Pain!''
{{langtable
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|color={{normal color}}|bordercolor={{normal color dark}}
|ja=痛い目をみるぞ ''{{tt|Itai me o Miruzo|Prepare for a World of Pain}}''
|ja=せんべつだ ''{{tt|Senbetsu da|It's a Farewell Gift}}''
|zh_cmn=等著痛不欲生吧 ''{{tt|Děngzhe Tòngbúyùshēng ba|A World of Pain Awaits}}''
|zh_cmn=這是餞別禮 ''{{tt|Zhè shì Jiànbiélǐ|It's a Farewell Gift}}''
|fr=Ton insolence sera punie !
|fr=Voici un cadeau d'adieu pour toi.
|de=Jetzt lernst du Schmerz kennen!
|de=Ein kleines Geschenk!
|ko=쓴맛을볼거다 ''{{tt|Sseunmaseul Bol Geoda|Taste the Bitterness of Pain}}''
|ko=이별선물이다 ''{{tt|Ibyeolseonmur-ida|It's a Farewell Gift}}''
|it=Pagherete questa insolenza!
|it=Questo è il mio contributo!
|es=¡Sufrirás mi ira!
|es=¡Es mi regalo!
}}
}}
| style="vertical-align:top" |
</div>
''Unstoppable Ambition Ground Impact''
<div style="display: inline-block;">
''Perfectly Evil Normal Impact''
{{langtable
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|color={{normal color}}|bordercolor={{normal color dark}}
|ja=滅びぬ野望のグラウンドインパクト ''{{tt|Horobinu Yabō no Guraundo Inpakuto|Indestructible Ambition Ground Impact}}
|ja=悪の気位を高める ノーマルインパクト  ''{{tt|Aku no Kigurai o Takameru Nōmaru Inpakuto|Raise the Pride of Evil - Normal Impact}}
|zh_cmn=野心不滅之 地面衝擊 ''{{tt|Yěxīn Búmiè zhī Dìmiàn Chōngjí|Indestructible Ambition Ground Impact}}''
|zh_cmn=提升邪惡品格之 一般衝擊  ''{{tt|Tíshēng Xié'è Pǐngé zhī Yībān Chōngjí|Raise the Character of Evil - Normal Impact}}''
|fr=Ambition inarrêtable ! Impact Sol !
|fr=Orgueil maléfique ! Impact Normal !
|de=Bodenstoß der steinharten Ambitionen
|de=Normalstoß des bösen Stolzes
|ko=불멸하는 야망의 그라운드임팩트 ''{{tt|Bulmyeolhaneun Yamang-ui Geuraundeu Impaekteu|Indestructible Ambition Ground Impact}}''
|ko=악의 긍지를 높이는 노멀임팩트  ''{{tt|Ag-ui Geungjireul Nop-ineun Nomeol Impaekteu|Raise the Pride of Evil - Normal Impact}}''
|it=Impatto Terra di chi non cederà mai
|it=Impatto Normale fieramente malvagio
|es=Impacto Tierra de la Ambición Implacable
|es=Impacto Normal del Orgullo Maligno
}}
}}
|}
</div>
</div>
{{-}}
{{-}}


Line 1,566: Line 2,641:
{{Team Rocket}}
{{Team Rocket}}
{{Team Rainbow Rocket}}
{{Team Rainbow Rocket}}
{{Boss|Psychic}}
{{masterscharacters|psychic}}<br/>
{{masterscharacters|psychic}}<br/>
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}


[[Category:Members of Team Rainbow Rocket]]
[[Category:Members of Team Rainbow Rocket]]
[[Category:Villainous team leaders]]
[[Category:Team Rocket]]
[[Category:Members of Team Rocket]]
[[Category:Criminal masterminds]]
[[Category:Criminal masterminds]]
[[Category:Ground-type Trainers]]
[[Category:Ground-type Trainers]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Trainers with Mythical Pokémon]]
[[Category:Trainers with Key Stones]]
[[Category:Trainers with Key Stones]]
[[Category:Trainers with Dynamax Bands]]
[[Category:Trainers with Dynamax Bands]]
Line 1,580: Line 2,658:


[[de:Giovanni#Pokémon Masters EX]]
[[de:Giovanni#Pokémon Masters EX]]
[[es:Giovanni#Pokémon Masters]]
[[es:Giovanni (Masters EX)]]
[[it:Giovanni (Masters EX)]]
[[it:Giovanni (Masters EX)]]
[[ja:サカキ (ポケモンマスターズ)]]
[[ja:サカキ (ポケモンマスターズ)]]
[[zh:坂木#Masters]]
[[zh:坂木#Masters]]