Triple Kick (move): Difference between revisions

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|jtrans=Triple Kick
|jtrans=Triple Kick
|jtranslit=Toripuru Kikku
|jtranslit=Toripuru Kikku
|gameimage=Triple Kick VIII.png
|gameimage=Triple Kick IX.png
|gameimagewidth=300
|gameimagewidth=300
|type=Fighting
|type=Fighting
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|target=anyadjacent
|target=anyadjacent
}}
}}
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation VII]], it was the [[signature move]] of {{p|Hitmontop}}.
'''Triple Kick''' (Japanese: '''トリプルキック''' ''Triple Kick'') is a damage-dealing {{type|Fighting}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation VII]] and in [[Generation IX]], it is the [[signature move]] of {{p|Hitmontop}}.


==Effect==
==Effect==
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The [[damage]] will be multiplied by 2 on the second hit, and by 3 on the third hit.
The [[damage]] will be multiplied by 2 on the second hit, and by 3 on the third hit.


Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
{{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to [[flinch]].
The [[accuracy]] of the move is 90%. However, if the attack doesn't miss, the chance of the move hitting 1, 2 or 3 times is always 33.33% regardless.


===Generations III and IV===
===Generations III and IV===
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If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.


If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
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Triple Kick can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 4 bonus appeal points if {{m|Focus Energy}} was used in the previous turn.
Triple Kick can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 4 bonus appeal points if {{m|Focus Energy}} was used in the previous turn.


===Generation V to VIII===
===Generation V onwards===
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.


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If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.


If the user has the Ability {{a|Skill Link}}, the move will have only one accuracy check.
If the user has the Ability {{a|Skill Link}} or is holding [[Loaded Dice]], the move will have only one accuracy check.
 
===Generation IX onwards===
Triple Kick cannot be selected in battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Kicks 1 to 3 times in a row with rising intensity.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A consecutive three-kick attack that becomes more powerful with each successive hit.}}
{{movedescentry|{{gameabbrev7|USUM}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|A consecutive three-kick attack that becomes more powerful with each successful hit.}}
{{movedescentry|{{gameabbrev7|USUM}}{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|A consecutive three-kick attack that becomes more powerful with each successful hit.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Fighting|2}}
{{Movehead/Games|Fighting|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/8|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|49|20|19|19|19|33|1, {{tt|Evo.|Learned upon evolving}}||STAB='''}}
{{Moveentry/9|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|49|20|19|19|19|33|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB='''}}
{{Moveentry/8|795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||43|30||STAB='''}}
{{Moveentry/9|0795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||43|30||STAB='''}}
{{Movefoot|Fighting|8}}
{{Movefoot|Fighting|9}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Triple Kick is a move with 8 base power, 70% accuracy, and 15 PP. It damages an enemy in front of the user while cutting corners, attacking 3 times. The second and third hit have 2x and 3x damage multiplier, respectively. This move's base critical hit rate is lower than normal, at 2%.
Triple Kick inflicts damage, hitting the target 3 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, Triple Kick's power will increase with each hit (2× and 3× damage multipliers for the second and third hits respectively). In addition, prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a [[Seed#Reviver Seed|Reviver Seed]], the remaining hits will be able to continue to attack the enemy. This move's base critical hit rate is lower than normal (2% in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).  


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time,  Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's accuracy has been decreased to 52.5%.
{{MDMoveheader|type=fighting}}
{{MDMoveRow|game=RB|pow=8|pp=15|acc=70%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=8|pp=15|acc=52.5%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=8|pp=15|acc=52.5%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=1|powmax=99|pp=13|ppmax=30|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


==={g|Rumble Rush}}===
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Triple Kick|type=Fighting
{{RumbleRushPhysicalAttack|move=Triple Kick|type=Fighting
|stars=2
|stars=2
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|genVI=Triple Kick VI
|genVI=Triple Kick VI
|genVII=Triple Kick VII
|genVII=Triple Kick VII
|genVIII=Triple Kick VIII
}}
}}


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==Trivia==
==Trivia==
* Along with {{m|Triple Axel}} and {{m|Population Bomb}}, it is one of only three [[multi-strike move|multi-strike moves]] whose chance to miss for successive hits are independent of the first hit.
* Along with {{m|Triple Axel}} and {{m|Population Bomb}}, it is one of only three [[multi-strike move]]s whose chance to miss for successive hits are independent of the first hit.
* Triple Kick has the same description text as Triple Axel.
* Triple Kick has the same description text as Triple Axel.
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
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|it=Triplocalcio
|it=Triplocalcio
|nl=Driedubbele Schop
|nl=Driedubbele Schop
|pt_br=Chute Triplo
|pt_br=Chute Triplo ([[EP166]], [[JN039]]-present, TCG, manga)<br>Pontapé Triplo ([[EP220]]-[[EP247]])
|pt_eu=Pontapé Triplo
|pt_eu=Pontapé Triplo
|ko=트리플킥 {{tt|''Teuripeulkik''|Triple Kick}}
|ko=트리플킥 {{tt|''Teuripeulkik''|Triple Kick}}
|pl=Potrójny Wykop{{tt|*|Journeys onwards}}<br>Potrójny Kop{{tt|*|EP220-EP247}}<br>Potrójne Kopnięcie{{tt|*|EP166}}
|pl=Potrójny Wykop<!--{{tt|*|Journeys onwards}}<br>Potrójny Kop{{tt|*|EP220-EP247}}<br>Potrójne Kopnięcie{{tt|*|EP166}}-->
|sr=Trostruki Šut
|sr=Trostruki Šut
|es_eu=Triple Patada{{tt|*|Generation VI onwards}}<br>Triplepatada{{tt|*|Generations II-V}}
|es_eu=Triple Patada{{tt|*|Generation VI onwards}}<br>Triplepatada{{tt|*|Generations II-V}}
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[[Category:Moves that power up]]
[[Category:Moves that power up]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Dreifachkick]]
[[de:Dreifachkick]]